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dcc-mcp

gaea-terrain

by dcc-mcp

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    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables users to author buildable QuadSpinner Gaea 2 .terrain projects, turn real DEM or synthetic elevation into Gaea-ready heightmaps and 16-bit erosion masks, have Gaea itself validate and build the project, and read back the exported heightmap and colour-map outputs. It bakes in the file-format, licence, schema-version and mask-bit-depth constraints that otherwise make Gaea-produced projects fail to open, build, or apply correctly.
      MIT
    • A
      license
      B
      quality
      C
      maintenance
      Enables inspecting, editing, and building QuadSpinner Gaea terrain graphs through MCP, including cloning graphs, adjusting inputs and outputs, setting variables, and running silent builds.
      10
      MIT
    • F
      license
      Not graded
      quality
      C
      maintenance
      Enables bounded, schema-validated automation of FMOD Studio game audio through MCP/CLI workflows, including inspection, safe mutations, previews, receipts, and high-level workflows for events, assets, parameters, adaptive music, spatial audio, banks, and mixer/routing.
      -
    • A
      license
      Not graded
      quality
      A
      maintenance
      Typed DCC-MCP control for Marmoset Toolbag 4.03+ and 5.x, enabling shell-capable agents to interact with Toolbag scenes via a shared CLI and MCP gateway.
      2
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables typed automation of Marvelous Designer garments via DCC-MCP, including importing ZPRJ projects, creating patterns, running simulations, and exporting to OBJ, FBX, or Alembic.
      1
      MIT