Csound MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| synthesize_sawtooth_lead_bassA | Generate a tone using a subtractive sawtooth oscillator and lowpass filter. Perfect for designing classic synthesizer Basses, Leads, and Plucks. Args: pitch: The fundamental frequency in Hz (e.g., 55.0 for Bass, 440.0 for Lead). duration: The total length of the note in seconds. cutoff_hz: Filter brightness. - 100-400: Dark, muffled (Bass, Deep Pads) - 800-1500: Warm, midrange (Warm Pads, Keys) - 2000-5000: Bright, piercing (Leads, Plucks) attack: Time to reach max volume (0-255). - 0-10: Instant hit (Plucks, Kicks, Percussive Bass) - 50-100: Medium swell (Soft Leads, Strings) - 150-255: Very slow fade in (Ambient Pads, Drones) decay: Time to drop from max volume to sustain level (0-255). - 10-50: Fast drop (Punchy Bass) - 80-150: Natural decay (Keys, Guitars) sustain: Level held after decay phase (0-255). - 0: Note dies out entirely (Plucks, Percussion) - 255: Note holds at maximum volume (Organs, Synths) release: Fade out time after the note ends (0-255). - 10-30: Stops immediately (Staccato Bass, Tight Leads) - 150-255: Long ringing tail (Cinematic Pads, Reverbs) output_filename: Optional name for the output file (e.g. 'warm_pad.wav'). Returns: The absolute path to making the generated .wav file. |
| synthesize_kick_drumA | Generate a classic analog-style kick drum using a Sine oscillator with a pitch envelope. Args: fundamental_hz: The resting sub-bass frequency in Hz (e.g., 40.0 - 80.0 Hz). punch: The speed and intensity of the initial transient click (0-255). - 0-50: Soft, acoustic-style thump. - 100-150: Punchy EDM/House kick. - 200-255: Hard, laser-like transient (Psytrance/Hardstyle). decay: The length of the amplitude decay (0-255). - 10-50: Short, tight clicky kick. - 100-150: Standard club kick. - 200-255: Long, booming 808 sub. drive: Amount of saturation/distortion to apply (0-255). - 0-20: Clean sine wave, smooth sub. - 100-150: Warm, saturated analog feel. - 200-255: Heavily distorted, gabber/hardcore kick. output_filename: Optional name for the output file. Returns: The absolute path to the generated .wav file. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
| get_sound_design_lore | Cheat sheet for configuring standard synth archetypes with synthesize_sawtooth_lead_bass. |
| get_drum_design_lore | Cheat sheet for configuring standard kick drums with synthesize_kick_drum. |
TDQS
Scored across 2 tools
The two tools target completely distinct synthesis domains: one generates pitched sawtooth-based notes with full ADSR control, the other generates percussion via a pitch-enveloped sine. There is no ambiguity or overlap between them.
Both tools follow the same synthesize_verb_noun pattern, which is consistent. The noun modifiers differ in specificity (sawtooth_lead_bass vs kick_drum), but the overall convention is uniform.
With only 2 tools, the server feels very thin for what appears to be a Csound synthesis toolkit. A synthesis server would naturally expect more generators (e.g., pads, plucks, snare, hi-hats, noise, additive/PM synthesis), making 2 tools under-scoped.
The server covers two synthesis archetypes but leaves major gaps—no percussion beyond kick (no snare, hi-hat, clap), no pad/ambient generator, no general-purpose note/synth tool, and no ability to layer or render composed arrangements. An agent needing common synthesis tasks will hit dead ends.