Blender MCP Server
Allows management and execution of Python scripts in a headless Blender environment, including creating 3D objects, analyzing scenes, and manipulating Blender projects through a scriptable interface.
Enables writing and executing Python scripts specifically for Blender automation, with support for tracking script metadata and capturing execution results.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Blender MCP Serveradd a script to create a cube and sphere in Blender"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Blender MCP Server
A Model Context Protocol (MCP) server for managing and executing Blender scripts.
Features
Add, edit, execute, and remove Blender Python scripts
Execute scripts in a headless Blender environment
View execution results and errors
Track script metadata (creation date, last modified, execution count)
Related MCP server: Blender MCP Bridge
Requirements
Python 3.7+
Blender installed and accessible
MCP library (
pip install mcp)
Usage
Start the server:
python server.pyConnect to the server using an MCP client (like Claude Desktop)
Use the provided tools to manage scripts:
add_script(name, content)- Add a new scriptedit_script(name, content)- Edit an existing scriptexecute_script(name, blend_file=None)- Execute a script in Blender, optionally specifying a .blend fileremove_script(name)- Remove a script
Access resources to get information:
scripts://list- Get list of available scriptsscript://{name}- Get content of a specific scriptresult://{name}- Get execution result of a script
Examples
Basic Example
# Add a simple script
add_script("hello_cube", '''
import bpy
# Clear existing objects
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
# Create a cube
bpy.ops.mesh.primitive_cube_add(size=2, location=(0, 0, 0))
print("Cube created!")
''')
# Execute the script
execute_script("hello_cube")
# Get the result
# Access using: result://hello_cubeWorking with Blend Files
# Add a script that works with a blend file
add_script("analyze_scene", '''
import bpy
# Print information about the current scene
print(f"Current Blender version: {bpy.app.version_string}")
print(f"Current file: {bpy.data.filepath}")
# List all objects in the scene
print("\\nObjects in the scene:")
for obj in bpy.data.objects:
print(f" - {obj.name} ({obj.type})")
''')
# Execute with a specific blend file
execute_script("analyze_scene", blend_file="/path/to/your/project.blend")
# Get the result
# Access using: result://analyze_sceneHow It Works
When a script is added, it's stored in the
script_files/scriptsdirectoryWhen executed, the script is run in a headless Blender instance
If a blend file is specified, Blender will open that file before running the script
Otherwise, a default empty Blender scene is used
Output and errors are captured and stored in the
script_files/resultsdirectoryMetadata about scripts is tracked in
script_files/metadata.json
Installation
Clone this repository
Install the MCP library:
pip install mcpEnsure Blender is installed and accessible from your PATH
License
MIT
This server cannot be deployed
Maintenance
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