start_project
Create an empty chiptune project to add independent layers (melody, harmony, bass, drums) with different lengths and rhythms, replicating NES/SNES hardware channels.
Instructions
ALWAYS call this tool first, before any other, when composing a game track. Creates an empty project where layers (independent channels: melody, harmony, bass, drums) are added one by one via add_layer. Each layer may have a completely different length and rhythm from the others (e.g. a 4-note bass loop while the melody plays a 32-note phrase), matching how independent channels work on real NES/SNES hardware.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bpm | Yes | ||
| project_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |