spine-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| spine_doctorA | Report whether the Spine CLI and Python deps are available. |
| inspect_sourceA | List the parts and detected head-state families of a .psd or a PhotoshopToSpine export folder, WITHOUT building anything. Use this first to confirm what will be rigged. |
| rig_and_animateA | Build a rigged + animated Spine skeleton from a cut-up character. source path to a .psd OR a PhotoshopToSpine export folder out_dir where to write .json/.atlas/.png (e.g. a game's static/assets/spine//) name skeleton name (defaults to the source basename) kind "symbol" or "mascot" (reserved; both rig the same body+head now) anims subset of ["idle","win","blink","pop"] (default all applicable) make_editable also emit an editable .spine next to the source (Spine CLI) Returns a summary incl. file paths and an editable-project path. |
| pack_atlasB | Pack a folder of PNGs into .atlas + .png with the Spine packer. |
| make_projectB | Import a runtime skeleton json into an EDITABLE .spine project. |
| export_projectB | Export a .spine project to runtime files (fmt: json|binary, +pack for atlas). |
| project_infoB | Print bones/slots/animations of a .spine project or skeleton .json. |
| previewB | Render a keyframe-montage PNG of a built rig (idle/win/blink/pop poses). rig_dir folder holding .json (the out_dir from rig_and_animate) images_dir folder with the part PNGs (defaults to the source export images) out_png output path (defaults to /_preview.png) |
| batchB | Rig every PhotoshopToSpine export subfolder under roster_dir into out_root//. Returns per-character summaries. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
Latest Blog Posts
- Who's Calling? MCP Hosts Are an Identity Blind Spot (And the Spec Knows It)By Om-Shree-0709 on .mcpAgent IdentityOAuth 2.1
- Your AI Chatbot Just Exposed Your CEO's Salary to an InternBy Om-Shree-0709 on .Agent IdentityMCP SecurityOAuth Delegation
- Why MCP Servers Need Execution Sandboxing (And Why Your Current Stack Isn't Enough)By Om-Shree-0709 on .Agentic AiPrompt InjectionWebAssembly
MCP directory API
We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/egorfedorov/spine-mcp'
If you have feedback or need assistance with the MCP directory API, please join our Discord server