spine-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| spine_doctorA | Report whether the Spine CLI and Python deps are available. |
| inspect_sourceA | List the parts and detected head-state families of a .psd or a PhotoshopToSpine export folder, WITHOUT building anything. Use this first to confirm what will be rigged. |
| rig_and_animateA | Build a rigged + animated Spine skeleton from a cut-up character. source path to a .psd OR a PhotoshopToSpine export folder out_dir where to write .json/.atlas/.png (e.g. a game's static/assets/spine//) name skeleton name (defaults to the source basename) kind "symbol" or "mascot" (reserved; both rig the same body+head now) anims subset of ["idle","win","blink","pop"] (default all applicable) make_editable also emit an editable .spine next to the source (Spine CLI) Returns a summary incl. file paths and an editable-project path. |
| pack_atlasB | Pack a folder of PNGs into .atlas + .png with the Spine packer. |
| make_projectB | Import a runtime skeleton json into an EDITABLE .spine project. |
| export_projectB | Export a .spine project to runtime files (fmt: json|binary, +pack for atlas). |
| project_infoB | Print bones/slots/animations of a .spine project or skeleton .json. |
| previewB | Render a keyframe-montage PNG of a built rig (idle/win/blink/pop poses). rig_dir folder holding .json (the out_dir from rig_and_animate) images_dir folder with the part PNGs (defaults to the source export images) out_png output path (defaults to /_preview.png) |
| batchB | Rig every PhotoshopToSpine export subfolder under roster_dir into out_root//. Returns per-character summaries. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 9 tools
Each tool targets a distinct action: packing, project creation, export, info, preview, batch, environment check, source inspection, and rigging. No two tools overlap in purpose.
Tool names mix conventions: some verb_noun (pack_atlas, make_project), some nouns (project_info, spine_doctor), and single verbs (preview, batch). This inconsistency makes the set less predictable, though still readable.
9 tools is well-scoped for a Spine workflow server, covering creation, conversion, inspection, preview, and batch operations without bloat.
The server covers the full lifecycle from source inspection and rigging to atlas packing, project conversion, info, preview, and batch processing. No obvious missing operations for the stated purpose.