Premiere Pro MCP Server
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Premiere Pro MCP Server Create a new sequence called 'Rough Cut' from the clips in C:/footage."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Premiere Pro MCP Server
Lets Claude (or any MCP client) drive Adobe Premiere Pro directly — import media, build and edit timelines, add markers, apply effects/transitions, and export — through natural-language requests.
Why this needs a "bridge" instead of a normal API
Premiere Pro doesn't expose a network API. The only supported way to script it is Adobe's CEP (Common Extensibility Platform) panel system, which runs a small web view inside Premiere and can execute ExtendScript (an ES3-era JavaScript dialect) against Premiere's scripting DOM. So the pieces are:
Claude Desktop ──stdio──▶ MCP Server (Node, this repo's src/)
│
WebSocket :8085
│
CEP Panel (inside Premiere, Node-enabled)
│
CSInterface.evalScript()
│
ExtendScript (.jsx) ──▶ Premiere Pro DOM / QE DOMMCP server (
src/) — a normal Node/TypeScript process that Claude Desktop launches over stdio. It exposes ~25 tools (import, timeline editing, markers, effects, transitions, export, plus a raw ExtendScript escape hatch).CEP panel (
cep-plugin/) — loads inside Premiere via Window > Extensions > MCP Bridge. With Node integration enabled it runs a small WebSocket server that the MCP server connects to, dispatches each request into ExtendScript viaCSInterface.evalScript(), and returns the JSON result.ExtendScript libraries (
cep-plugin/jsx/) — the actual Premiere automation code: project/sequence queries, timeline manipulation, markers, effects (via the undocumented but widely-used QE DOM), and export.
Related MCP server: Premiere-MCP-BuildX-Exclusive-V3
Requirements
Windows, Adobe Premiere Pro (2020+ recommended)
Node.js 18+
Claude Desktop (or another MCP-compatible client)
Install
install.batThis will:
Enable CEP debug mode in the registry (required — this panel isn't code-signed by Adobe, so Premiere won't load it otherwise).
Symlink
cep-plugin/into%APPDATA%\Adobe\CEP\extensions\premiere-mcp-bridge.npm installthe CEP panel's dependency (ws).npm install && npm run buildthe MCP server.
Then:
Fully quit and reopen Premiere Pro (extensions are only scanned at launch).
In Premiere: Window > Extensions > MCP Bridge. The panel should show "Waiting for MCP server…".
Add the server to your Claude Desktop config (
%APPDATA%\Claude\claude_desktop_config.json):
{
"mcpServers": {
"premiere-pro": {
"command": "node",
"args": ["C:/absolute/path/to/adobe-premiere-mcp/dist/server.js"]
}
}
}Restart Claude Desktop. Open the MCP Bridge panel in Premiere before your Claude session so the WebSocket connection is live.
Tools
Category | Tools |
Project |
|
Timeline |
|
Markers |
|
Effects/Transitions |
|
Export |
|
Escape hatch |
|
Try: "Import the clips in C:/footage, create a new sequence called Rough Cut, append them all to V1 in order, add a cross dissolve between each, and drop a marker at the start of every clip."
Notes & limitations
Effects/transitions use the QE DOM. This is an undocumented Adobe API that ships with Premiere and is what nearly every Premiere automation tool relies on for effect/transition-by-name operations, since the public DOM doesn't expose them. It's stable in practice but not officially documented, and exact effect/transition names can vary slightly by Premiere version — use
list_video_effectsas a starting point, or right-click an effect in Premiere and check its name ifapply_effectcan't find it.execute_extendscriptis a full escape hatch — treat access to this MCP server like shell access to the machine running Premiere. Don't expose it over an untrusted network.Not code-signed. Loading it requires CEP debug mode (which
install.batenables). This is normal for community/dev CEP panels.This ships with ~25 solid tools covering the core editing workflow rather than every possible Premiere operation (color grading presets, captions, MOGRT graphics, audio ducking, etc. aren't wired up yet). The architecture (
cep-plugin/jsx/*.jsx+src/tools/*.ts) is built so adding more is just adding anothercmd_*ExtendScript function and matching MCP tool — happy to add more if you tell me which workflows matter most to you.
Available Tools
23 toolsadd_markerC
Add a marker to the sequence timeline at a given time (seconds).
Inputs: time (required), name, comment, colorIndex, +1 more.
add_trackC
Add a new video or audio track to a sequence.
Inputs: trackType (required), sequenceName.
append_clipB
Append a project item to the end of a track (after the last clip on it).
Inputs: itemName (required), trackType (required), trackIndex (required), sequenceName.
apply_effectC
Apply a video effect (by name) to a clip already on the timeline. Requires Premiere's QE DOM.
Inputs: clipIndex (required), trackType (required), effectName (required), trackIndex (required), +1 more.
apply_transitionB
Apply a video transition (by name) to a clip edge on the timeline. Requires Premiere's QE DOM.
Inputs: clipIndex (required), trackType (required), trackIndex (required), transitionName (required), +2 more.
clear_markersC
Delete all markers on a sequence.
Inputs: sequenceName.
create_sequenceC
Create a new sequence in the project.
Inputs: name (required), presetPath.
execute_extendscriptA
Run arbitrary ExtendScript (ES3 JavaScript) inside Premiere Pro for anything the other tools don't cover. Has full access to the app/qe DOM. Use sparingly and only when a dedicated tool doesn't exist — this is effectively a shell into the running Premiere Pro instance.
Inputs: script (required).
export_sequenceB
Queue/export a sequence to a media file using an Adobe Media Encoder preset (.epr).
Inputs: outputPath (required), presetPath (required), sequenceName.
get_markersC
List all markers on a sequence.
Inputs: sequenceName.
get_project_infoA
Get info about the currently open Premiere Pro project: name, path, and list of sequences.
Inputs: no named parameters.
get_timeline_itemsB
List all clips on every track of a sequence, with their start/end/duration/in/out times in seconds.
Inputs: sequenceName.
import_mediaA
Import one or more media files (video/audio/image) into the project panel by absolute file path.
Inputs: paths (required).
insert_clipA
Insert a project item onto a track at a given time (in seconds), rippling later clips forward.
Inputs: time (required), itemName (required), trackType (required), trackIndex (required), +1 more.
list_project_itemsA
List all media items (clips, files, sequences) in the project panel, including their bin path.
Inputs: no named parameters.
list_video_effectsA
List commonly available video effect names that can be passed to apply_effect.
Inputs: no named parameters.
move_clipB
Move a timeline clip to a new start time on the same track (does not ripple other clips).
Inputs: clipIndex (required), trackType (required), trackIndex (required), newStartSeconds (required), +1 more.
overwrite_clipC
Place a project item onto a track at a given time, overwriting whatever is already there (no ripple).
Inputs: time (required), itemName (required), trackType (required), trackIndex (required), +1 more.
remove_clipB
Remove a clip from the timeline by its track and clip index (see get_timeline_items for indices).
Inputs: clipIndex (required), trackType (required), trackIndex (required), ripple, +1 more.
save_projectB
Save the currently open project.
Inputs: no named parameters.
set_active_sequenceA
Make an existing sequence the active sequence (the one shown in the timeline panel).
Inputs: name (required).
set_clip_disabledC
Enable or disable (mute/hide) a clip on the timeline without removing it.
Inputs: disabled (required), clipIndex (required), trackType (required), trackIndex (required), +1 more.
trim_clipB
Change a timeline clip's source in/out points (trim its head/tail), in seconds of source media time.
Inputs: clipIndex (required), trackType (required), trackIndex (required), inSeconds, +2 more.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
Loading tool schema changelog…
TDQS
Scored across 23 tools
Each tool has a clearly distinct purpose with no overlap. Even closely related tools like append_clip, insert_clip, and overwrite_clip are differentiated by their editing behavior (append vs. ripple vs. overwrite).
All tool names follow a consistent verb_noun pattern in snake_case (e.g., add_marker, create_sequence, list_project_items). No mixing of conventions or ambiguous verbs.
23 tools is slightly above the typical 3-15 range, but given the complexity of video editing in Premiere Pro, the count is reasonable and each tool serves a specific function. It's not excessive enough to cause confusion.
The tool set covers most core workflows: import, sequence creation, timeline editing, effects/transitions, markers, and export. Minor gaps exist, such as no tool to remove a track or handle audio transitions, but the execute_extendscript escape hatch mitigates these.
Maintenance
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