Enables natural language interaction with Unreal Engine, providing 127 tools across 16 subsystems for tasks like actor manipulation, asset management, blueprint creation, and more, using built-in Python and Remote Control plugins.
Enables safe, observable Blender research by exposing structured tools for viewport capture, object and material edits, semantic scene creation, and managed .blend project lifecycles with transactional rollback and validation.
Enables AI assistants to control and automate Unreal Engine through a native C++ Automation Bridge plugin. It supports a comprehensive range of tasks including asset management, actor manipulation, editor control, and blueprint graph editing.
Enables AI assistants to control Unreal Engine via Remote Control API for game development automation, including asset management, actor control, level editing, animation, physics, visual effects, and cinematics creation through natural language.
Enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin, supporting asset management, actor control, sequencer, and more via HTTP or WebSocket transport.