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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
td_search_operatorsA

Find TouchDesigner operators by what they do.

Searches names, labels, summaries and full documentation. Use this first, in plain language ("blur an image", "read a MIDI device", "instance geometry"). family optionally narrows to TOP, CHOP, SOP, DAT, MAT, COMP or POP.

td_operator_schemaA

Every parameter of an operator: exact names, defaults, menu options, ranges.

Read this before creating or configuring an operator — it gives the names TouchDesigner actually accepts. Note that TouchDesigner's own documentation describes parameter groups (such as 't' for Translate) while the settable parameters are the members ('tx', 'ty', 'tz'); this returns the members. page filters to one parameter page.

td_search_parametersA

Find which operators have a parameter matching a description.

Useful when you know the effect you want but not which operator provides it — "feedback amount", "sample rate", "instancing".

td_python_apiA

Python members and methods available on a class, with inherited ones.

name is an operator type ('noiseTOP') or a class ('TOP', 'OP', 'Par', 'UI'). query filters the member list. Signatures and return types come from the reference shipped with this TouchDesigner build.

td_docsA

Search or read TouchDesigner's documentation, mirrored offline.

Pass page to read one article in full (for example 'Write_a_GLSL_Material' or 'Noise_TOP'); otherwise query searches all 2000-odd pages and returns matching excerpts. Covers concepts and guides, not just operators.

td_expression_helpC

Look up TouchDesigner expression and command syntax.

td_statusA

Whether TouchDesigner is reachable, what project it has open, and whether its timeline is playing.

Read the timeline: line before trusting a live CHOP between two of your own calls: (playing) means frames keep cooking in between. abs is absTime.frame, not the project's frame: stepping the timeline does not move it, and a paused root timeline stops it. A (!) on the range means playback stops short of end — usually a range left over from a test, and a recording stops there without an error.

td_logA

Your own trail: every bridge call this host has made, and how it went.

Reach for this when something is wrong and you do not know what you did — an operator is missing, a parameter is not what you set, the artist says "it broke after you touched it". td_status shows only the last call and the next one overwrites it; this is the whole session, and it survives TouchDesigner being closed and reopened, so it also answers "what happened yesterday".

Every call that changed the project is listed with what it changed: tx = 0.5 and ty = expr ... under a td_set_params, each step of a td_build, flags with the value they had before, and the first lines of the code a td_exec ran. To put back what was set earlier, read it here with method="par_set", "batch" or "exec" and a large limit, rather than reconstructing it from a render. An old parameter value is the earlier line that set it; the journal does not record one otherwise.

Also reach for it before repeating a call that failed. failures=True gives the refusals alone, each with the text it refused with, and the repair for the most recent one — repeating a call that a scope claim or a missing path already refused will refuse again for the same reason.

summary=True answers a different question: over everything recorded, which methods refuse and which are slow. Use it to notice a pattern you are inside of — the same method failing five times means the approach is wrong, not the call.

Not everything is here, and the gap matters: only calls that reached the bridge are recorded. The offline tools (td_project_read, td_docs, td_search_operators) never dial it and leave no trace, so an empty journal means no live work, not no work.

td_instancesA

Which TouchDesigner instances are running, and which one these tools reach.

Reach for this whenever the artist may have more than one project open — and always before believing that an edit went where you meant. Every other bridge tool here dials a single bridge chosen on this host (the session file, or a --port/--project flag given to the td-atlas CLI); with two TouchDesigners running, the one it picks may not be the one the conversation is about, and nothing in a successful result would say so. This lists all of them — project, port, build, pid and when each was last seen — and marks the one the other tools are talking to. Aiming at a different one is not possible from here (the CLI's --port/--project have no MCP equivalent yet): name the port to the user and let them decide, rather than assuming the edit landed where they meant.

td_doctorA

Check the whole chain — install, index, probe pass, bridge, this server.

Run this when something is wrong and it is not obvious which link broke, or before trusting a long build session. The trap it exists for is the one that raises nothing: an index built from a different TouchDesigner build still answers every question, with defaults and menu options that describe the other build, so an agent configures parameters that may not exist and the only symptom is a network that quietly does not work. It also separates 'not running' (a state) from 'registered but silent' and 'answering but refusing the token', which need different repairs. Each line names the command that fixes it.

td_networkA

List the operators inside a component and how they are wired.

td_op_infoA

Inspect one operator in the running project: type, wiring, live parameter values.

td_buildA

Apply several edits to the project as one atomic, undoable block.

Prefer this over separate calls: if any step fails the whole batch is rolled back, so the project never ends up half-modified, and a successful batch is a single Ctrl+Z for the person using TouchDesigner.

Each operation is {"method": ..., "params": {...}} where method is one of op_create, op_delete, op_connect, op_disconnect, par_set.

op_create takes parent, type, name, optional pars {name: value}, optional position [x, y], optional connect [{"from": path, "index": 0}], and optional text for a DAT's contents — shader and script source belongs there, not in a separate td_exec, so it lands inside this undo block. Values may be a constant, {"expr": "..."} for an expression, {"bind": "..."} or {"pulse": true}. Parameter names are validated against the index first.

Pass the same owner you claimed the area with — it carries into every step, and without it your own claim refuses the batch.

td_set_paramsA

Set parameters on an existing operator, checked against the index first.

Values may be a constant, {"expr": "..."} for an expression, {"bind": "..."} or {"pulse": true}. Names and '../' OP references are validated against the index before anything is sent; without op_type the operator's type is asked of the bridge first, in the same call that resolves the references. Pass the same owner you claimed the area with, or your own claim refuses this write.

td_renderA

Render a TOP and return the image, so you can see what you built.

TouchDesigner is a visual tool: check your work with this rather than inferring it from parameter values. height defaults to preserving the TOP's aspect ratio; width=0 keeps the TOP's own resolution.

save_to writes the PNG to that path on this machine and answers in text instead of returning the image — for comparing two states pixel by pixel, or keeping a frame, without spending context on it. A file already at that path is refused unless overwrite=True: it may be the artist's.

settle_frames waits that many of TouchDesigner's own frames before rendering. A render right after td_set_params or td_build can return the frame from before the edit; 2–3 frames is enough for a parameter change. The answer says so if TouchDesigner stopped drawing during the wait.

td_timeline_runA

Walk the timeline frame by frame and save a TOP's frames — as a job.

Reach for this instead of a td_exec loop whenever frames depend on what came before them: live audio analysis, Feedback TOPs, trails, anything with history. It returns at once with a job id; poll td_timeline_status, stop with td_timeline_cancel. No request holds TouchDesigner for more than one step, so the 30 s limit on a call does not apply to the walk.

frames is the walk, e.g. "1..994". save picks the frames to write, e.g. "92..217,459..541" (default: every frame walked), into output, a template such as "/renders/f{frame:04d}.png". Without output nothing is saved and the job only advances the timeline — the way to warm history up to frame N before td_render, and then the timeline is held paused at N.

What it handles so you do not have to: it pauses the timeline and gives the play mode back at the end (so live audio is repeatable); it walks every frame consecutively, from the start of frames when from_start, otherwise from the first frame to save; it waits settle application frames between steps (2 was measured repeatable for live audio — do not go lower with audio); and its steps cannot run twice.

tiles=2 renders past the licence's 1280 cap as 2x2 quarters, by cropping the Render TOP(s) named in render (or path, if it is one). Put {tile} in output: 0 top left, 1 top right, 2 bottom left, 3 bottom right. Each quarter is a whole walk of its own, four times the time, because a Feedback TOP only builds a quarter's history right under that quarter's crop. Nothing resets a Feedback TOP between passes, so each quarter's first frames carry the last one's tail — a decaying trail forgets it, an accumulator does not. The crop goes back to 0..1 however the job ends.

td_timeline_statusA

Progress of a td_timeline_run job: frame, pass, files saved, errors.

For a td_timeline_profile job, the table measured so far.

Without job, the latest one, finished or not. A walk that has not taken a step for several seconds is reported as stalled, with what to do.

td_timeline_cancelA

Stop a td_timeline_run job now; the crop and the play mode go back.

Files already written stay. Without job, the latest one.

td_timeline_profileA

What each operator costs per frame, on real timeline frames — as a job.

Reach for this when the frame rate drops and you need to know who spends the frame. Do not time cook(force=True) in td_exec: a TOP's cook only queues GPU work and returns, so a hand-written loop reads ~0 ms for a TOP that costs 80 (it took an agent a whole wrong hypothesis to see it). And do not trust td_health's cookTime alone: it is the last cook, which may be hundreds of thousands of frames old.

frames is the walk, e.g. "3000..3009"; every frame of it is measured. Every TOP/CHOP/SOP/POP at or under path (up to limit, breadth-first) is forced to cook on each frame, upstream first, and timed with the GPU waited for. Returns at once with a job id like td_timeline_run — they share one slot, since both move the timeline — and td_timeline_status shows the table so far: mean and max ms per frame, costliest first. A row marked "did not cook on its own" is what the operator would cost, not part of the frame; one marked as cooked inside an earlier measurement shares its cost with that operator (a Render TOP pulling its geometry, typically).

The timeline is paused for the walk and its play mode given back; each step forces the whole list, so a heavy network makes each step as long as its frame. Every operator cooks once more per frame than it would, so a Script operator or a network/file out runs its side effect again — profile a branch without those, or accept it. Profile a component, not /.

td_healthA

Find what is quietly broken — the failures nothing reports.

Run this after building anything, and whenever a composition "looks fine but does nothing". td_errors only covers what TouchDesigner calls an error; this additionally catches:

  • operators that never cook, because a branch nothing displays or records is never pulled and therefore is not running at all

  • output operators switched off (audio device, movie recorder, MIDI, OSC) which produce nothing and report nothing

  • GLSL operators whose shader failed to compile, quoting the compiler's own line: TouchDesigner only warns that an Info DAT would show the details

  • tracebacks raised inside callbacks and extensions (Execute DAT, Replicator, component callbacks), which are kept apart from the error list. A Script operator's onCook raising during a cook Python asked for is not covered — that traceback goes back to the caller instead

  • operators costing more than half a frame to cook, and the resulting frame rate collapse. A cook time is named by the frame it was measured on, so one left over from a cook long before this check is set apart as stale rather than blamed for the current frame rate

  • bypassed operators, and the current licence

  • feedback loops (Feedback TOP, and the CHOP and POP that hold state between frames), which cook(force=True) does not advance: frames made by forced cooks carry a stale trail

  • bypassed gain operators (Level, Math, HSV Adjust), which pass their input through at full strength instead of switching the layer off

  • Level TOPs that can output negative floats (float format, no clamp, and contrast above 1, inlow above 0 or outlow below 0 — black level only cuts to 0), and whether an Add below them takes those values away from what it adds to

  • reads of the application clock (absTime) or an unseeded random generator, which keep a render from reproducing between runs

interval is the gap between the two samples, in seconds, and is capped: this process sleeps through it and answers nothing else meanwhile.

td_paletteA

Search the ready-made components TouchDesigner ships in its palette.

277 finished tools — projection mappers, corner-pinners, colour pickers, audio analysers, UI widgets. Check here before building something from scratch, then install the one you want with td_palette_load.

td_palette_loadA

Install one of TouchDesigner's palette components into the project.

Reach for this the moment td_palette shows a component that does what you were about to build by hand — it is one call, where the alternative is td_exec with a loadTox path you have to get exactly right, on a machine whose TouchDesigner may not be installed where you assume.

name is the component name td_palette reports. The .tox path comes from the index and is checked on disk before anything is sent, so a stale index fails here rather than as a TouchDesigner traceback. Fourteen palette names exist in two folders each (the Ableton set, operatorPath, vrRenderToMovie): those are refused with the candidates listed until you narrow them with category.

The node's final name is reported back rather than assumed: TouchDesigner names a loaded component after its file, and numbers it (checker1, checker2) when a sibling already holds that name. rename is stricter — a name already taken is refused outright and the load is rolled back, so read the path in the reply rather than assuming the name you asked for.

Loading is not free: measured 0.006 s for a 20-operator component and 1.08 s for kantanMapper's 4,079, all of it on TouchDesigner's main thread.

td_glossaryA

Look up TouchDesigner terminology.

185 glossary entries defining the vocabulary the rest of the docs assume: Cook, Time Slice, Par, CHOP, Clone, Tox, Perform Mode, Sample.

td_errorsA

Every operator at or under path currently reporting an error or warning.

Node errors are shown as colours in the TouchDesigner UI and are otherwise invisible to you; check this after building something.

The default is the project, not /, and asking for / is usually the wrong move: the walk is breadth-first and bounded, and on an open session TouchDesigner's own /ui and /sys are thousands of operators wide at the shallow levels, so the budget runs out before the walk reaches anything of yours. Point it at the component you built instead.

td_traceA

Why is this TOP black, or darker than its parameters say? Find the node.

Reach for it when td_render shows black, a washed-out or a dimmed image and every parameter looks right. Starting at the TOP at path, it walks up every wired input (breadth first, depth hops, at most 40 nodes), reads each image's min / mean / max over R, G, B and the alpha mean, and marks the node where the signal was lost, with the reason when the node's own settings show it:

  • dropped here — the image goes black while an input still carried something (opacity 0, a bypassed source, an empty input, an error), or an Add / Composite add is fed a negative input and so subtracts it

  • negative values start here — a float image gone below zero, typically a Level TOP with contrast above 1, inlow above 0 or outlow below 0 and no clamp: invisible on its own tile, it darkens whatever it is added to. A black level above 0 cuts to 0, not below, and is named under dropped here

  • alpha goes to 0 here — colour still there under an alpha of 0, which vanishes once composited

  • NaN/Inf start here — usually a shader dividing by zero

A ? on a mark means an input could not be read, and the loss may have come from there. No cook is forced to take a reading, but reading an image that is out of date makes TouchDesigner cook that node once, as any read would (measured on a Noise TOP: each read after a seed change added one cook). On a Feedback TOP that cook is a step of the loop. A node that never cooked is not read and says so instead of reporting zeros, and so does a non-TOP input, a node past the time or download budget, and an image the read failed on. Wires only: an image a Select TOP or a Render TOP reaches through a parameter is not followed — trace from that operator next.

td_execA

Run Python inside TouchDesigner and return its output.

The full td namespace is in scope (op, ops, root, project, ui, app, families, operator type classes). A trailing expression, or a variable named result, is returned. Reach for the structured tools first — this blocks TouchDesigner's main thread while it runs.

A script that raises still returns what it printed before the error, and result if it had been set, so a mistyped name on the last line does not cost the measurements above it.

td_project_readA

Read a .toe or .tox from disk, without TouchDesigner running.

Returns the operator tree with wiring. path narrows to a subtree such as '/project1', depth is how many levels of children to show, and params adds the parameter values that differ from the defaults — which is all a saved project records, so it is exactly what someone chose deliberately.

td_project_textA

Dump a whole .toe/.tox network as JSON, without TouchDesigner running.

Use this when td_project_read's tree is not enough — when the answer needs
every parameter, the wiring, the flags and the DAT code at once, for
instance before rewriting a component or explaining what an unfamiliar
project actually does.

DAT text arrives as an array of lines rather than one escaped string, so a
single changed line stays a single changed line; join the array with '

' to get the file back byte for byte. Standard JSON otherwise.

A network larger than `max_bytes` is refused rather than truncated: a cut
dump is not parseable JSON, and `path` narrows the dump to one component.
td_project_writeA

Write an edited td_project_text dump back into a new .toe/.tox.

The return leg of td_project_text: edit the JSON, hand the whole document back here, and get a file TouchDesigner opens — with no instance running.

Three things to know before reaching for it, because each one is a silent wrong answer otherwise:

  • file must still be the original the text came from. The dump covers five of the forty-odd kinds of file a .toe holds; panel layouts, replicator settings and custom parameter definitions live in the others and are copied across from the original. There is no path from text alone to a .toe.

  • output must not exist. Repacking writes the file whole, and this tool will not overwrite anything of the user's. Write beside it and diff.

  • Read the gaps in the reply. Anything the text asked for that could not be written — a new operator, a changed operator type, a custom parameter page — is listed rather than approximated, and the built file does not say what the text said.

Changing a parameter, its expression, a DAT's code, a table cell, the wiring, the flags, the placement or the colour all work, as does deleting an operator.

td_variant_saveA

Keep the current state of a .toe/.tox so it can be returned to and compared.

Take one before trying a direction, another after, and td_variant_diff says exactly what the direction changed. Nothing of the user's is touched: the variant is the network text plus a byte copy of the file, kept under ~/.td-atlas/variants and grouped by the project's path.

That copy is what makes a restore possible at all: the rebuild is a patcher, so the text alone cannot produce a .toe. It is also cheap — measured across the shipped palette, the copy adds a median 19% on top of the text and no measurable time.

label may hold letters, digits, dot, dash and underscore. A label already in use is refused rather than overwritten. path narrows only the stored text to a subtree; the copy is always the whole file.

td_variant_listA

List saved variants — of one .toe/.tox, or of every project that has any.

Each line carries when it was saved, how large it is, and whether the original file has changed since. That last one is information rather than a warning: a restore reads the variant's own copy, so a changed original cannot affect it.

td_variant_restoreA

Write a saved variant back out as a .toe/.tox file.

A byte copy of what was saved, not a repack: nothing is collapsed, so TouchDesigner's toecollapse never runs and never moves a user's file aside to a .bkp1 name. output must not exist — hand back a new path and compare with td_project_diff rather than replacing anything in place. A directory as output keeps the name the file had when it was saved.

td_variant_diffA

Compare two saved variants of the same project.

The same semantic comparison td_project_diff runs, aimed at two saved states instead of two files: added, removed, retyped, rewired and re-parameterised operators, plus a line diff of changed DAT code. Nodes that only moved are counted separately so they cannot bury a real change.

td_project_grepA

Search the Python and GLSL held inside a project's DATs.

Ordinary file search cannot reach this code: it lives inside the .toe container, not on disk. pattern is a regular expression.

td_project_diffA

Compare two .toe/.tox files and report what actually changed.

Reports added, removed, retyped, rewired and re-parameterised operators, plus a line diff of any changed DAT code. Nodes that were only dragged to a new position are counted separately so they cannot bury a real change.

To compare a live branch before and after some edits, pass two td_snapshot files of the same COMP. A parameter line shows what drives the parameter: its constant, or its expression or bind text, with no mark saying which. A file keeps only parameters that are off their default, so -name (was X) normally means the parameter went back to its default, and +name that it left it. To put a value back, read it from td_project_text of the before file, which keeps the mode.

td_snapshotA

Save a component to a file so it can be diffed later.

This is how to keep "every parameter of this branch" before changing it, instead of dumping them to text by hand. path is the COMP holding the branch. Take one snapshot before a round of edits and another of the same path after, under a different label, then pass both files to td_project_diff. It lists each parameter that moved as name: before -> after, including expressions and custom parameters, and it lists wiring and DAT code too. That is three calls. Snapshots go to ~/.td-atlas/snapshots, and a label used again replaces its file, so reusing a label loses the state you meant to compare against.

The before snapshot is also the roll-back point. td_project_text on it gives each parameter in the form td_set_params takes, with {"expr": ...} where the diff shows only the expression's text. The diff does not mark which values are expressions, so put values back from the text, not from the diff. Paths in the file start at the COMP's own name, so a snapshot of /project1/branch holds /branch/blur1, which is /project1/branch/blur1 live. td_undo is shorter while the edits are still on the undo stack.

A component is written rather than the whole session because saving the session is a Save As: it repoints TouchDesigner at the snapshot file and leaves the artist working in ~/.td-atlas instead of their own project.

td_exampleA

Show a working example network for an operator.

TouchDesigner ships an example .tox for most operators. This reads one offline and describes how it is wired and configured — a real usage reference rather than a parameter list.

td_undoA

Undo (or redo) the last change, including whole td_build batches.

td_claim_scopeA

Announce one subtree of the network as yours while you work in it.

Reach for this before a run of edits whenever another agent or session may be touching the same project: without a claim, two agents editing the same nodes overwrite each other and neither result reports anything wrong. owner is any string that identifies you (a task name, a session id) — it is what the other agent is told when it is refused.

The claim covers everything below path: '/project1/audio' includes '/project1/audio/eq1' but not '/project1/audio2'. It lapses on its own after ttl_seconds, so a crash cannot park a subtree for the session; claim again to renew. This is an agreement between agents, not a lock — it does not constrain a person editing those nodes by hand.

Write calls must carry the same owner to pass their own claim; the refusal text says which owner to send.

td_release_scopeA

Give a claimed subtree back before its claim expires.

Call it as soon as a run of edits is finished — otherwise the next agent waits out the whole time-to-live for nothing. Only the owner named on the claim can release it.

td_scopesA

Which subtrees other agents have claimed, and until when.

Check this before editing a project someone else may be in — it is the only way to see a claim before a write bounces off it, and it names the owner to coordinate with.

td_extension_addA

Attach a Python class to a COMP as an extension, in one call.

Reach for this instead of td_exec whenever a component needs methods or state of its own. Done by hand it is five steps — create the COMP, create the DAT, write the text, set three parameters on the Extensions page, re-initialise — and the last one fails silently: measured on 2025.32460, a wrong Extension Object expression or a class that raises in __init__ leaves the COMP reporting no error, no warning, and extensionsReady True, with the real message only in the textport. This tool reads the result back off the COMP and hands you that message.

Aim it either at path (an existing COMP) or at parent plus name (a baseCOMP to create) — not both. code must define class <class_name>, conventionally taking ownerComp and capitalising anything meant to be called from outside: with promote on, capitalised members are callable straight on the COMP, and every member is reachable as op(...).ext.<name>.<member> regardless.

The class name doubles as the name of the textDAT holding the code, which is what the generated Extension Object expression points at (op('./Name').module.Name(me)). extension_name renames the extension for ext lookups without touching the class. index picks which extension slot to write; the wiki says a COMP has four, the sequence took six here. A created COMP is given a free spot in the parent network unless position names one — [x, y] in network units, the left and bottom edges of the tile; it is ignored when aiming at a COMP that already exists.

The code is parsed on this host before anything is sent, so a typo costs no round trip. That check is not a guarantee TouchDesigner accepts it: this host's Python may be newer than TouchDesigner's embedded 3.11, so 3.12+ syntax passes here and fails there — which is caught, but only by the read-back above. Pass the same owner you claimed the area with, or your own claim refuses this write.

td_annotateA

Leave a note in the network saying what you built and why.

Reach for this at the end of a build, not as decoration: the network you made records what it does and nothing about why, and the person who opens the project next reads the network editor, not this conversation. An Annotate is a coloured box with your text in it, sitting beside the nodes it describes.

text is the body (newlines work), title the bar along the top. Without position the note is placed where it does not cover anything, and without size it takes the default 382x288 network units — make it big enough to enclose the nodes it is about and td_annotations will report them as the ones it covers.

Pass path (an existing note) instead of parent to rewrite that note rather than add another — the right call when you rerun a build. The reply always names the path the note actually has: TouchDesigner ignores the name given at creation, so name is applied afterwards and can be refused if a sibling holds it.

mode is comment, networkbox or annotate: a comment is text only, a network box groups nodes without a title bar.

td_annotationsA

Read the notes in a network — including the ones a person left for you.

Check this before building in a project you did not build. An artist can leave a brief as an Annotate beside the nodes it concerns, which is the natural place to put it and completely invisible to every other tool here: it is not an error, not a parameter and not a name.

Each note comes back with the nodes its box sits over, so a note saying "this chain is the one to keep" can be matched to the chain. That list is geometric — the tiles whose centre falls inside the box — so a node the artist dragged half out of the box counts as outside.

td_flagsA

Read the flags that decide whether a node runs and what is visible.

Run this when a network looks right and produces nothing. A bypassed operator, a COMP with its display or render flag off, and a COMP with cooking disabled are all invisible in a parameter dump and in td_network, and each of them makes a correct network output nothing — the kind of silent failure that costs an hour of re-reading parameters.

unavailable names the flags this operator genuinely does not have, so you can tell "off" from "not a thing here". The clone master is a parameter rather than a flag, so it is not listed; cloneImmune is the flag half.

td_set_flagsA

Turn node flags on or off — bypass a node, hide it, stop it cooking.

The write half of td_flags, and the way to bypass an operator without deleting it. flags is {"bypass": true} and the like.

Every write is read back before this reports success, because the failure it exists to prevent is silence: TouchDesigner accepts pickable on COMPs only and refuses allowCooking = false outside a COMP, and a flag that exists but does nothing on this family would otherwise look like it landed. A refusal names the flag and the family, and nothing is left half-set.

Pass the same owner you claimed the area with, or your own claim refuses this write.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.6/5.0

Scored across 46 tools

Disambiguation3/5

Most tools have distinct purposes, but several overlapping pairs exist: td_health vs td_errors, td_project_read vs td_project_text, td_snapshot vs td_variant_save, and td_project_diff vs td_variant_diff all require careful reading to pick correctly. The long descriptions help, but the sheer number of near-neighbor inspection and versioning tools creates real misselection risk.

Naming Consistency4/5

All tools share the td_ prefix, and families like timeline_run/status/cancel/profile and variant_save/list/restore/diff follow parallel patterns. However, naming mixes bare verbs (exec, render, undo, trace, build) with noun-style names (status, errors, log, scopes), and the order varies between verb_noun (set_flags) and noun_verb (project_read).

Tool Count2/5

At 46 tools, this is well past the 25+ threshold for 'too many' and approaches extreme territory. Even though TouchDesigner is a broad domain, an agent will spend significant effort just selecting among this many options, and many tools are highly specialized sub-utilities that could be consolidated.

Completeness4/5

The tool surface is remarkably comprehensive: live state inspection, error checking, editing via batch, rendering, timeline jobs, offline project read/write, versioning, scopes, annotations, palette loading, and a doctor/diagnostics tool. Minor gaps exist (e.g., no direct single-op delete outside td_build, parameter reads only via td_op_info), but the full lifecycle of inspecting, editing, verifying, and documenting a project is covered.

Maintenance

ActivityActive
ResponsivenessNo issues