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Opentoonz Render Gif

opentoonz_render_gif

Render an OpenToonz scene to a looping GIF for sharing short animations; set fps, max width, and color count to control playback and file size.

Instructions

Render a scene to a looping GIF — the shareable form of a short move.

fps sets playback speed (12–15 reads well for hand-drawn work), max_width downscales the GIF, and colors caps the palette (2–256). Frames come from the same tcomposer pass as opentoonz_render_video; use that for anything with audio or that must stay full resolution.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
fpsNo
sceneYes
colorsNo
out_nameNoreel
max_widthNo
workspaceYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.8.0

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden. It discloses meaningful traits: the palette cap (2–256), downscaling via max_width, no audio support, and lossy resolution trade-offs. It does not say where the output file is written or whether existing files are overwritten, which is the remaining gap for a write-to-disk tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, front-loaded with the core action, then parameter guidance, then sibling routing. Every clause carries information; no filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no annotations, no output schema, and 6 parameters at 0% schema coverage, the description would need to cover more ground. It handles the rendering parameters well but leaves workspace/scene identity and output naming/location unexplained.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate, and it does explain fps, max_width, and colors with usable ranges and intent. However, scene, workspace, and out_name (default 'reel', i.e. where the artifact lands) are entirely undocumented in both schema and description.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Render a scene to a looping GIF') and immediately positions it against the sibling opentoonz_render_video by naming the distinguishing axis (audio/full resolution). An agent can select it without opening the schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly routes the alternative case: 'use that [render_video] for anything with audio or that must stay full resolution,' which is a concrete when-not condition. It also clarifies that frames come from the same tcomposer pass, removing a workflow ambiguity.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.