Orbit
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Orbitadd a low-poly rocket to the scene and make it metallic"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Orbit — WebMCP Co-design Studio
A 3D workspace where humans and AI agents co-design in real time.
Orbit turns a browser-based 3D editor into a shared human–agent workflow. Instead of giving an agent a collection of blind UI clicks, the app gives it scene awareness, goal-level tools, visible proposals, deterministic reviews, and a clear approval boundary.
The core loop: the agent can inspect a scene, change its geometry, and refine its textures through WebMCP. Every edit lands in the 3D viewport while you watch, so you can steer the next change on the same scene.
Collaboration loop
Human intent → agent reads scene → visible plan → human approval
↑ ↓
Human feedback ← review + diagnostics ← apply → verifyThe studio has two modes:
Planning mode (default): agent changes are staged as a visible diff. The human can approve, modify, or reject before any scene mutation happens.
Direct mode: useful for quick iteration; plans apply immediately as one reversible agent batch, then the human can keep or undo the run.
Related MCP server: maige-3d-mcp
What is implemented
A monochrome, viewport-first studio
Black and white only. Hierarchy comes from value, weight and space — never hue — so the model, not the chrome, carries the colour budget.
OpenAI typography. The stack is
OpenAI Sans → Söhne → Inter → Helvetica Neue, withJetBrains Monofor numeric and machine readouts. OpenAI Sans is proprietary, so Inter ships as the metric-compatible open fallback.Viewport first. The 3D canvas is the largest surface in the layout, and Viewport focus (or the
Vkey) collapses the manual panels entirely so only the model and the agent conversation remain.Neutral three-point studio lighting in a near-black viewport, so greyscale values and surface finishes read honestly.
Interactive Three.js canvas with orbit/zoom, object picking, selection bounds, grid, scene focus, reset view, keyboard nudging, and Shift + drag human repositioning.
Graceful degradation: if the browser has no WebGL context the viewport is replaced with an explanation, and the object list, inspector, history and every WebMCP tool keep working.
Geometry and textures the agent can actually change
Geometry is editable as data: primitive type, non-uniform scale, rotation, position, and mesh resolution (
low/standard/high), with a live triangle estimate.Textures are procedural and greyscale —
grid,brushed,noise,checker,hatch,dots— generated on a 2D canvas so there are no binary assets and every surface is reproducible from state.Finishes (
metal,matte,glass,grain,emissive) provide roughness/metalness defaults that an agent or human can override per object.Inspector sliders preview live in the viewport while dragging and commit as exactly one undoable history entry.
Human + agent collaboration
Natural-language local design director that creates plans for delivery drones, rockets, robots, primitive additions, selected-object edits, symmetry, and scene reset requests.
Selection-aware requests such as “make this metallic,” “move that left,” “make it bigger,” or “duplicate it.”
Live agent status: ready, thinking, waiting for approval, applying, or blocked by a permission.
A readable proposal card with planned steps, a visual diff (
+ forms,~ refinements,− removals), reasons, and Approve / Modify / Reject controls.Granular proposal scope: every operation has its own toggle. A human can keep the body while excluding fins, camera, or any other individual component before applying the selected subset.
Live incremental builds: selected operations stream into the Three.js canvas one at a time, with a canvas build overlay, per-step status, timeline events, and a safe Interrupt run control.
Every completed (or interrupted partial) run is one auditable and reversible transaction. Humans can Keep changes or Undo agent run.
Object-level edit locks prevent a human viewport drag, inspector update, delete, duplicate, or snap action from racing the agent while it modifies that same form. The outline and inspector visibly mark the temporary lock.
The live selection relay updates whenever the human changes selection; local intent parsing uses that selection automatically, integrations receive a
webmcp-selection-contextbrowser event, compatible native bridges receive context updates, and every tool result includeslive_context.Agent activity timeline records human and agent actions with timestamp, parameters, and a restorable scene snapshot. A slider and event cards provide read-only time-travel inspection before returning to live editing.
Spatial hover grounding and optional browser voice input let a human point at a form and say “make that taller”; the target is passed as live gesture context.
Explicit permission tiers for scene reading, creation, modification, deletion, export, and sharing. Direct mode can stream permitted create/modify runs, but destructive restore/delete plus export/share remain staged and approval-gated.
Scene intelligence
Scene state and selected-object inspection.
Semantic search for names, types, materials, tags, and common aliases (for example, wheel/propulsion and window/glass).
Structured object metadata: stable ID, readable name, type, transforms, material, color, and semantic tags.
Deterministic scene statistics and world-space bounding boxes.
Constraint system with symmetry and on-ground guardrails.
Deterministic validation for constraints, potential structural intersections, symmetry, material variety, composition, and scene statistics.
Transparent, project-specific design review scores. Each clickable metric drills into the exact heuristic evidence (paired/unmatched objects, bounds, materials, or intersection pairs), and related findings can focus an implicated form in the canvas. The UI explicitly treats the score as a heuristic—not an objective benchmark.
Review-informed suggestions only stage safe automatic changes (for example, missing mirrored counterparts).
Shared workspace controls
Add cubes, spheres, cylinders, cones, tori, and planes by hand.
Edit object name, position, scale, finish, and color in the object inspector.
Duplicate, delete, snap to grid, and restore an isometric camera.
Attach contextual annotations to an object.
Save up to 12 visual version checkpoints and restore a prior version with confirmation.
Full shared-state undo/redo (
Ctrl/Cmd + Z,Ctrl/Cmd + Shift + Z).Local STL export from the currently visible model.
URL-safe
share_scenestate links that do not upload model data to a server.Persistent browser-local project memory: saved preferences and an Adaptive / Designer / Engineer / Reviewer persona survive future local sessions.
WebMCP tool strategy
Orbit intentionally exposes 32 goal-oriented tools, rather than turning every individual button into a tool. The agent can observe first, plan at the user’s level of intent, request approval, and verify the resulting state.
Layer | Tool | Purpose |
Read |
| Complete structured scene, context, constraints, stats, and bounds |
Read |
| Resolve human references such as “this” and “that” |
Inspect |
| Deep read of one object: geometry, resolution, world bounds, resolved surface, triangles, neighbours |
Inspect |
| Every texture, finish, resolution and primitive the studio actually supports |
Geometry |
| Swap primitive type, change mesh resolution, stretch, scale, rotate, move, or drop to ground |
Texture |
| Apply a procedural texture, change its scale, set the finish, or tune roughness, metalness and value |
Read |
| Semantic object search |
Read |
| Concise counts, bounds, symmetry, colors, versions |
Read |
| Intent, style, constraints, and annotations |
Read |
| Auditable operations without exposing internal snapshots |
Read |
| Tool-call timeline with timestamped scene-snapshot availability |
Read |
| Read a specific historical scene snapshot without changing live state |
Memory |
| Read browser-local project preferences and persona |
Memory |
| Persist an explicit human-stated design preference |
Memory |
| Forget one explicit saved preference |
Memory |
| Persist Adaptive, Designer, Engineer, or Reviewer role |
Plan |
| Stage a visible, non-mutating plan from high-level changes |
Plan |
| Plan a named multipart object from primitive components |
Plan |
| Stage one structured object refinement |
Approval |
| Reports whether the human has approved; never bypasses UI consent |
Verify |
| Deterministic geometry, symmetry, and constraint diagnostics |
Verify |
| Transparent heuristic review and recommendations |
Constraints |
| Stage symmetry or ground guardrails |
Constraints |
| Read guardrails and their latest validation result |
Versions |
| Create a named checkpoint |
Versions |
| Read checkpoint metadata |
Versions |
| Stage a human-approved version restoration |
Control |
| Revert the latest reversible agent batch |
Control |
| Safely stop a live streamed run at an operation boundary |
Collaboration |
| Attach a contextual annotation to a form |
Sensitive action |
| Stage a permission-gated STL export request |
Sharing |
| Stage a permission-gated local URL-encoded state link |
When the browser supports navigator.modelContext, Orbit registers these tools with the native WebMCP bridge. In non-WebMCP browsers, the normal human UI still works and a small local bridge is available for development:
window.webMCPStudio.listTools();
await window.webMCPStudio.callTool('get_scene');Example agent workflow — inspect, change geometry, refine textures
Human selects a form and says “Inspect this object.”
Agent calls
inspect_objectand reports type, world bounds, triangle count, resolved roughness/metalness and nearest neighbours.Human: “Make it low poly and stretch it taller.” →
edit_geometrystagesset_detailandstretch, and each operation streams into the viewport as it is applied.Human: “Give it a brushed metal surface, a bit rougher.” →
refine_texturestagestexture: brushed,finish: metal,roughness: 0.85.Human watches the change land, then steers the next one on the same scene. Everything remains one undo away.
Example agent workflow — composite objects
Human: “Design a compact futuristic delivery drone.”
Agent calls
get_sceneandget_design_context.Agent calls
create_composite_objectorpropose_changes.Orbit displays exact components, why they are being added, and a diff.
Human says “Make the body compact and don’t add a camera.”
Orbit revises the pending plan without mutating the scene.
Human approves. The plan applies as one undoable batch.
Human asks “Review this scene.”
Agent calls
analyze_designandvalidate_scene, explains the findings, and stages only safe improvements.
Agent workflow evaluation suite
evals/agent-workflows.json contains 36 varied prompts with expected goal-level tool choice, key parameter extraction, approval state, and sensitive-action handling. scripts/run-agent-evals.mjs executes the dependency-free local intent router against that fixture.
npm run evals
# or
npm run checkThe current suite covers scene reads, selection/hover context, semantic search, reviews, validation, composite creation, selected-object material/color/scale edits, constraints, version restore, undo, annotations, interruption, time-travel routing, persistent preferences/personas, and sensitive export/share/clear flows. It reports task-routing success separately from syntax or HTTP checks.
Run locally
This is a static browser app; no package install or backend is needed.
cd Web-mcp
python3 -m http.server 8080 --bind 0.0.0.0Then open http://localhost:8080.
Three.js, OrbitControls, and STLExporter are loaded as ES modules from jsDelivr. Use an internet-connected browser for the CDN modules, or vendor them locally for an offline deployment.
Architecture
┌────────────────────── Browser UI ───────────────────────┐
│ Canvas · Inspector · Planner · Approval · Review · Timeline│
└───────────────────────────┬──────────────────────────────┘
│ shared in-memory scene state
┌────────────────────┼────────────────────┐
▼ ▼ ▼
Three.js renderer History/versions WebMCP tool registry
│
navigator.modelContext (when available)Presentation: semantic HTML, responsive CSS, CSS motion graphics, Three.js.
State: plain browser-side JavaScript for objects, constraints, comments, intent, history, versions, proposals, and permissions.
Agent layer: structured JSON schemas and async WebMCP tool handlers.
Safety layer: read/write separation, proposal staging, human approval, permission checks, exact activity logging, version checkpoints, and undo.
Security and privacy notes
The app has no backend and performs no model-data upload.
Share links encode state in the URL fragment; they can be opened locally but should still be treated as data the recipient can inspect.
Export and destructive actions are visibly staged for human approval and additionally respect permission toggles.
Tool calls do not execute arbitrary strings, use
eval, or accept executable code.The local browser state is persisted only as convenience storage; the app does not load it automatically over a shared link without parsing the supplied state safely.
The activity timeline and review score are local project features, not claims of external AI evaluation or safety certification.
Technology
Three.js
r164(loaded through an import map, so the addon modules resolve their barethreespecifier)Vanilla ES modules
HTML/CSS with no build dependency
WebMCP via
navigator.modelContextwhen available
Built for a human-first WebMCP experience: observe → plan → approve → act → verify.
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