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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}

Tools

Functions exposed to the LLM to take actions

NameDescription
coco_build_diskA

Build a 35-track Disk BASIC image with ToolShed decb. Prefer storage/disks for output and storage/host/bas|bin|data for inputs. BASIC is tokenized; BIN and data are copied unchanged.

coco_list_imagesB

List MAME image devices, including flop1 and flop2, with tag, briefname, filename, and exists.

coco_load_stateA

Schedule a MAME state load. Fails immediately if no matching file exists in the state directory; otherwise the load is asynchronous and the result is reported as scheduled.

coco_mount_flopB

Mount a disk image on flop1 or flop2. Prefer paths like storage/disks/game.dsk (resolved from the MCP root). Drives come from manager.machine.images.

coco_read_memoryB

Read bytes from the current 64K MMU window, not physical RAM. $0400 is the 32-column text screen only in the CoCo 1/2-compatible map.

coco_save_stateB

Schedule a MAME save into the state directory. The save is asynchronous; fileFound reports whether the file appeared.

coco_snapshotA

Capture the CoCo screen to snapshots/current.png and return the PNG. Falls back to the newest PNG in the snapshot directory.

coco_soft_resetB

Soft-reset the emulated CoCo. This does not hard-reset MAME.

coco_startB

Spawn local official MAME coco3 with the disk controller and wait until the Lua bridge answers ping.

coco_statusA

Report whether MAME is running, whether the bridge answered, and the mounted flop1 image.

coco_stopA

Stop the MAME process tree and close the bridge listener.

coco_typeB

Post one natural-keyboard string. pressEnter defaults to true and appends {ENTER} when it is not already present, then waits until the queue is empty and not posting.

coco_unmount_flopB

Unload the disk image from flop1 or flop2.

coco_write_memoryB

Write bytes into the current 64K MMU window, not physical RAM.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.7/5.0

Scored across 14 tools

Disambiguation5/5

Each tool has a clearly distinct emulator operation: lifecycle (start/stop/status), media (mount/unmount/list), memory (read/write), state (load/save), input (type), and disk building. There are no overlapping or indistinguishable tools.

Naming Consistency4/5

All tools use snake_case with a consistent coco_ prefix, which is highly predictable. A few names deviate slightly from the verb_noun pattern (e.g., coco_status as noun, coco_soft_reset as adjective_noun), but the set remains easy to navigate.

Tool Count5/5

14 tools is well-scoped for controlling a MAME CoCo 3 emulator, covering lifecycle, media, memory, state, input, and disk building without unnecessary bloat. Each tool earns its place.

Completeness4/5

The surface covers core emulator workflows: start/stop/status, reset, snapshot, type, mount/unmount/list images, read/write memory, load/save state, and build disk. Minor gaps exist, such as no explicit hard reset or pause/resume, but agents can work around them.

Maintenance

ActivityMaintained
ResponsivenessNo issues