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arusheng

douyin-ide-control

by arusheng

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    TDQS

    A3.5/5.0

    Scored across 17 tools

    Disambiguation4/5

    Most tools map to distinct operations (build, preview, upload, audit, capture, etc.), but douyin_open_project and douyin_tmg_open both open projects via the minigame CLI, and douyin_check_environment/douyin_tmg_check are adjacent environment checks. Detailed descriptions reduce confusion enough that only a couple of choices are genuinely ambiguous.

    Naming Consistency4/5

    All tools share the douyin_ prefix and snake_case, and most use verb_noun forms like open_project, build_npm, or set_app_config. Some noun-style names (douyin_project_identity, douyin_project_version, douyin_project_size) and object-verb names (douyin_tmg_check, douyin_tmg_open) break the pattern, so consistency is good but not perfect.

    Tool Count3/5

    17 tools is at the heavy end for an MCP server and feels somewhat inflated because open_project and tmg_open overlap. The broader IDE/CLI workflow is complex enough to justify many tools, but a few could be consolidated.

    Completeness4/5

    The set covers the full cycle for Douyin mini-program/game development: environment checks, project open/create, build, preview, compile, debug, upload, and audit. Minor gaps like explicit project close or CLI installation/update tools are absent but are not obvious dead ends for the stated control purpose.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues