cesium-mcp
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TDQS
Scored across 36 tools
Most tools target clearly distinct resources and actions: the entity creators (addMarker, addModel, addPolygon, addPolyline, addLabel) each handle a different geometry, and camera tools (flyTo, setView, zoomToExtent, loadViewpoint) are differentiated by animation vs. instant vs. bbox vs. named restore. Minor overlap exists between addGeoJsonLayer and addGeoJsonPrimitive, and between queryEntities and getEntityProperties, but descriptions largely disambiguate them.
The server mixes camelCase (exportScene, listSessions, removeLayer, getLayerSchema) with snake_case (list_toolsets, enable_toolset, addGeoJsonLayer, storeResource) within the same tool list. There is no single predictable convention an agent can rely on, though individual names remain readable.
36 tools is well above the 25-tool threshold for a heavy surface. The toolset gating system (list_toolsets/enable_toolset) is a thoughtful mitigation, but the exposed set is still large and increases selection cost.
Coverage is broad across camera control, entity add/update/remove/query, layer management, resource storage, viewpoints, screenshots, highlighting, and measurement. Gaps remain: no tools to add imagery/terrain layers or to create animations/trajectories despite clearAll referencing them, though these may sit behind disabled toolsets.