Skip to main content
Glama

Tripo AI MCP Server for Claude Code + Godot

An MCP (Model Context Protocol) server that gives Claude full access to the Tripo AI 3D generation API. Generate 3D models, rig them, animate them, stylize them, and drop game-ready .glb files straight into your Godot project — all through natural language.

What It Does

Tell Claude what you need in plain English and it handles the entire pipeline:

"Generate an animated goblin with idle, walk, and slash animations for my RPG"

"Turn this concept art into a 3D model and save it to my Godot project"

"Make a lego-style version of my character model"

"Convert my model to FBX with 5000 faces for mobile optimization"

Related MCP server: Tripo3D MCP

Features

Capability

Tool

Description

Text to 3D

generate_3d_model

Generate a 3D model from a text description

Image to 3D

image_to_3d_model

Generate a 3D model from a reference image (PNG/JPG/WEBP)

Rigging

rig_3d_model

Add a skeleton to any generated model (Mixamo or Tripo spec)

Animation

animate_3d_model

Apply preset animations to a rigged model

Full Pipeline

generate_and_animate

Text to animated character in one call

Stylization

stylize_3d_model

Apply visual styles (lego, voxel, cartoon, clay, etc.)

Conversion

convert_3d_model

Convert format (GLB, FBX, USDZ, OBJ, STL, 3MF) with poly control

Texturing

texture_3d_model

Generate or regenerate textures with text prompts

Refinement

refine_3d_model

Upgrade a draft model to higher quality

Godot Scene

create_godot_scene

Generate a .tscn file that instances your model

Task Status

check_task_status

Check progress of any Tripo task

Balance

check_tripo_balance

Check remaining API credits

Options

list_tripo_options

List all available animations, styles, formats

Setup

1. Install dependencies

pip install mcp httpx

Or use the requirements file:

pip install -r requirements.txt

2. Get your Tripo API key

  1. Go to platform.tripo3d.ai

  2. Sign in and navigate to API Keys

  3. Create a new key and copy it (shown only once)

3. Add to Claude Code

Add to your Claude Code MCP configuration (~/.claude.json or project-level .mcp.json):

{
  "mcpServers": {
    "tripo": {
      "command": "python3",
      "args": ["/absolute/path/to/TRIPO-MCP-CLAUDE-GODOT/server.py"],
      "env": {
        "TRIPO_API_KEY": "tsk_your_key_here"
      }
    }
  }
}

Important: Use the absolute path to server.py.

4. Restart Claude Code

The tripo-godot-mcp server will appear in your available MCP tools.

Available Preset Animations

Locomotion

Animation

Description

idle

Standing idle loop

walk

Walk cycle

run

Run cycle

jump

Jump motion

climb

Climbing motion

fall

Falling motion

turn

Turning in place

Combat

Animation

Description

slash

Melee attack swing

shoot

Ranged attack

chop

Chopping motion

cast_a_spell

Magic casting

box_01 / box_02 / box_03

Boxing combos

Reactions & Emotions

Animation

Description

hurt

Hit reaction

afraid

Fear reaction

angry_01 / angry_02 / angry_03

Anger variations

cry

Crying

complain_01 / complain_02

Complaining

Social & Gestures

Animation

Description

agree

Nodding agreement

bow

Bowing

clap

Clapping

cheer

Cheering

wave

Waving

Dance

Animation

Description

dance_01 through dance_06

Six dance styles

Sports

Animation

Description

basketball_shot

Basketball shot

crossover_dribble

Crossover dribble

Available Styles

Style

Description

lego

Brick-built appearance

voxel

Blocky voxel aesthetic

voronoi

Organic cellular pattern

minecraft

Minecraft-style blocks

cartoon

Bright colors, exaggerated proportions

clay

Handmade clay/dough look

alien

Organic otherworldly aesthetic

christmas

Festive holiday theme

steampunk

Victorian mechanical style

gold

Metallic gold finish

ancient_bronze

Aged bronze statue look

Output Formats

Format

Best For

glb

Godot, web viewers (default)

fbx

Unity, Unreal, Blender

usdz

Apple AR, USD pipelines

obj

Broad compatibility

stl

3D printing

3mf

Advanced 3D printing

Rig Specifications

  • mixamo — Adobe Mixamo-compatible skeleton (wider animation ecosystem)

  • tripo — Tripo native skeleton

Godot Integration Guide

Importing Models

  1. Generated .glb files import natively — drag them into Godot's FileSystem dock

  2. Godot auto-detects embedded animations in the .glb

  3. Use AnimationPlayer to play individual animations

  4. Use AnimationTree for blending and state machines

Using Generated Scenes

The create_godot_scene tool generates .tscn files you can open directly in Godot. The scene instances your .glb model at the specified position.

  • Set Import > Meshes > Generate LODs to off for character models

  • Tripo outputs use meters — scale in the Import tab if your project uses different units

  • For animated models, check that Import > Animation > Import is enabled

Typical Workflow

1. "Generate an animated knight with idle, walk, run, and slash animations"
   → Claude generates, rigs, and animates the model via Tripo
   → Downloads the .glb to your project's models/ directory

2. "Create a Godot scene with the knight at position (5, 0, 3)"
   → Claude generates a .tscn file referencing the .glb

3. "Convert the knight to FBX with 8000 faces for mobile"
   → Claude converts with poly reduction

4. "Make a lego version of the knight"
   → Claude stylizes the model

Example Prompts

Characters

Generate an animated skeleton warrior with idle, walk, and slash animations.
Save it to ./game/assets/enemies/

Create a friendly NPC shopkeeper with idle and wave animations.

Turn this image into a 3D character and rig it with Mixamo skeleton.

Props and Environment

Generate a treasure chest 3D model and save to ./game/assets/props/

Create 3 different rock formations for my cave level.

Generate a medieval sword prop and convert it to FBX with 2000 faces.

Stylization

Take the goblin model and make a cartoon version of it.

Stylize my character as voxel art for the retro game mode.

Create a gold trophy version of the player character.

Pipeline

Generate a dragon enemy. Rig it, animate with idle and slash,
then convert to FBX. Make a lego version too.
Save everything to ./game/assets/enemies/dragon/

Model Versions

Version

Notes

v2.5-20250123

Balanced quality and speed, enhanced geometry (default)

v3.0-20250812

Latest. Crisper edges, sharper surfaces. Supports geometry_quality: "detailed" for up to 2M polys

Turbo-v1.0-20250506

Fastest generation, good for rapid iteration

v2.0-20240919

Industry-leading geometry with PBR

default

Latest stable version

Project Structure

TRIPO-MCP-CLAUDE-GODOT/
├── server.py               # MCP server (all Tripo tools)
├── requirements.txt        # Python dependencies
├── claude_code_config.json # Example MCP config
├── .gitignore
└── README.md

Troubleshooting

Issue

Solution

TRIPO_API_KEY not set

Set the env var in your MCP config or shell

Task timeout

Increase timeout; complex models take longer

No model URL in result

Check check_task_status — the task may have failed

Godot can't import .glb

Ensure Godot 4.x; check the file downloaded correctly

Animation not playing

Check AnimationPlayer node; animations are embedded in the .glb

Model too large/small

Use convert_3d_model with scale_factor or adjust in Godot Import tab

F
license - not found
-
quality - not tested
D
maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

Resources

Unclaimed servers have limited discoverability.

Looking for Admin?

If you are the server author, to access and configure the admin panel.

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Beldangi-fax-Machine/TRIPO-MCP-CLAUDE-GODOT'

If you have feedback or need assistance with the MCP directory API, please join our Discord server