Enables AI agents to drive a live SVG/vector editor, allowing a full observe-and-act loop on a canvas with real tools, state reading, and PNG rendering.
Enables AI assistants to create, edit, and export vector graphics with Inkscape, including measured layouts, data-driven elements, and PNG/PDF output. It also supports opening and modifying existing SVG drawings.
Connects AI assistants to the live Godot 4 editor so they can build scenes, scripts, resources and animations, run the game, simulate input, capture screenshots and playtest scenarios, and diagnose runtime errors. Every edit flows through undoable changesets that can be diffed, approved, checkpointed or discarded.