DayZ API MCP Server
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@DayZ API MCP ServerSearch for weapon crafting methods"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
DayZ API MCP Server [Made by Opus 4.6 FULL :)]

MCP (Model Context Protocol) server for DayZ Enforce Script. Gives any AI coding assistant deep knowledge of the DayZ scripting API — semantic search across 5800+ vanilla classes, code validation, class hierarchy, reverse call graphs, and more.
Features
Tool | Description |
| Semantic / exact / fuzzy search across 25 000+ methods |
| Full signature, parameters, body, and related functions |
| Real usage examples from vanilla scripts |
| Inheritance tree and modded extensions |
| Reverse call graph — who calls a given method |
| Enforce Script Iron Rules checker (ternary, try/catch, casts, etc.) |
| Suggests vanilla API for custom code |
| Parse Enforce Script and extract AST |
Quick Start
git clone https://github.com/quantumloader/dayz-api-mcp-server.git
cd dayz-api-mcp-server
npm install
npm run buildIndex vanilla scripts
Point to your DayZ Tools script dump (usually extracted via DayZ Tools):
# Index all layers (1_Core through 5_Mission)
node dist/indexer/index-cli.js index P:/scripts
# Or use the batch file
Index-All-Scripts.batOutput: data/index.json (~30 MB, 5800+ classes, 25000+ methods, 300+ enums).
Connect to your IDE
Windsurf — add to MCP settings:
{
"mcpServers": {
"dayz-enforce": {
"command": "node",
"args": ["P:/enforce-mcp-dayz/dist/server/index.js"]
}
}
}Claude Desktop — add to claude_desktop_config.json:
{
"mcpServers": {
"dayz-enforce": {
"command": "node",
"args": ["P:/enforce-mcp-dayz/dist/server/index.js"]
}
}
}Replace P:/enforce-mcp-dayz with your actual path.
Project Structure
src/
├── parser/
│ ├── token.ts # Token types
│ ├── rules.ts # Keywords, operators
│ ├── lexer.ts # Tokenizer with #ifdef/#endif support
│ └── EnforceScriptParser.ts # Token-based parser → ParsedClass/Method/Enum
├── indexer/
│ ├── Indexer.ts # Index interface
│ ├── FileSystemIndex.ts # TF-IDF index, reverse call graph, search
│ └── index-cli.ts # CLI: index / search / verify
├── validator/
│ └── CodeValidator.ts # Iron Rules validation engine
├── server/
│ ├── DayZMCP.ts # MCP server with all tools
│ └── index.ts # Entry point
└── types/
└── index.ts # Shared TypeScript typesTools Reference
search_function
{ "query": "copy weapon attachments", "searchType": "semantic", "limit": 5 }searchType: semantic (default) — meaning-based, exact — name match, fuzzy — partial match.
get_function_details
{ "className": "EntityAI", "methodName": "CopyOldPropertiesToNew" }Returns signature, parameters, body source, file path, line number, and related functions.
find_callers
{ "className": "DayZPlayerImplement", "methodName": "EEKilled" }Returns all call sites: caller class, method, file, and line.
validate_code
{ "code": "string result = condition ? 'yes' : 'no';" }Checks for: ternary operator, try/catch, do-while, C-style casts, GetPlayer() on server, backslash in strings, vector literal format, missing SetSynchDirty(), and more.
find_usage_examples
{ "className": "PlayerBase", "methodName": "GetIdentity", "limit": 3 }get_class_hierarchy
{ "className": "PlayerBase" }Returns parent chain, children, and modded extensions.
find_vanilla_alternative
{ "customCode": "for (int i = 0; i < player.GetInventory().GetCargo()..." }parse_script
{ "code": "class MyClass extends ItemBase { ... }" }Resources
dayz://classes— list of all indexed classesdayz://classes/{name}— class details with methods and variables
CLI
# Index scripts
node dist/indexer/index-cli.js index P:/scripts
# Search
node dist/indexer/index-cli.js search "handle weapons" --type semantic --limit 10
node dist/indexer/index-cli.js search HandleWeapons --type exact
# Verify index quality
node dist/indexer/index-cli.js verify --min-classes 1000Parser
The Enforce Script parser is based on the dfenscript lexer. Key capabilities:
Full
#ifdef/#ifndef/#else/#endifsupport with nestingAll Enforce Script modifiers:
override,proto,native,event,thread,sealed,abstract,final, etc.Generic types (
array<ref Widget>), destructors (~ClassName), operator overloadsError recovery — skips broken declarations and continues parsing
Extracts method bodies for search indexing
License
MIT
Maintenance
Resources
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