Wick
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| WICK_GROUPS | No | Comma-separated tool pillars to enable | core |
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| logging | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| tool_catalogA | Returns every known Wick tool with its group assignment and whether it is active in this process. Use to discover available functionality. |
| tool_resetA | Placeholder for future dynamic group activation. Not functional in v1: Wick resolves groups once at startup from --groups or WICK_GROUPS. This tool is retained for forward compatibility. |
| detect_languageC | Determines the language context for a given file path (GDScript, C#, or Godot resource). |
| godot_statusB | Returns Godot Engine provider status and capabilities. |
| script_createC | Generates a GDScript file template for a node type with proper structure: extends, class_name, lifecycle functions, and signals. |
| gd_lsp_connectA | Explicitly connects and initializes the GDScript Language Server. (Most other LSP tools will automatically connect if needed). |
| gd_script_statusB | Returns GDScript provider status and capabilities. |
| tool_groupsA | Returns the resolved active tool groups for this Wick process along with descriptions of every available group. |
| gd_lsp_hoverC | Simulates hovering over a symbol at a specific line and character to get documentation and type info. |
| gd_lsp_symbolsB | Gets the document symbols (functions, variables, classes) for a given GDScript file. |
| script_infoB | Parses a GDScript file and returns its structure: class_name, extends, functions, signals, variables, exports, constants, and enums. |
| scene_nodesC | Parses a .tscn scene file and returns the node tree structure, properties, and external resources. |
| project_listA | Discovers Godot projects under a given root directory. Returns project names, paths, C# support status, and scene/script counts. |
| gd_lsp_definitionC | Finds the definition (source file and line) of the symbol at the given position. |
| scene_listB | Lists all scenes (.tscn files) in a Godot project directory. |
| script_listC | Lists all scripts (.gd and .cs files) in a Godot project directory with language detection. |
| project_infoC | Reads detailed info about a specific Godot project from its project.godot file path. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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