Blockbench MCP
Provides tools to create, modify, and export 3D models, textures, and animations in Blockbench, including project creation, cube placement, UV layout extraction, and texture painting workflow support.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Blockbench MCPCreate a new project with a 64x64 texture and box UV disabled."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Blockbench MCP
https://github.com/user-attachments/assets/ab1b7e63-b6f0-4d5b-85ab-79d328de31db
Plugin Installation
Open the desktop version of Blockbench, go to File > Plugins and click the "Load Plugin from URL" and paste in this URL:
https://achmadawdi.github.io/mcp-blockbench/mcp.js
Related MCP server: Blockbench MCP
Model Context Protocol Server
Configure the MCP server under Blockbench settings: Settings > General > MCP Server Port and MCP Server Endpoint
The following examples use the default values of :3000/bb-mcp
Multiple Blockbench Windows
When more than one Blockbench window is open, the plugin can auto-select the next available port (Settings > General > Auto-select Available Port, enabled by default).
Example:
Window 1:
http://localhost:3000/bb-mcpWindow 2:
http://localhost:3001/bb-mcpWindow 3:
http://localhost:3002/bb-mcp
Use the MCP panel in each Blockbench window to copy the exact URL or client config snippet. Each window needs a unique mcpServers key in your client config.
Cursor — two projects:
{
"mcpServers": {
"blockbench_project_a": {
"url": "http://localhost:3000/bb-mcp"
},
"blockbench_project_b": {
"url": "http://localhost:3001/bb-mcp"
}
}
}Codex — two projects:
[mcp_servers.blockbench_project_a]
url = "http://localhost:3000/bb-mcp"
[mcp_servers.blockbench_project_b]
url = "http://localhost:3001/bb-mcp"Settings apply on plugin reload or Blockbench restart.
Per-Face UV for Texture Painting
For custom texture atlases (furniture, items, multi-part models), use per-face UV:
create_projectwithbox_uv: falseand settexture_width/texture_heightplace_cubewith explicit{ face, uv }rectanglesget_uv_layoutto export face regions before paintingUse the
texture_uv_workflowMCP prompt for the full guide
Installation
General
npx mcp-add --type http --url "http://localhost:3000/bb-mcp" --scope projectVS Code
.vscode/mcp.json
{
"servers": {
"blockbench": {
"url": "http://localhost:3000/bb-mcp",
"type": "http"
}
}
}Claude Desktop
claude_desktop_config.json
{
"mcpServers": {
"blockbench": {
"command": "npx",
"args": ["mcp-remote", "http://localhost:3000/bb-mcp"]
}
}
}Claude Code
claude mcp add blockbench --transport http http://localhost:3000/bb-mcpCursor
.cursor/mcp.json (project) or ~/.cursor/mcp.json (global)
{
"mcpServers": {
"blockbench": {
"url": "http://localhost:3000/bb-mcp"
}
}
}Blockbench must be running with the plugin loaded. Enable the server in Settings > MCP.
Codex
~/.codex/config.toml (or project .codex/config.toml in trusted projects)
Direct Streamable HTTP:
[mcp_servers.blockbench]
url = "http://localhost:3000/bb-mcp"If direct HTTP fails to list tools (known Codex CLI limitations), use the stdio bridge:
[mcp_servers.blockbench]
command = "npx"
args = ["mcp-remote", "http://localhost:3000/bb-mcp"]Antigravity
{
"mcpServers": {
"blockbench": {
"serverUrl": "http://localhost:3000/bb-mcp"
}
}
}Cline
cline_mcp_settings.json
{
"mcpServers": {
"blockbench": {
"url": "http://localhost:3000/bb-mcp",
"type": "streamableHttp",
"disabled": false,
"autoApprove": []
}
}
}Ollama
uvx ollmcp -u http://localhost:3000/bb-mcpRecommended: jonigl/mcp-client-for-ollama
OpenCode
opencode mcp addUsage
See the docs for tool and prompt reference.
Use Agent Skills in .agents/skills/ to orchestrate tool usage.
Attribution
Forked from blockbench-mcp-plugin by Jason J. Gardner (GPL-3.0). Maintained independently at achmadawdi/mcp-blockbench.
Plugin Development
See CONTRIBUTING.md for detailed instructions on setting up the development environment and how to add new tools, resources, and prompts.
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Maintenance
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