get_pipeline_state
Retrieve the full graphics pipeline state at a specified event, including bound shaders, resources, samplers, constant buffers, render targets, and viewports.
Instructions
Get the full graphics pipeline state at a specific event.
Args: event_id: The event ID to get pipeline state at
Returns detailed pipeline state including:
Bound shaders with entry points for each stage
Shader resources (SRVs): textures and buffers with dimensions, format, slot, name
UAVs (RWTextures/RWBuffers): resource details with dimensions and format
Samplers: addressing modes, filter settings, LOD parameters
Constant buffers: slot, size, variable count
Render targets and depth target
Viewports and input assembly state
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| event_id | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||