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emyk

windows-debug-mcp

by emyk

get_per_application_graphics_settings

Retrieve per-application graphics settings including GPU pinning, fullscreen optimizations, DPI overrides, and compatibility shims to diagnose why games behave differently.

Instructions

Per-application GPU preferences and compatibility shims.

Shows which executables are pinned to a specific GPU and which have fullscreen optimisations, DPI overrides or compatibility modes applied — the usual explanation for one game behaving differently from the rest.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description bears full burden. It discloses the scope of returned data (per-application settings) and specific attributes, but does not mention any side effects or safety guarantees.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with purpose, no wasteful words. Highly efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no parameters and presence of output schema, description fully covers what the tool returns and its purpose. No missing context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

No parameters exist, so description does not need to add meaning. Schema coverage is 100%, baseline for 0 parameters is 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states it shows per-application GPU preferences and compatibility shims, listing specific examples like GPU pinning, fullscreen optimizations, DPI overrides. This distinguishes it from sibling tools like get_gpu_info or get_gaming_settings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Description implies use when diagnosing why a game behaves differently, but does not explicitly state when to use vs. alternatives or when not to use.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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