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Glama
dgesteves
by dgesteves

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
prompts
{
  "listChanged": true
}
resources
{
  "listChanged": true
}
completions
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
list_componentsA

List every component in the project design system with a one-line description, the native element it renders, its variant values, its parts and its import. Call this before writing UI in this project. At a monorepo root, pass path for the project of the file you are editing; without it, every project is listed, each component with its package.

get_componentA

Get the full contract of one component: import, props with types and defaults, cva variants and the classes each applies, parts (sub-components), design tokens it uses, usage guidelines and examples from its docs. Call it before using a component. Accepts "Button", "CardHeader" or "Card.Header". At a monorepo root, pass path (the file you are editing) to get the component its project uses.

search_componentsA

Find components by what you want to build, e.g. "confirm a destructive action", "status label", "text field with validation". Ranks names, descriptions, docs, props and variant values with BM25 (local, no API key). Use it when you do not know which component fits.

get_tokensA

List design tokens with resolved values, dark-mode values and how to use each (Tailwind class or CSS variable). Filter by category (color, spacing, radius, typography, shadow, other) or a substring. Use these instead of hex codes, px values or Tailwind default palette classes.

check_uiA

Lint TSX/JSX against the design system. Reports hardcoded colors, spacing and radius (with the nearest token), native elements that have a design-system component, unknown components, props and variant values, and icon-only buttons without an accessible name. Each diagnostic has line/column, a rule id, a message and a suggested fix. Run it on every snippet or file you write and fix all errors. Pass code for unsaved code, or path for a file in the project.

Prompts

Interactive templates invoked by user choice

NameDescription
build-with-design-systemBuild a piece of UI using only design-system components and tokens, then verify it with check_ui.

Resources

Contextual data attached and managed by the client

NameDescription
tokensEvery design token with resolved values, modes and usages, as JSON.
BadgeA small status label: counts, states ("Active", "Overdue") or categories. Not interactive by default; pass `asChild` to render a link.
ButtonTriggers an action or event, such as submitting a form, opening a dialog or deleting a record. Use `variant="destructive"` for irreversible actions and `variant="link"` for navigation that should look like a button.
CardA bordered surface that groups related content and actions.
CardHeaderTop section of a card. Holds `CardTitle`, `CardDescription` and an optional `CardAction`.
CardFooterBottom section of the card, usually for actions.
CardTitleThe card heading.
CardActionAn action pinned to the top-right corner of the header, e.g. a menu button.
CardDescriptionSecondary text under the title.
CardContentThe main body of the card.
DialogA modal window that interrupts the user to confirm a decision or collect input. Use it to confirm destructive actions before they happen.
DialogCloseCloses the dialog. Use `asChild` to wrap a `Button`.
DialogContentThe dialog panel. Renders the overlay and a close button for you.
DialogDescriptionExplains what will happen. Announced by screen readers when the dialog opens.
DialogFooterAction row at the bottom of the dialog. Put the primary action last.
DialogHeaderHolds `DialogTitle` and `DialogDescription`.
DialogOverlayProps, variants, parts, tokens, guidelines and examples for one component.
DialogPortalProps, variants, parts, tokens, guidelines and examples for one component.
DialogTitleRequired: the accessible name of the dialog.
DialogTriggerThe element that opens the dialog. Use `asChild` to wrap a `Button`.
InputA single-line text field. Always pair it with a visible `<label htmlFor>` or an `aria-label`; set `aria-invalid` to show the error state.

TDQS

A4.3/5.0

Scored across 5 tools

Disambiguation5/5

Each tool occupies a clearly distinct niche: list_components (exhaustive catalog), get_component (single contract), search_components (intent-based discovery), get_tokens (token values), and check_ui (lint/validation). The list vs. get vs. search trio mirrors a well-understood pattern, and the descriptions explicitly state when to use each, so misselection is unlikely.

Naming Consistency5/5

All names follow a predictable snake_case verb_noun convention (list_components, get_component, search_components, get_tokens, check_ui). Verbs are well-chosen and resource nouns are used consistently across the set.

Tool Count5/5

Five tightly scoped tools cleanly cover the design-system consumption lifecycle: discover, inspect, search, read tokens, and validate. Nothing is redundant and nothing feels missing from a count standpoint.

Completeness4/5

The surface covers component discovery, contracts, tokens, and linting very well, which are the core consumption workflows. There is a minor gap around overall setup/theming guidance (e.g. provider wiring, global conventions), but agents can work around it via get_tokens and doc examples.

Maintenance

ActivityMaintained
ResponsivenessUnresponsive