Skip to main content
Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
WICK_GROUPSNoComma-separated tool pillars to enablecore

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": true
}
logging
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
tool_catalogA

Returns every known Wick tool with its group assignment and whether it is active in this process. Use to discover available functionality.

tool_resetA

Placeholder for future dynamic group activation. Not functional in v1: Wick resolves groups once at startup from --groups or WICK_GROUPS. This tool is retained for forward compatibility.

detect_languageC

Determines the language context for a given file path (GDScript, C#, or Godot resource).

godot_statusB

Returns Godot Engine provider status and capabilities.

script_createC

Generates a GDScript file template for a node type with proper structure: extends, class_name, lifecycle functions, and signals.

gd_lsp_connectA

Explicitly connects and initializes the GDScript Language Server. (Most other LSP tools will automatically connect if needed).

gd_script_statusB

Returns GDScript provider status and capabilities.

tool_groupsA

Returns the resolved active tool groups for this Wick process along with descriptions of every available group.

gd_lsp_hoverC

Simulates hovering over a symbol at a specific line and character to get documentation and type info.

gd_lsp_symbolsB

Gets the document symbols (functions, variables, classes) for a given GDScript file.

script_infoB

Parses a GDScript file and returns its structure: class_name, extends, functions, signals, variables, exports, constants, and enums.

scene_nodesC

Parses a .tscn scene file and returns the node tree structure, properties, and external resources.

project_listA

Discovers Godot projects under a given root directory. Returns project names, paths, C# support status, and scene/script counts.

gd_lsp_definitionC

Finds the definition (source file and line) of the symbol at the given position.

scene_listB

Lists all scenes (.tscn files) in a Godot project directory.

script_listC

Lists all scripts (.gd and .cs files) in a Godot project directory with language detection.

project_infoC

Reads detailed info about a specific Godot project from its project.godot file path.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/buildepicshit/Wick'

If you have feedback or need assistance with the MCP directory API, please join our Discord server