list_engines
Lists available game engines, such as arcade.flappy and ui.quiz, from the Cheesecube server.
Instructions
List available game engines (arcade.flappy, ui.quiz, etc.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Lists available game engines, such as arcade.flappy and ui.quiz, from the Cheesecube server.
List available game engines (arcade.flappy, ui.quiz, etc.)
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
v0.1.2Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden. 'List available game engines' clearly indicates a read-only retrieval operation, though it does not mention output format or potential limitations.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence with useful examples and no filler or redundant content.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple parameterless list tool, the description is sufficiently complete. It identifies the resource, gives representative values, and requires no additional context for correct invocation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has zero parameters, so there is nothing left undocumented. The description matches the schema perfectly.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states the action 'List available game engines' and provides concrete examples, making the purpose unambiguous and distinct from sibling tools like list_templates.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool should be used to retrieve available game engines, but it does not explicitly compare against alternative tools or state when to prefer this tool over siblings such as list_templates or search_assets.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.