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drawing_generateCanvas

Create a new drawing canvas by specifying width and height in pixels for digital artwork or diagrams.

Instructions

Generate a new drawing canvas with specified width and height.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
widthYesWidth of the canvas in pixels
heightYesHeight of the canvas in pixels

Implementation Reference

  • index.ts:87-105 (handler)
    MCP tool handler case that processes the drawing_generateCanvas tool call, invokes the generateCanvas helper, and returns success/error response.
    case "drawing_generateCanvas":
      try {
        currentCanvas = drawingTool.generateCanvas(args.width, args.height);
        return {
          content: [{
            type: "text",
            text: `Canvas generated with width: ${args.width}, height: ${args.height}`,
          }],
          isError: false,
        };
      } catch (error) {
        return {
          content: [{
            type: "text",
            text: `Failed to generate canvas: ${(error as Error).message}`,
          }],
          isError: true,
        };
      }
  • Core helper function that creates and returns a new Canvas instance with the specified dimensions.
    function generateCanvas(width: number, height: number): Canvas {
        return new Canvas(width, height);
    }
  • index.ts:22-33 (registration)
    Tool registration object in the TOOLS array used for ListToolsRequest, includes name, description, and input schema.
    {
      name: "drawing_generateCanvas",
      description: "Generate a new drawing canvas with specified width and height.",
      inputSchema: {
        type: "object",
        properties: {
          width: { type: "number", description: "Width of the canvas in pixels" },
          height: { type: "number", description: "Height of the canvas in pixels" },
        },
        required: ["width", "height"],
      },
    },
  • Canvas class definition with constructor that initializes pixel array to white background, used by generateCanvas.
    class Canvas {
        width: number;
        height: number;
        pixels: Pixel[][];
    
        constructor(width: number, height: number) {
            if (typeof width !== 'number' || width <= 0 || typeof height !== 'number' || height <= 0) {
                throw new Error("Canvas dimensions must be positive numbers.");
            }
            this.width = width;
            this.height = height;
            this.pixels = [];
            for (let y = 0; y < height; y++) {
                this.pixels[y] = [];
                for (let x = 0; x < width; x++) {
                    // Default to white background
                    this.pixels[y][x] = { r: 255, g: 255, b: 255, a: 255 };
                }
            }
        }

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