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scatter

Scatter pixels from selected palette indices across a region at a specified density to create deterministic grain and noise textures for stone, dirt, or wood.

Instructions

Randomly scatter pixels from a set of palette indices across a region, at the given coverage density (0-1). For grain and noise: stone, dirt, wood texture. Deterministic for a given seed, so the same call reproduces the same grain. weights biases which indices are picked.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
clipNoSilently discard out-of-bounds pixels instead of rejecting (default false)
seedNoRNG seed for reproducibility (default 0)
frameNoFrame index, 0-based (default: active frame)
layerNoLayer id or name (default: active layer)
doc_idYesDocument id
regionYesRegion: exactly one of 'rect', 'pixels', or 'selection'
renderNoInclude a render of the change (default true)
densityNoFraction of region pixels to paint (default 0.5)
indicesYesPalette indices to scatter (index 0 carves transparent holes)
weightsNoRelative pick weight per index (must match indices length)
ignore_symmetryNoSkip symmetry mirroring for this call (default false)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so the description carries the full burden. It discloses randomness, determinism, and weights biasing. However, it does not explicitly state that it modifies the layer or whether it overwrites existing pixels, leaving some behavioral gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three sentences, front-loaded with the main action, then use cases and determinism/weights. Every sentence adds value without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 11 parameters and no output schema, the description covers key points but lacks explanation of return values (e.g., render) and precise behavior of density. It is adequate but not fully comprehensive.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with detailed descriptions for each parameter. The main description adds minimal extra meaning ('weights biases which indices are picked'), so it meets the baseline but does not exceed.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('scatter pixels') and the resource ('palette indices across a region'), with specific use cases (grain, noise, textures). It is uniquely distinguished from sibling tools like set_pixels, line, etc.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides specific use cases ('for grain and noise: stone, dirt, wood texture') and notes determinism for reproducibility. It lacks explicit when-not-to-use or alternative tool comparisons, but the context is clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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