Tool-ArmorPaintMCP
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Tool-ArmorPaintMCPRe-export the sample project with the Unreal preset"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Tool-ArmorPaintMCP
An MCP server that lets an AI assistant batch-drive ArmorPaint — re-export existing projects at different presets, and build small procedural materials (checker/solid node graphs built, rendered, and exported in a single pass) — without opening the GUI for each pass. Mesh-detail rebaking and swapping texture sets into an existing project are structurally unreachable on this ArmorPaint build (no CLI or scripting path exists for either) and are permanently out of scope — see STATUS.md's Known Issues for the specifics.
Full design (including why this deliberately does not patch ArmorPaint's source, unlike the reference implementation it started from) is in docs/superpowers/specs/2026-09-15-armorpaint-mcp-design.md.
Status
Pre-alpha, Phase 2 (create_procedural_material shipped). See docs/PLAN.md
for the phase plan and STATUS.md for the gate ledger.
Related MCP server: substance-painter-mcp
Gallery
Real output from reexport_project, run against the tracked sample project
(tests/fixtures/sample_project.arm — ArmorPaint's own default cube-bevel
primitive + default material, generated headlessly, see
tests/fixtures/generate_fixture.py). The fixture is intentionally blank
(no painted layers), so these are flat, single-color swatches, not textured
renders — the point is the real preset-to-preset difference in what gets
exported, not visual richness. Same project, two export presets:
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Real procedural output from create_procedural_material (Phase 2) — a
checker-pattern node graph built, rendered, and exported in a single
ArmorPaint process, on the default cube-bevel primitive:

How it works
ArmorPaint ships real, unpatched CLI automation:
--background (headless), --export-textures/--export-mesh/--export-material
(native batch export), --script <path> (runs a script against the opened
project), and --api (prints the full scripting API reference). This server
drives those directly — no source patching, no custom rebuild, runs against
the stock binary.
Requirements
Python 3.10+ (developed on 3.13)
Windows is the only platform this targets for now.
An ArmorPaint build on disk. Clone
armory3d/armorpaint(main,--recurse-submodules), runbase\make.batfrompaint\, then buildArmorPaint.vcxproj(Release/x64; needs the VS2022 "C++ Clang Compiler for Windows" component,Microsoft.VisualStudio.Component.VC.Llvm.Clang, not part of the default C++ workload).Build gotcha: MSBuild drops
ArmorPaint.exeinpaint\build\x64\Release\, but it needspaint\build\out\data\(the asset/shader export frommake.bat) next to it or it access-violates on launch with zero log output. Copy the exe intopaint\build\out\and run it from there.
Install
git clone https://github.com/graysonchalmers/Tool-ArmorPaintMCP.git
cd Tool-ArmorPaintMCP
python -m venv .venv
# Windows: .\.venv\Scripts\activate
pip install -e .
cp .env.example .envThen edit .env:
AP_BINARY=C:\path\to\ArmorPaint\paint\build\out\ArmorPaint.exe
AP_OUTPUT_DIR=C:\path\to\outputCheck your setup
ap-mcp --checkPrints a green/red checklist (binary path, data dir alongside it, output dir
writable) and exits non-zero if anything's missing. ap-mcp --version prints
the version.
Verify
pwsh smoke/smoke.ps1Headless proof the project is alive: package imports, --version and
--help exit 0, and reexport_project is registered as an MCP tool. Each
phase adds a probe here.
pytest -q # unit tests (fast, no ArmorPaint process)
pytest -q -m integration # the real one: launches ArmorPaint, needs AP_BINARYThe integration test is deselected by default (addopts in pyproject.toml),
so pytest -q never launches a GUI; -m integration on the command line
replaces that default and runs only the real one.
Connect it to an MCP client
The server speaks MCP over stdio, on PATH as ap-mcp once installed.
{
"mcpServers": {
"armorpaint": {
"command": "ap-mcp",
"env": {
"AP_BINARY": "C:\\path\\to\\ArmorPaint\\paint\\build\\out\\ArmorPaint.exe",
"AP_OUTPUT_DIR": "C:\\path\\to\\output"
}
}
}
}License
MIT (see LICENSE). ArmorPaint retains its own license; this project drives a separate ArmorPaint build and does not modify or redistribute its source.
This server cannot be deployed
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