ultramock-mcp
This server lets an AI agent create, configure, and manage Ultramock.io mockup projects programmatically via HTTP APIs using your authenticated session.
Project Management
List projects – Retrieve all projects (id, name, version, editor URL)
Get project – Fetch a project's full configuration, dial values, screen image status, and editor URL
Create project – Create a new project, optionally seeded from a template
Duplicate project – Copy a project including its configuration and screen image
Rename project – Change a project's name
Delete project – Permanently delete a project
Templates
List templates – Browse available system and user-created templates
Apply template – Apply a template's device, camera, lighting, and effects to an existing project
Configuration
Update dials – Merge dial values into a project to adjust camera (tilt, roll, FOV, zoom, pan), scene (background, dark mode, device model), border, effects (depth, sharpen, vignette, grain, bloom, reflection, lighting, etc.), and blur settings
Asset Management
Set screen image – Upload a local PNG, JPG, or WebP file as the on-device screen content
Get editor URL – Retrieve the browser-based editor URL for live preview and final export
Limitations: Final image/video rendering requires a browser (WebGL/canvas). The server cannot perform final export headlessly.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@ultramock-mcpCreate a new project from the 'Realistic iPhone' template and set background to dark."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
ultramock-mcp
An MCP server that lets an AI agent (Claude Code, Claude Desktop, etc.) create and configure ultramock.io product mockups using your own logged-in subscription.
Ultramock currently renders the final image/video in the browser with WebGL, canvas and video encoder APIs. The public app does not expose a server-side "render and download" endpoint. This MCP covers the operations that can be done headlessly through Ultramock's HTTP APIs: projects, templates, full project payload/config editing, source asset uploads, and authenticated source asset downloads.
Use get_capabilities from an agent to see the current boundary in machine-readable
form. A final rendered image/video export still requires either Ultramock to add a
server render API or a headless browser automation layer.
Tools
Tool | What it does |
| Report which operations work without a browser and why final rendered export does not. |
| Fetch the authenticated editor status/account payload exposed by Ultramock. |
| List your projects (id, name, version, editor URL). |
| Full config of one project: dial values, full payload, asset keys/URLs, editor URL. |
| New project, optionally seeded from a template. |
| Copy a project including its config and screen image. |
| Rename a project. |
| Delete a project (permanent). |
| System + your templates (use with create/apply). |
| Apply a template's device/angle/lighting to a project. |
| Merge dial values (camera, scene, effects, device, border) into a project. |
| Deep-merge arbitrary JSON into the full project payload, including viewport/timeline/editor settings. |
| Upload a local PNG/JPG/WebP as the on-device screen content. |
| Upload a local PNG/JPG/WebP and assign it to a specific timeline scene. |
| Upload a local PNG/JPG/WebP as the project background image. |
| Download source assets (screen image, background, scene screenshot) to a local file. |
| The URL to open only when you need visual preview or final rendered export. |
Dial keys used by update_config
Pass a dials object of key -> value. Only the keys you pass change.
camera:
Viewport.camera.tiltX,.tiltY,.roll,.fov,.zoom,.panX,.panY,.flap,.flapXscene:
Viewport.scene.bgMode,.darkMode,.bgColor(hex),.bgImage,.bgBlur,.transparentBg,.envId,.lightHeight,.lightPos,.lift,Viewport.devices.mockupModeldevice:
Viewport.devices.mockupBgMode,.mockupBg,.mockupBgImage,.mockupPadding,.iphoneFinish,.statusBar,.hdrYaw,.contactShadow,.iblIntensity,.keyLight,.keyLightHeight,.keyLightRotationborder:
Viewport.border.borderRadius,.borderStyle,.glassWidtheffects:
Viewport.effects.depth,.sharpen,.vignette,.grain,.pixelGrid,.caStrength,.bloom,.bloomStrength,.bloomThreshold,.bloomRadius,.lighting,.lightingAngle,.lightingIntensity,.lightingSoftness,.reflection,.strengthblur:
Viewport.blur.mode,.strength,.falloff,.bokeh,.focusX,.focusY,.focusSize,.angle,.position
Use update_payload for settings stored outside payload.dialValues, such as
editorSettings, viewport, timeline.scenes, text/logo scene data and export
metadata. Object patches are merged recursively; arrays and scalar values are
replaced.
Related MCP server: OpenPrints MCP
Setup
npm install
npm run buildGet your session token
Auth uses your ultramock login cookie (no separate API key exists).
Open https://www.ultramock.io and sign in.
DevTools → Application → Cookies →
https://www.ultramock.io.Copy the value of
__Secure-authjs.session-token(a UUID).
That value is ULTRAMOCK_SESSION_TOKEN. It rotates when you sign out / the session
expires (~30 days); refresh it if calls start returning auth errors.
Register with Claude Code
claude mcp add ultramock \
--env ULTRAMOCK_SESSION_TOKEN=<your-token> \
-- node /Users/sebastiankehle/Documents/webvise/ultramock-mcp/dist/index.jsOr add it to your MCP config (~/.claude.json / Claude Desktop
claude_desktop_config.json):
{
"mcpServers": {
"ultramock": {
"command": "node",
"args": ["/Users/sebastiankehle/Documents/webvise/ultramock-mcp/dist/index.js"],
"env": { "ULTRAMOCK_SESSION_TOKEN": "your-token-here" }
}
}
}Optional env: ULTRAMOCK_BASE_URL (defaults to https://www.ultramock.io).
Typical agent flow
get_capabilities-> confirm what can be done without a browser.list_templates-> pick a look (e.g. "Realistic iPhone").create_projectwithfromTemplateId-> get a project id.set_screenshot,set_scene_screenshotorset_background_image-> upload source assets.update_configorupdate_payload-> tweak camera, background, effects, viewport or timeline data.download_asset-> retrieve source assets again if needed.get_editor_url-> only for visual preview or final rendered image/video export.
Notes
Writes use Ultramock's lease + optimistic-version model; this server acquires and releases the edit lease for you on each write.
download_assetdownloads the source images stored on the project. It does not render the composed mockup.Image upload tools accept PNG, JPG/JPEG and WebP files up to Ultramock's 1 MB upload limit.
I verified the current app behavior against Ultramock's public client bundle:
/api/captureand/api/video-authorizeauthorize exports, while the final image/video bytes are generated in the browser and downloaded from a local blob URL.
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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