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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
WICK_GROUPSNoComma-separated tool pillars to enablecore

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": true
}
logging
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
tool_catalogA

Returns every known Wick tool with its group assignment and whether it is active in this process. Use to discover available functionality.

tool_resetA

Placeholder for future dynamic group activation. Not functional in v1: Wick resolves groups once at startup from --groups or WICK_GROUPS. This tool is retained for forward compatibility.

detect_languageB

Determines the language context for a given file path (GDScript, C#, or Godot resource).

godot_statusB

Returns Godot Engine provider status and capabilities.

script_createB

Generates a GDScript file template for a node type with proper structure: extends, class_name, lifecycle functions, and signals.

gd_lsp_connectA

Explicitly connects and initializes the GDScript Language Server. (Most other LSP tools will automatically connect if needed).

gd_script_statusA

Returns GDScript provider status and capabilities.

tool_groupsA

Returns the resolved active tool groups for this Wick process along with descriptions of every available group.

gd_lsp_hoverB

Simulates hovering over a symbol at a specific line and character to get documentation and type info.

gd_lsp_symbolsB

Gets the document symbols (functions, variables, classes) for a given GDScript file.

script_infoA

Parses a GDScript file and returns its structure: class_name, extends, functions, signals, variables, exports, constants, and enums.

scene_nodesA

Parses a .tscn scene file and returns the node tree structure, properties, and external resources.

project_listB

Discovers Godot projects under a given root directory. Returns project names, paths, C# support status, and scene/script counts.

gd_lsp_definitionA

Finds the definition (source file and line) of the symbol at the given position.

scene_listB

Lists all scenes (.tscn files) in a Godot project directory.

script_listB

Lists all scripts (.gd and .cs files) in a Godot project directory with language detection.

project_infoA

Reads detailed info about a specific Godot project from its project.godot file path.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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