Webots MCP
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Webots MCPlist all robots in the current world"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Webots MCP
Full-access MCP server for the Webots robot simulator — modeled on Unity MCP. Lets an AI assistant see, understand, and modify a running simulation: scene-tree inspection/editing, node spawning/deletion, viewport screenshots, simulation control, generic control of any robot (motors, sensors, cameras, LEDs, motions), and arbitrary code execution inside Webots.
Architecture
Claude (MCP client)
│ stdio (MCP protocol)
Python MCP server (server/main.py, FastMCP)
│ TCP JSON frames, localhost:10022
mcp_bridge — Supervisor controller inside Webots (full scene/simulation API)
│ localhost:10023
mcp_robot — generic agent controller, attachable to any robot (auto-discovers devices)Related MCP server: YetAnotherUnityMcp
Setup
pip install -r requirements.txtRegister the server with Claude Code (use this repo's actual path):
claude mcp add webots -- python <path-to-this-repo>/server/main.pyor add to
.mcp.json:{ "mcpServers": { "webots": { "command": "python", "args": ["<path-to-this-repo>/server/main.py"] } } }Get a world with the bridge running — either:
ask for
launch_webots(opens the bundledworlds/demo.wbt), orfor your own project:
install_bridge_into_world("path\\to\\your.wbt"), then open it in Webots.
Whole-software control
Beyond the loaded world, the MCP controls the Webots application itself:
Any world, any project:
launch_webotsauto-installs the bridge into worlds that don't have it (backup created). Works on Webots' own sample worlds too (list_sample_worlds).Full asset library:
search_protos/get_proto_infoindex all ~850 official PROTOs (robots, furniture, environments, appearances);add_proto_to_worlddeclares one sospawn_node('Nao { }')etc. works after a reload.Projects:
create_projectscaffolds a new Webots project;create_controllerwrites robot controllers.Recording:
start/stop_movie_recording(.mp4),start/stop_animation_recording(interactive HTML5),export_screenshotto file.Application settings:
get_webots_preferences/set_webots_preference(registry-backed: startup mode, python command, rendering options...).Process control: launch (windowed/fullscreen/minimized/no-rendering), quit, console capture, docs search.
Dynamic scene observation
The MCP sees the scene in motion, not just as snapshots:
watch_simulation(duration_s)— run the sim and get a motion digest: every object's trajectory (positions over time), displacement, path length, top speed, plus interaction events (contact_start/contact_end: who touched whom, when, where — attributed by matching contact points across objects).start_tracking/get_object_trajectories/get_interactions/stop_tracking— record continuously while you drive robots or apply forces.capture_sequence(steps, frames, follow=...)— filmstrip of the 3D view as the sim advances;followkeeps a moving object in frame.set_viewpoint(look_at=[x,y,z])— aim the camera at any point (orientation is computed; Webots cameras look along +x with +z up).
Scene understanding (Unity-MCP-style)
screenshot_multiview(target=..., batch='surround'|'orbit')— capture 6 canonical views (or an azimuth × elevation orbit grid) around any node or the whole scene in one call, each returned inline with its angle caption; viewpoint restored after.get_viewport_screenshot(view_target=..., view_position=[x,y,z])— positioned one-shot capture: aim at a node (auto-framed from scene bounds) or from an exact position, without permanently moving the camera.find_nodes(query, base_type)— search the scene by name/DEF/type substring; returns summaries with world positions.get_scene_tree(page_size=..., parent=..., cursor=...)— paged one-level listing for large worlds (returnsnext_cursor), in addition to the recursive summary.get_scene_bounds()— center + radius of the dynamic part of the scene.batch_execute([{action, params}, ...])— run many scene/simulation commands in one call (bulk spawning, mass field edits) with per-command results andstop_on_errorcontrol.MCP resources — read-only live state at
webots://simulation,webots://scene,webots://robots, andwebots://scene/{node}.
Ground-truth perception
Webots cameras can report what they see — no ML needed:
get_camera_recognition(robot)— labeled detections from a robot camera: model name, node id, 3D pose relative to the camera, physical size, pixel bounding box, colors. Runenable_camera_recognition(robot)once first (adds the Recognition node via the supervisor). Objects need a non-emptyrecognitionColorsfield.get_segmentation_image(robot)— per-object color mask image (enable_camera_recognition(robot, segmentation=True)first).get_depth_image(robot)— RangeFinder depth map as an image + distance stats.get_radar_targets(robot)— radar detections (distance, azimuth, speed, power).
Scene authoring extras
get_node_string(node)— export any node's full "source" (all field values);clone_node(node, new_def, position)— duplicate it in one call.get_node_pose(node, relative_to=...)— pose in another node's frame (e.g. cup relative to gripper);include_center_of_mass=Trueadds CoM + static balance.get_selected_node()— the node the user clicked in the Webots GUI: lets a human point at an object for the assistant.world_reload()/get_recording_status()— reload world; poll movie encoding.save_checkpoint(name)/restore_checkpoint(name)— snapshot all dynamic objects and rewind: try an action, undo, try again.set_joint_position(joint, pos)— pose articulated joints through the supervisor, no motors/controllers needed (e.g. pose an arm for a screenshot).insert_field_item/remove_field_item— full MF-field editing (append points to coordinate arrays, remove children by index...).frame_node(node)— Webots' built-in "move viewpoint to object" fast path.
Robot control extras
configure_motor— acceleration limits, available force/torque, PID gains[kp, ki, kd], or direct force/torque actuation (bypass position control).get_motor_state(..., include_feedback=True)— measured force/torque feedback.get_lidar_summary— now includes a polar occupancy digest (nearest obstacle per sector, degrees, null = clear) and optional 3D point cloud.export_urdf(robot)— the robot's kinematic model as URDF.send_message/get_messages— inter-robot radio (Emitter/Receiver), with signal strength and direction to sender.set_connector(lock=...)/vacuum_gripper(on=...)— docking and suction grasping.speak(text)— robot text-to-speech;set_brake(damping);display_draw(commands)— draw text/shapes on robot Display devices;get_battery;robot_custom_data.set_node_visibility— hide/show objects per viewer (declutter screenshots).get_node_proto— introspect a PROTO instance's parameters and derivation chain.
Diagnostics, tool groups & tests
preflight()— one call that health-checks the stack (Webots process, bridge port, round-trip latency, sim state, agents) and tells you the fix for anything failing. Run it first when something misbehaves.list_tool_groups()/manage_tool_groups(group, enabled)— disable tool groups you don't need (observe,app,assets) to keep the tool list lean;corestays on.Tests:
pip install pytest, thencd server && python -m pytest tests -q(fake-bridge unit tests for every tool module + TCP frame-protocol tests; no Webots required).
Typical workflow
get_simulation_state— confirm the bridge is connectedget_scene_tree(paged for big worlds) +get_viewport_screenshot/screenshot_multiview— see and understand the scene;find_nodesto search itEdit:
spawn_node,move_node,set_node_field,delete_node,set_viewpoint(batch_executefor bulk edits)Control a robot:
list_robots→attach_mcp_controller(robot)→get_robot_devices→set_motor/get_camera_image/get_sensor_valuesDrive time:
set_simulation_mode(pause/realtime/fast),step_simulation,reset_simulationAnything else:
execute_supervisor_code/execute_robot_code
Notes & limitations
The Webots installation is auto-detected (WEBOTS_HOME env var → Windows registry →
webotson PATH → standard install locations on Windows/Linux/macOS). SetWEBOTS_HOMEexplicitly only for unusual install paths.Ports are configurable:
WEBOTS_MCP_PORT(default 10022) andWEBOTS_MCP_AGENT_PORT(default 10023).Pause is implemented by the bridge not stepping (the GUI shows "0.00x"). While paused, scene/simulation tools work and
step_simulationis deterministic, but per-robot commands may time out — step or resume first.Pausing from the Webots GUI blocks the bridge until resumed; prefer the
set_simulation_modetool.Viewport screenshots capture the 3D view as rendered — keep the Webots window reasonably large and unobstructed for useful images.
attach_mcp_controllerreplaces the robot's own controller (the previous name is returned; restore it withset_node_field(robot, "controller", old_name)+execute_supervisor_coderestartController if needed).If Webots was force-killed, stale
mcp_bridge.pypython processes can hold port 10022 and freeze new sessions — kill leftoverpython.exe mcp_bridge.pyprocesses.
Layout
server/— FastMCP server (main.py), TCP client (connection.py), tool modules (tools/)controllers/mcp_bridge/— supervisor bridge controller (runs inside Webots)controllers/mcp_robot/— generic robot agent controllerworlds/demo.wbt— demo world with bridge + a simple camera/lidar-less wheeled robot
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