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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
ABLETON_MCP_DISABLE_DATASETNoSet to true to disable dataset collection for ableton-mcp.true
ABLETON_MCP_DISABLE_TELEMETRYNoSet to true to disable anonymous telemetry for ableton-mcp.true

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
get_stateC

Current scene, saved cue names, targets, and running ramps.

set_sceneA

Change the shared scene and broadcast it to every target over OSC.

energy and macros are 0..1. palette is a list of hex colors. Only fields you pass are changed. Note: bpm here is informational for the visuals; to change Live's tempo also call ableton-mcp's set_tempo (or use Ableton Link so everything follows Live).

rampB

Glide a numeric value over time (a build, a fade). Returns immediately.

param: "energy", "bpm", or "macro:" (e.g. "macro:brightness").

save_cueB

Snapshot the current scene under a name (kept until the server restarts).

recall_cueB

Jump to a saved cue (from config/av.toml or save_cue) and send /av/cue .

send_oscA

Escape hatch: send a raw OSC message, to all targets or the named ones.

Use for program-specific messages the scene model doesn't cover (e.g. "/visuals/layer/2/opacity" 0.5).

resend_allA

Re-broadcast the whole scene, e.g. after restarting Max or the visual engine.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.6/5.0

Scored across 7 tools

Disambiguation5/5

Each tool has a clearly distinct purpose: save/recall cues, raw OSC escape, full rebroadcast, state query, scene update, and time-based ramping. No two tools overlap in function or would cause misselection.

Naming Consistency4/5

Names are consistently snake_case and mostly follow a verb_noun pattern (save_cue, recall_cue, send_osc, get_state, set_scene, resend_all). The lone 'ramp' breaks the pattern slightly, but the overall convention is clear.

Tool Count5/5

Seven tools are well-scoped for an AV conductor, covering scene management, cue handling, OSC messaging, and ramping without bloat. Each tool earns its place.

Completeness3/5

Core lifecycle is present (create/read/update for scenes and cues), but notable gaps exist: no tool to delete or overwrite cues explicitly, and no way to cancel or stop an active ramp. These are common AV operations that agents cannot perform directly.

Maintenance

ActivityMaintained
ResponsivenessNo issues