Spline MCP Server
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- FlicenseNot gradedqualityAmaintenanceEnables Claude to drive a 3D modeling application through natural-language prompts for scene creation, object modification, materials, lighting, animation, MoGraph, dynamics, and rendering.-
- AlicenseBqualityDmaintenanceEnables Claude AI to interact with and control Blender for 3D modeling, scene creation, and manipulation.22MIT
- AlicenseAqualityFmaintenanceEnables Claude to directly interact with and control Blender for 3D modeling, scene creation, and manipulation through natural language prompts.22MIT
- FlicenseNot gradedqualityAmaintenanceEnables Claude to control Cinema 4D through natural-language prompts for 3D modeling, scene creation, object manipulation, materials, lighting, cameras, animation, MoGraph, dynamics, and rendering.-
- FlicenseNot gradedqualityAmaintenanceEnables Claude to create and manipulate Cinema 4D scenes through natural-language prompts, including objects, materials, cameras, lighting, MoGraph, dynamics, and rendering.-
- FlicenseNot gradedqualityAmaintenanceEnables Claude to create and manipulate Cinema 4D scenes through natural-language prompts, including object creation, transforms, cameras, lights, materials, MoGraph, dynamics, and rendering.-
TDQS
Scored across 73 tools
The tools cover distinct aspects of 3D scene creation and management, but there's significant overlap in configuration tools (e.g., configureApi vs configureApiRequestAction) and creation tools (createEvent vs createComprehensiveEvent). Without descriptions, it's unclear how these differ, leading to potential confusion for agents trying to select the right tool.
Most tools follow a consistent verb_noun pattern (e.g., addCamera, createObject, getMaterials), with clear action prefixes like add, create, configure, get, delete, update, generate, and list. Minor deviations exist (e.g., exportSceneCode vs generateEmbedCode), but the overall naming is predictable and readable.
With 73 tools, this is an extremely large set that feels overwhelming for a single server. While 3D scene creation is a complex domain, the high count suggests fragmentation or redundancy, making it difficult for agents to navigate and increasing the risk of misselection.
The tool set appears to cover a comprehensive range of operations for 3D scene management, including creation, configuration, retrieval, updating, and deletion of objects, materials, events, APIs, and more. There's good CRUD coverage (e.g., createObject, getObjects, updateObject, deleteObject), though some gaps might exist in specific subdomains like animation or physics.