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playCompletionSound

Plays a sound to provide audio feedback when Cursor AI completes code generation, enhancing interactivity during coding.

Instructions

Plays a completion sound when called

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Implementation Reference

  • The core handler logic for the playCompletionSound tool. Plays the completion.mp3 sound file asynchronously using the play-sound library, with error handling and MCP response formatting.
    async () => {
      try {
        // Play custom sound using a Promise to handle the callback properly
        await new Promise<void>((resolve, reject) => {
          audioPlayer.play(COMPLETION_SOUND, (err: Error | null) => {
            if (err) {
              log(`Error playing sound: ${err.message}`);
              reject(err);
            } else {
              log('Played completion sound successfully');
              resolve();
            }
          });
        });
        
        // Return proper JSON response
        return {
          content: [{ type: 'text', text: 'Played completion sound' }]
        };
      } catch (error) {
        log(`Failed to play sound: ${error}`);
        return {
          content: [{ type: 'text', text: 'Failed to play sound' }]
        };
      }
    }
  • src/index.ts:27-56 (registration)
    Registers the playCompletionSound tool with the MCP server, providing the tool name, description, and inline handler function.
    server.tool(
      'playCompletionSound',
      'Plays a completion sound when called',
      async () => {
        try {
          // Play custom sound using a Promise to handle the callback properly
          await new Promise<void>((resolve, reject) => {
            audioPlayer.play(COMPLETION_SOUND, (err: Error | null) => {
              if (err) {
                log(`Error playing sound: ${err.message}`);
                reject(err);
              } else {
                log('Played completion sound successfully');
                resolve();
              }
            });
          });
          
          // Return proper JSON response
          return {
            content: [{ type: 'text', text: 'Played completion sound' }]
          };
        } catch (error) {
          log(`Failed to play sound: ${error}`);
          return {
            content: [{ type: 'text', text: 'Failed to play sound' }]
          };
        }
      }
    );
  • Initializes the audio player instance and defines the path to the completion sound file used by the handler.
    const audioPlayer = player();
    // Use the custom sound file from the sounds directory
    const COMPLETION_SOUND = path.join(__dirname, '..', 'sounds', 'completion.mp3');
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