Meshy MCP Server
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- AlicenseNot gradedqualityDmaintenanceEnables to generate 3D models from text and images, apply textures, and remesh models using the Meshy AI API.6MIT
- AlicenseNot gradedqualityDmaintenanceEnables AI agents to create, manage, and download 3D models, textures, images, rigged characters, and animations through natural conversation using the Meshy AI platform.7,529 npmMIT
- AlicenseNot gradedqualityBmaintenanceGenerates 3D models, textures, rigs, animations, and 3D-print files from Meshy AI, plus image generation and task management tools.MIT
- AlicenseAqualityFmaintenanceEnables Claude to generate 3D models from text or images, apply textures, and export to GLB/FBX/USDZ using the Meshy AI API.63MIT
- AlicenseNot gradedqualityCmaintenanceWraps the Meshy AI API to enable generative 3D tools via Model Context Protocol, allowing creation of 3D models, textures, animations, and more from text or images.56 npm44MIT
- AlicenseNot gradedqualityDmaintenanceEnables AI assistants to interact with the Tripo3D AI API to generate 3D models from text, images, or multiview inputs. It supports advanced features like model animation, stylization, and real-time task status tracking.95 npm5ISC
TDQS
Scored across 36 tools
Each tool targets a distinct resource (e.g., text_to_3d, image_to_3d, retexture) and action (create, get, delete, list), with no overlap. Helper tools like wait_for_task and get_balance are clearly separate. An agent can easily distinguish purposes.
All tools follow a strict 'category_action' snake_case pattern (e.g., text_to_3d_create, image_to_image_list). No mixing of conventions, and the naming is predictable and readable.
36 tools is high, but justified by the breadth of the domain (text, image, multi-image, retexture, remesh, rigging, animation) where each feature requires CRUD operations plus a few utilities. Slightly above the ideal range, but not excessive given the complexity.
The tool set covers the full lifecycle for each 3D generation/modification feature: create, get status, delete, and list. Additionally, there are helpers (wait_for_task, get_balance) and supporting tools (text_to_image, image_to_image). No obvious gaps for the stated purpose of 3D asset creation and editing.