GMA2 MCP
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TDQS
Scored across 101 tools
Most tools target distinct object/action pairs with detailed descriptions, but there are several overlapping boundaries: label_object vs label_macro_tool vs label_sequence_cue, set_effect_speed vs set_effect_seconds, goto_cue_tool vs execute_sequence(goto), and multiple store/update cue variants. An agent would often need to read full descriptions to avoid picking the wrong tool.
A loose verb_noun pattern exists, but it is inconsistently applied: some tools have a random _tool suffix (save_show_tool, delete_macro_tool, sync_effects_tool), some use non-verb forms (temp_executor, next_fixture, appearance_cue_across_sequences), and similar operations use different verbs (list_groups vs list_shows_tool, read_cue_info vs get_cue_annotation). The naming feels ad hoc rather than systematic.
101 tools is far beyond any reasonable scope for a focused MCP server. Even for a broad grandMA2 console integration, this count is excessive and creates high selection and maintenance overhead.
The tool surface covers core workflows comprehensively: cues, presets, macros, effects, executors, variables, timecode, MIDI, show files, and palette building. Notable gaps exist around patch/fixture creation (only delete_fixture is provided) and generic sequence lifecycle, but send_raw_command provides a workaround for these edge cases.