BlenderMCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| BLENDER_HOST | No | Host address for Blender socket server (default: "localhost") | localhost |
| BLENDER_PORT | No | Port number for Blender socket server (default: 9876) | 9876 |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_scene_infoB | Get detailed information about the current Blender scene |
| get_object_infoB | Get detailed information about a specific object in the Blender scene. Parameters:
|
| get_viewport_screenshotA | Capture a screenshot of the current Blender 3D viewport. Parameters:
Returns the screenshot as an Image. |
| execute_blender_codeB | Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks. Parameters:
|
| get_polyhaven_categoriesA | Get a list of categories for a specific asset type on Polyhaven. Parameters:
|
| search_polyhaven_assetsA | Search for assets on Polyhaven with optional filtering. Parameters:
Returns a list of matching assets with basic information. |
| download_polyhaven_assetA | Download and import a Polyhaven asset into Blender. Parameters:
Returns a message indicating success or failure. |
| set_textureA | Apply a previously downloaded Polyhaven texture to an object. Parameters:
Returns a message indicating success or failure. |
| get_polyhaven_statusA | Check if PolyHaven integration is enabled in Blender. Returns a message indicating whether PolyHaven features are available. |
| get_hyper3d_statusA | Check if Hyper3D Rodin integration is enabled in Blender. Returns a message indicating whether Hyper3D Rodin features are available. Don't emphasize the key type in the returned message, but sliently remember it. |
| get_sketchfab_statusA | Check if Sketchfab integration is enabled in Blender. Returns a message indicating whether Sketchfab features are available. |
| search_sketchfab_modelsA | Search for models on Sketchfab with optional filtering. Parameters:
Returns a formatted list of matching models. |
| download_sketchfab_modelA | Download and import a Sketchfab model by its UID. Parameters:
Returns a message indicating success or failure. The model must be downloadable and you must have proper access rights. |
| generate_hyper3d_model_via_textA | Generate 3D asset using Hyper3D by giving description of the desired asset, and import the asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful. Parameters:
Returns a message indicating success or failure. |
| generate_hyper3d_model_via_imagesA | Generate 3D asset using Hyper3D by giving images of the wanted asset, and import the generated asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful. Parameters:
Only one of {input_image_paths, input_image_urls} should be given at a time, depending on the Hyper3D Rodin's current mode. Returns a message indicating success or failure. |
| poll_rodin_job_statusA | Check if the Hyper3D Rodin generation task is completed. For Hyper3D Rodin mode MAIN_SITE: Parameters: - subscription_key: The subscription_key given in the generate model step. For Hyper3D Rodin mode FAL_AI: Parameters: - request_id: The request_id given in the generate model step. |
| import_generated_assetA | Import the asset generated by Hyper3D Rodin after the generation task is completed. Parameters:
Only give one of {task_uuid, request_id} based on the Hyper3D Rodin Mode! Return if the asset has been imported successfully. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
| asset_creation_strategy | Defines the preferred strategy for creating assets in Blender |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 17 tools
Most tools have distinct purposes, but there is notable overlap between the two Hyper3D generation tools (via images vs. text) and the import_generated_asset tool, which could cause confusion about when to use each. Additionally, the status-check tools (get_hyper3d_status, get_polyhaven_status, get_sketchfab_status) are clear but might be redundant if not properly contextualized.
The naming follows a consistent verb_noun pattern (e.g., download_polyhaven_asset, get_scene_info, search_sketchfab_models) with minor deviations like poll_rodin_job_status (which uses 'poll' instead of 'get' or 'check') and execute_blender_code (which is more generic). Overall, the pattern is predictable and readable.
With 17 tools, the count is slightly high but reasonable for a Blender integration server that covers asset downloading, 3D generation, scene management, and status checks. It feels comprehensive without being overwhelmingly bloated, though some tools could potentially be consolidated.
The toolset covers key areas like asset sourcing (Polyhaven, Sketchfab), 3D generation (Hyper3D), scene inspection, and basic operations (e.g., screenshot, texture application). However, there are minor gaps, such as no tools for editing or deleting objects in Blender, and the Hyper3D workflow relies on multiple tools (generate, poll, import) that might not be fully intuitive as a cohesive set.