CDT-Blender
Provides tools for interacting with Blender, enabling AI agents to manage scenes and files, list and retrieve objects, create primitives, apply transforms, and report UI/headless context for modeling and sculpting workflows.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@CDT-BlenderCreate a cube and rotate it 45 degrees on the Z axis"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
CDT-Blender
Independent Blender MCP provider for the CDT engineering program (SlncTrZ provider: blender).
Fork. CDT-Blender adapts upstream seehiong/blender-mcp-bridge (MIT, © 2026 seehiong —
LICENSEpreserved verbatim) to the SlncTrZ ecosystem. Upstream pin:b8113ae(v0.1.3). This fork:0.1.3+cdt.1. Full provenance inATTRIBUTION.md.SlncTrZ compliance: stable provider ID
blender(blender.<tool>gateway namespace) · Streamable HTTPPOST /mcp· fail-closed Bearer auth · read-onlyhelp/system_status/system_capabilitiesfrom runtimedocs/TOOL_GUIDE.mdwith SHA-256contract_hash· unauthenticatedGET /healthz. Callhelpfirst — it is the running contract.Boundary (CDT_Engineer): generic native 3D execution only. Discipline builders (architectural/MEP) are quarantined from the contract; standards interpretation and Audit Reports belong to CDT_Engineer Production Domains.
Status: B0 baseline/context PASS · Verified native baseline is Blender 4.5.3 LTS / Windows 11; other Blender versions/platforms remain unverified · Spec pin:
CDT_Engineer@643019c
Repository role
This repo owns Blender-native runtime code, tests, bridge/addon behavior and provider documentation. Common architecture/contracts live in SlncTrZ/CDT_Engineer; pinned read-only snapshots are under specs/.
Related MCP server: Blender MCP Link
Completion invariant
Blender baseline requires both Modeling and Sculpting end-to-end. Primitive creation or rendering alone is not sufficient.
First objective
B0 proves the supported Blender-version/context matrix and bridge/addon lifecycle, then delivers:
provider identity/help/status/capabilities;
explicit UI/headless/context reporting;
file/scene info;
object list/get;
primitives/transforms;
real Blender integration tests.
Current verified checkpoint (2026-09-14): B0 baseline/context is accepted on Blender 4.5.3 LTS / Windows 11. Native evidence covers background discovery plus live UI with no active object, OBJECT, EDIT_MESH and SCULPT contexts; authenticated Streamable HTTP MCP discovery/status/capabilities and cube create → object_get read-back are accepted end-to-end. The addon metadata minimum is 4.5.3, while later Blender versions and non-Windows platforms remain unverified rather than implicitly supported. This B0 checkpoint does not mean the provider is complete: Modeling and Sculpting remain mandatory end-to-end lanes.
Start here
Read
docs/SPEC_BASELINE.mdanddocs/ROADMAP.md.Read
specs/MCP_PROVIDER_STANDARD.md,specs/ARCHITECTURE.mdandspecs/CONTRACTS.md.Read
docs/TOOL_GUIDE.mdanddocs/SLNCTRZ_INTEGRATION.md.Research current
bpycontext behavior before changing the bridge boundary.
Agent-local working instructions are supplied by the execution environment and are intentionally not part of the public repository. External research provenance is recorded in ATTRIBUTION.md.
This server cannot be deployed
Maintenance
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