Sensei MCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| dojo_101A | Beginner-friendly introduction to Dojo development. Use this when starting a new Dojo project, understanding the basic workflow, or when you need a high-level overview of the Dojo development process and architecture. |
| dojo_configB | Essential guidance for configuring Dojo projects. Use this when setting up Scarb.toml, creating dojo profile files, configuring permissions, setting up namespaces, or managing external contracts and dependencies. |
| dojo_logicA | Expert guidance on implementing Dojo systems and game logic. Use this when writing contract functions, implementing game mechanics, handling state changes, or working with the World contract to read/write models. |
| dojo_modelA | Specialized guidance for creating and working with Dojo models. Use this when you need to define data structures, create model schemas, implement model traits, or understand model relationships and constraints. |
| dojo_senseiB | The main system prompt for Dojo development. Use this as the primary prompt when starting a conversation about Dojo or Cairo development, or when you need comprehensive guidance across all aspects of Dojo development. |
| dojo_testA | Comprehensive guide for writing tests for Dojo applications. Use this when creating unit tests, integration tests, setting up test environments, or verifying the correctness of your Dojo systems and models. |
| dojo_tokenA | Detailed guidance on implementing token standards in Dojo. Use this when creating ERC20, ERC721, or ERC1155 tokens, implementing token functionality, or integrating tokens with your Dojo game. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
| 101 | Beginner-friendly introduction to Dojo development. Use this when starting a new Dojo project, understanding the basic workflow, or when you need a high-level overview of the Dojo development process and architecture. |
| config | Essential guidance for configuring Dojo projects. Use this when setting up Scarb.toml, creating dojo profile files, configuring permissions, setting up namespaces, or managing external contracts and dependencies. |
| logic | Expert guidance on implementing Dojo systems and game logic. Use this when writing contract functions, implementing game mechanics, handling state changes, or working with the World contract to read/write models. |
| model | Specialized guidance for creating and working with Dojo models. Use this when you need to define data structures, create model schemas, implement model traits, or understand model relationships and constraints. |
| sensei | The main system prompt for Dojo development. Use this as the primary prompt when starting a conversation about Dojo or Cairo development, or when you need comprehensive guidance across all aspects of Dojo development. |
| test | Comprehensive guide for writing tests for Dojo applications. Use this when creating unit tests, integration tests, setting up test environments, or verifying the correctness of your Dojo systems and models. |
| token | Detailed guidance on implementing token standards in Dojo. Use this when creating ERC20, ERC721, or ERC1155 tokens, implementing token functionality, or integrating tokens with your Dojo game. |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
| resource-101 | |
| resource-config | |
| resource-framework | |
| resource-logic | |
| resource-model | |
| resource-test | |
| resource-token | |
| resource-dojo-documentation |
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