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ext-sakamoro

Aseprite MCP Tools

by ext-sakamoro
README.md
# Aseprite MCP Tools v2.0

[日本語版はこちら](README_ja.md) | [macOS Setup Guide](SETUP_MACOS.md)

A powerful Python MCP (Model Context Protocol) server for programmatic interaction with Aseprite, featuring enhanced error handling, configuration management, batch processing, and more!

## 🚀 What's New in v2.0

- **🛡️ Comprehensive Error Handling**: Custom exceptions with detailed, actionable error messages
- **🔧 Configuration Management**: Pydantic-based settings with JSON/YAML support
- **📝 Advanced Logging**: Structured logging with performance metrics
- **🎨 Palette Management**: Create, apply, and extract color palettes
- **⚡ Batch Processing**: Process multiple files in parallel
- **🏗️ Lua Script Builder**: Clean, type-safe Lua script generation
- **🔒 Enhanced Security**: Input validation and path traversal protection
- **🧪 Full Test Coverage**: Comprehensive unit tests

## 📋 Features

### Core Drawing Tools
- **Canvas Operations**: Create sprites, add layers and frames
- **Drawing Tools**: Pixels, lines, rectangles, circles, and fill operations
- **Export Tools**: Export to various formats with scaling and layer support

### New Palette Tools (v2.0)
- **Preset Palettes**: GameBoy, NES, PICO-8, CGA, Monochrome, Sepia
- **Custom Palettes**: Create and apply custom color schemes
- **Palette Extraction**: Extract colors from existing images
- **Color Remapping**: Replace colors throughout sprites

### Batch Processing (v2.0)
- **Batch Resize**: Resize multiple sprites maintaining aspect ratio
- **Batch Export**: Convert multiple files to different formats
- **Batch Palette Apply**: Apply palettes to multiple files
- **Custom Scripts**: Run Lua scripts on file sets

## 🔧 Installation

### Requirements
- Python 3.13+
- Aseprite (must be installed separately)

### Claude Desktop Configuration

#### Using UV (Recommended)
```json
{
  "mcpServers": {
    "aseprite": {
      "command": "/opt/homebrew/bin/uv",
      "args": [
        "--directory",
        "/path/to/aseprite-mcp",
        "run",
        "-m",
        "aseprite_mcp"
      ],
      "env": {
        "ASEPRITE_PATH": "/path/to/aseprite"
      }
    }
  }
}
```

#### Using Python
```json
{
  "mcpServers": {
    "aseprite": {
      "command": "python",
      "args": ["-m", "aseprite_mcp"],
      "cwd": "/path/to/aseprite-mcp",
      "env": {
        "ASEPRITE_PATH": "/path/to/aseprite"
      }
    }
  }
}
```

### Install Dependencies
```bash
pip install -r requirements.txt
```

## ⚙️ Configuration

### Environment Variables
```bash
export ASEPRITE_PATH="/Applications/Aseprite.app/Contents/MacOS/aseprite"
export ASEPRITE_MCP_LOG_LEVEL="INFO"
```

### Configuration File (config.json)
```json
{
  "aseprite_path": "/path/to/aseprite",
  "canvas": {
    "max_width": 10000,
    "max_height": 10000
  },
  "batch": {
    "max_parallel_jobs": 4,
    "continue_on_error": true
  },
  "log_level": "INFO",
  "security": {
    "allowed_directories": ["/home/user/sprites"],
    "max_file_size": 104857600
  }
}
```

### Configuration File (config.yaml)
```yaml
aseprite_path: /path/to/aseprite

canvas:
  max_width: 10000
  max_height: 10000
  default_color_mode: RGBA

batch:
  max_parallel_jobs: 4
  continue_on_error: true

log_level: INFO

security:
  allowed_directories:
    - /home/user/sprites
  max_file_size: 104857600
```

## 📖 Usage Examples

### Basic Drawing Operations
```python
# Create a new sprite
await create_canvas(320, 240, "my_sprite.aseprite")

# Draw pixels
await draw_pixels("my_sprite.aseprite", [
    {"x": 10, "y": 10, "color": "FF0000"},  # Red
    {"x": 11, "y": 10, "color": "00FF00"},  # Green
    {"x": 12, "y": 10, "color": "0000FF"}   # Blue
])

# Draw shapes
await draw_rectangle("my_sprite.aseprite", 50, 50, 100, 80, "FFFF00", fill=True)
await draw_circle("my_sprite.aseprite", 160, 120, 30, "FF00FF", fill=False)
await draw_line("my_sprite.aseprite", 0, 0, 320, 240, "FFFFFF", thickness=2)

# Fill area
await fill_area("my_sprite.aseprite", 100, 100, "00FFFF", tolerance=10)
```

### Layer and Frame Management
```python
# Add a new layer
await add_layer("my_sprite.aseprite", "Background")

# Add animation frames
await add_frame("my_sprite.aseprite", after_frame=0)
```

### Palette Operations
```python
# Apply preset palette
await apply_preset_palette("my_sprite.aseprite", "gameboy")
# Available presets: gameboy, gameboy-pocket, nes, pico-8, cga, monochrome, sepia

# Create custom palette
await create_palette("my_sprite.aseprite", [
    "264653", "2A9D8F", "E9C46A", "F4A261", "E76F51"
])

# Extract palette from image
await extract_palette_from_image("reference.png", max_colors=16)

# Get palette information
await get_palette_info("my_sprite.aseprite")

# Remap colors
await remap_colors("my_sprite.aseprite", {
    "FF0000": "00FF00",  # Red to Green
    "0000FF": "FFFF00"   # Blue to Yellow
})
```

### Export Operations
```python
# Export single file
await export_sprite("my_sprite.aseprite", "output.png", scale=2.0)

# Export with frame range
await export_sprite("animation.aseprite", "frames.gif", frame_range="1-10")

# Export each layer separately
await export_layers("my_sprite.aseprite", "layers/", format="png")
```

### Batch Processing
```python
# Resize multiple sprites
await batch_resize(
    input_dir="sprites/",
    output_dir="sprites_small/",
    scale=0.5,
    file_pattern="*.aseprite"
)

# Export batch to PNG
await batch_export(
    input_dir="sprites/",
    output_dir="exports/",
    format="png",
    scale=2.0
)

# Apply palette to multiple files
await batch_apply_palette(
    input_dir="sprites/",
    palette_file="my_palette.aseprite",
    create_backup=True
)

# Run custom Lua script on multiple files
await batch_process_custom(
    input_dir="sprites/",
    lua_script="app.activeSprite:flatten()",
    output_dir="flattened/"
)
```

## 🏗️ Architecture

### Project Structure
```
aseprite-mcp/
├── aseprite_mcp/
│   ├── core/
│   │   ├── commands.py      # Aseprite command execution
│   │   ├── config.py        # Configuration management
│   │   ├── exceptions.py    # Custom exceptions
│   │   ├── logging.py       # Logging system
│   │   ├── lua_builder.py   # Lua script builder
│   │   └── validation.py    # Input validation
│   └── tools/
│       ├── batch.py         # Batch processing
│       ├── canvas.py        # Canvas operations
│       ├── drawing.py       # Drawing tools
│       ├── export.py        # Export functions
│       └── palette.py       # Palette management
├── tests/                   # Unit tests
├── examples/                # Example scripts
└── config.example.yaml      # Configuration example
```

### Error Handling
```python
try:
    result = await create_canvas(-100, 200, "test.aseprite")
except ValidationError as e:
    print(f"Validation failed: {e}")
except AsepriteError as e:
    print(f"Aseprite error: {e}")
```

### Lua Script Builder
```python
from aseprite_mcp.core.lua_builder import LuaBuilder

builder = LuaBuilder()
builder.create_sprite(200, 200)
builder.begin_transaction()
builder.set_color("FF0000")
builder.for_loop("i", 0, 10)
    builder.draw_pixel("i * 10", "i * 10")
builder.end_loop()
builder.end_transaction()
builder.save_sprite("output.aseprite")

script = builder.build()  # Returns clean Lua code
```

## 🧪 Testing

Run all tests:
```bash
pytest tests/ -v
```

Run specific test:
```bash
pytest tests/test_validation.py -v
```

Run demo script:
```bash
python examples/demo_improvements.py
```

## 📝 Logging

Logs include:
- Operation tracking
- Performance metrics
- Error details with context
- Structured JSON output (optional)

Example log:
```
2024-06-11 10:30:45 - aseprite_mcp - INFO - Operation: create_canvas
2024-06-11 10:30:45 - aseprite_mcp - INFO - Canvas created successfully
2024-06-11 10:30:45 - aseprite_mcp - INFO - Performance: create_canvas took 0.234s
```

## 🤝 Contributing

1. Fork the repository
2. Create a feature branch
3. Follow the coding standards:
   - Use type hints
   - Add input validation
   - Include error handling
   - Write unit tests
   - Update documentation
4. Submit a pull request

## 📄 License

MIT License - see LICENSE file for details

## 🙏 Credits

- Original implementation: Divyansh Singh
- v2.0 improvements: Enhanced error handling, configuration, batch processing, and more

## 📚 Additional Resources

- [Aseprite API Documentation](https://www.aseprite.org/api/)
- [MCP Documentation](https://modelcontextprotocol.io/)
- [IMPROVEMENTS.md](IMPROVEMENTS.md) - Detailed v2.0 changes

TDQS

A3.5/5.0

Scored across 19 tools

Disambiguation4/5

Most tools have distinct purposes targeting specific Aseprite operations like drawing shapes, palette management, or batch processing, but some overlap exists between 'export_sprite' and 'batch_export' which could cause confusion in selection. Descriptions help clarify, but the boundary between single-file and batch export is not entirely clear from names alone.

Naming Consistency5/5

Tool names consistently follow a verb_noun pattern throughout, such as 'add_frame', 'draw_circle', and 'batch_export', with no deviations in style. This predictability makes it easy for agents to understand and navigate the toolset without confusion from mixed conventions.

Tool Count4/5

With 19 tools, the count is slightly high but reasonable for a comprehensive Aseprite manipulation server, covering operations from creation to export and batch processing. It feels well-scoped for the domain, though it borders on being heavy, which could overwhelm agents but is justified by the functionality offered.

Completeness5/5

The toolset provides complete coverage for Aseprite file manipulation, including CRUD-like operations (e.g., create_canvas, add_frame/layer), drawing functions, palette management, and batch processing. No obvious gaps exist; agents can handle full workflows from sprite creation to export and modification without dead ends.

Maintenance

ActivityInactive
ResponsivenessNo issues