AE Motion MCP
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- AlicenseNot gradedqualityBmaintenanceEnables MCP clients like Claude Code, Claude Desktop, and VS Code to build and edit inside a running Adobe After Effects, covering comps, layers, keyframes, effects, text animators, markers, and renders. It supports batched tool calls with single-step undo, frame previews for self-verification, reusable style tokens, and four one-call studio rigs.MIT
- AlicenseNot gradedqualityCmaintenanceLets Claude Code or any MCP client drive an open Adobe After Effects instance to inspect projects and comps, build and animate layers with ExtendScript, preview frames as images, import footage, and render comps with live progress reporting. All changes land as single undoable steps, and communication stays local through a token-protected bridge.140 npmMIT
- AlicenseAqualityBmaintenanceConnects Claude to a running Adobe After Effects so it can build eased keyframes, motion presets, kinetic typography, PSD-to-animation scenes, transitions and speed ramps, then review, polish and render deliverables. It also exposes a knowledge base of motion-design notes plus 262 operations across the full After Effects surface, with each edit applied as a single undo step.12MIT
- -licenseNot gradedqualityNot gradedmaintenanceEnables AI assistants to control Adobe After Effects through a standardized MCP protocol, providing tools for composition creation, layer management, and animation.-
- AlicenseAqualityAmaintenanceLets Claude drive Adobe After Effects to build comps, animate layers, apply effects, write expressions, and render frames back so the model can see its own work.831140 npm2MIT
- AlicenseCqualityCmaintenanceEnables AI assistants and applications to control Adobe After Effects through the Model Context Protocol, including creating compositions, managing layers, and animating properties via keyframes and expressions.13140 npmMIT
TDQS
Scored across 46 tools
Most tools have a clearly distinct target (get_layer vs set_layer, apply_effect vs edit_effect, create_comp vs set_comp), and the unusually detailed descriptions explicitly separate near-neighbors like edit_keyframes (single keys) vs set_keyframes (replace all) vs set_property (static/keyed value). A few clusters remain confusable at first glance — three ways to write keyframes, and animate/transition/text_reveal all being animation generators — but the text resolves most of it.
Nearly everything follows a snake_case verb_noun pattern (get_project, add_layer, delete_item, render_start, set_keyframes). A handful of single-word action verbs (batch, animate, stagger, precompose) break the two-part shape but are still unambiguous verbs, and retrieval verbs (get/list/find) are used with consistent intent.
46 listed tools is far past the 25+ threshold, and load_tools reveals that even more groups (masks, scene3d, design, output, audio, scripting) exist behind the initial surface. While After Effects is a genuinely broad domain, the surface is heavy enough that an agent will struggle to pick correctly without browsing groups first.
The listed surface covers the full lifecycle: project open/save/import, comp creation and settings, layer add/edit/reorder/precompose/replace source, property and keyframe reads/writes, effects, presets, text, expressions, and rendering with status/cancel. The main gaps — masks, cameras/lights, alignment, batches of scene work — are reachable only through load_tools groups, which adds a discovery step but not a dead end.