Adobe MCP
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Adobe MCPapply a cross dissolve between the two selected clips in Premiere"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Adobe MCP
A local-first MCP server for controlling Adobe creative applications through one compact, state-aware interface.
The current v0.1 runtime covers Premiere Pro, After Effects, Photoshop, Illustrator, Media Encoder, Audition, InDesign, Animate, Lightroom Classic, Acrobat Pro, Bridge and Substance 3D Painter through the best local automation surface each host exposes.
Why this architecture
Most MCP integrations expose hundreds of tiny tools. That wastes context and forces the model to spend tokens rediscovering obvious workflows.
Adobe MCP exposes a small stable surface:
adobe_statussearch_capabilitiesget_capabilityinspect_contextexecutebatch_execute
The AI searches compact capability IDs such as premiere.timeline.edit, then sends one semantic instruction to the connected host adapter. The adapter expands it into the native Adobe calls required to perform the edit.
Related MCP server: After Effects MCP Server
No-refresh design
The MCP process owns a localhost bridge at ws://127.0.0.1:38470. Adobe host adapters connect to it and automatically reconnect. You can start MCP first, open Photoshop later, close Premiere, reopen After Effects, etc. The MCP server does not need to be restarted just because an Adobe application changed.
The bridge port is intentionally fixed instead of silently hopping ports, because installed host adapters need a stable localhost endpoint.
Health endpoint:
http://127.0.0.1:38470/health
Current state
v0.1 includes:
universal MCP facade
compact capability search instead of hundreds of advertised tools
localhost WebSocket broker with automatic adapter reconnect
persistent hashed host context cache
local Adobe install discovery
Photoshop UXP adapter
universal CEP adapter for Premiere Pro, After Effects, Illustrator, InDesign, Animate, Audition and Bridge
Media Encoder UXP, Lightroom Classic Lua, Acrobat trusted-JavaScript and Substance 3D Painter Python adapters
Windows and macOS install/uninstall scripts for local host adapters
persistent EditSpec jobs with checkpoint/rollback, artifact manifests and crash-safe resume
cached bulk source fingerprinting/duplicate detection plus reference-video scene/pacing/silence/loudness analysis
reusable professional edit/motion/compositing recipes
typed Premiere, After Effects, Photoshop and Illustrator semantic operations
See docs/ARCHITECTURE.md, docs/CAPABILITIES.md, and docs/AGENT-PLAYBOOK.md.
Manual development
There are deliberately no CI workflows in this repository.
npm install
npm run typecheck
npm run build
npm run doctor
npm run devWindows CEP install
From PowerShell in the repository:
npm run install:windowsThis copies the universal CEP bridge into the current user's Adobe CEP extensions directory and enables CEP local-development mode. Restart an already-running supported Adobe host once so it discovers the newly installed extension.
For Photoshop development, enable UXP Developer Mode and load adapters/photoshop-uxp/manifest.json with Adobe UXP Developer Tool:
npm run photoshop:dev:windowsOn macOS:
npm run photoshop:dev:macosAdobe's UXP packaging flow produces a .ccx through UXP Developer Tool. This repository does not fake a hand-built CCX; see docs/INSTALL.md.
MCP client configuration after a local/global package install:
{
"mcpServers": {
"adobe": {
"command": "adobe-mcp"
}
}
}Local application discovery
Adobe MCP scans common local application folders and supports extra paths through ADOBE_MCP_APP_DIRS.
It does not depend on Creative Cloud being the install source. It also does not crack, patch, activate or bypass Adobe licensing.
Coverage philosophy
"Control every feature" is treated as an engineering target, not a fake promise. Adobe exposes different automation surfaces across products and versions. Native APIs come first, then host scripting/command IDs, with an optional UI/operator fallback reserved for features that Adobe does not expose programmatically.
License
MIT
Configure Codex or Claude Code
After installing/linking the package so adobe-mcp is on PATH:
adobe-mcp-setup --client codex
adobe-mcp-setup --client claudeClaude defaults to user scope; use --scope local or --scope project when you intentionally want narrower configuration. Use --force only when you intentionally want to replace an existing MCP server named adobe in the selected scope.
Reality check
The core creative workflow is implemented and testable without exposing hundreds of model-facing tools. Real-host acceptance still depends on the Adobe versions installed on the target machine. Run npm run doctor, then follow docs/ACCEPTANCE.md before treating a particular host/version combination as production-verified.
One-prompt creative jobs
Codex/Claude should treat Adobe MCP as an execution, state, and verification runtime rather than a bag of low-level tools. For a large video job it should analyze sources, build one EditSpec, checkpoint the working project, run semantic operations, export, validate, generate review artifacts, visually inspect them, and repair failures before delivery.
See docs/AGENT-PLAYBOOK.md for the operating contract.
For a real Premiere workstation acceptance pass:
npm run accept:premiere -- --scenario D:/path/to/acceptance.jsonStart from docs/acceptance-premiere.example.json and use an expendable project copy.
This server cannot be deployed
Maintenance
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