Enables inspecting, editing, and building QuadSpinner Gaea terrain graphs through MCP, including cloning graphs, adjusting inputs and outputs, setting variables, and running silent builds.
Enables bounded, schema-validated automation of FMOD Studio game audio through MCP/CLI workflows, including inspection, safe mutations, previews, receipts, and high-level workflows for events, assets, parameters, adaptive music, spatial audio, banks, and mixer/routing.
Typed DCC-MCP control for Marmoset Toolbag 4.03+ and 5.x, enabling shell-capable agents to interact with Toolbag scenes via a shared CLI and MCP gateway.
Provides five fail-closed MCP tools for validating reference images and sculpting plans, enabling user-owned procedural Three.js source creation through validated gates and grimoire lookups.
Enables AI agents to automate UNIGINE 2 editor workflows through 25 composite tools (scene, materials, procedural, stamps, codegen, assets, and build console) via an external MCP bridge that runs alongside UNIGINE's official MCPBridge Plugin.