3d-asset-server
by arielshad
README.md
<p align="center">
<img src="docs/images/banner.svg" width="100%" alt="3D Asset Server: one search box for 3D models, materials, textures, HDRIs and game assets. HTTP API, MCP server, web UI and CLI.">
</p>
**3d-asset-server** searches 25 asset sites at once and downloads what you pick, ready to drop
into a game or a website. Use it from a browser, from `curl`, from the command line, or let your AI
assistant drive it over MCP.
> *"I need a low-poly tree pack, a mossy rock material and a sunset HDRI for my Three.js scene."*
>
> Your assistant calls `search_assets` three times, shows you the options with their licences, and
> `download_asset` puts glTF, textures and the HDRI into your project's `assets/` folder.
- **One query, many sources.** Results are merged and ranked, with a status line for every site.
- **Real downloads.** From free sources you get files directly: glTF with its `.bin` and textures,
PBR maps at the resolution you ask for, HDRIs, or zipped packs (extracted for you).
- **Licence first.** Every result says what licence it has, whether it is free, and whether you
must credit the author.
- **Honest about what's blocked.** Sites that block bots come back as links to their own search,
so you still know where else to look.
---
## Contents
- [How it works](#how-it-works)
- [Sources](#sources)
- [Quick start](#quick-start)
- [Web UI](#web-ui) (and [for AI agents](#for-ai-agents))
- [MCP: use it from an AI assistant](#mcp-use-it-from-an-ai-assistant)
- [HTTP API](#http-api)
- [CLI](#cli)
- [Downloads](#downloads)
- [Configuration](#configuration)
- [Project layout](#project-layout)
- [Development](#development)
- [Licences & etiquette](#licences--etiquette)
---
## How it works

What a single search does:

A slow or broken site never fails the search. It shows up in the per-site report with its error
and a link to the same search on that site.
---
## Sources
| Source | Best for | Search | Direct download | Licence |
|---|---|---|---|---|
| [Poly Haven](https://polyhaven.com) | HDRIs, PBR textures, scanned models | API | yes: glTF / blend / fbx, maps, HDR / EXR | CC0 |
| [ambientCG](https://ambientcg.com) | Realistic materials, HDRIs, models | API | yes: per-resolution zips | CC0 |
| [CGBookcase](https://www.cgbookcase.com) | PBR textures | API (catalogue) | no: hotlink-protected CDN, links to the download page | CC0 |
| [ShareTextures](https://www.sharetextures.com) | Textures and realistic models | API (tag search) | no: its licence forbids automated downloads | CC0 + site terms |
| [BlenderKit](https://www.blendkit.com) | Blender assets of every kind | API | yes for free assets (GLB / blend); paid ones need `BLENDERKIT_API_KEY` | CC0 / royalty free |
| [Fab](https://www.fab.com) | Game assets, environments, characters | link only (bot wall) | no | per listing |
| [Kenney](https://kenney.nl/assets) | Low-poly 3D, 2D, UI and audio packs | scrape | yes: pack zips, auto-extracted | CC0 |
| [Poliigon](https://www.poliigon.com) | Premium materials and models | link only (bot wall) | no | per listing |
| [Quaternius](https://quaternius.com) | Low-poly models, animated characters | scrape | no: Google Drive / itch.io links | CC0 / QAL |
| [Polyfork](https://polyfork.dev) | Low-poly models and themed kits for web and games | API | yes for free assets (GLB from Polyfork's CDN); FBX / USDZ / OBJ need an account | royalty free, no redistribution |
| [3DAssets.dev](https://3dassets.dev) | Web-optimised GLB models: props, nature, buildings, vehicles | API | yes: GLB from its CDN | CC0 |
| [Grab3D](https://grab3d.com) | Free models with PBR textures: props, characters, vehicles, nature, buildings | scrape (sitemap) | yes: GLB, FBX, Blend, USDZ, OBJ | CC0 |
| [Sketchfab](https://sketchfab.com) | Community 3D models: scans, props, characters (CC0 subset) | API | no: downloads need a Sketchfab login | CC0 |
| [Wikimedia Commons](https://commons.wikimedia.org) | STL scans, anatomy, reconstructions and printable parts | API | yes: STL from Wikimedia's CDN | per file (CC0, public domain, CC-BY, CC-BY-SA) |
| [3DTextures.me](https://3dtextures.me) | Realistic and stylized PBR | WordPress API | no: Google Drive folders | CC0 |
| [FreeStylized](https://freestylized.com) | Stylized models, materials, skyboxes and asset packs | WordPress API | no: Google Drive links | royalty free (custom CC0) |
| [3DTexel](https://3dtexel.com) | PBR materials, HDRIs, decals, 3D assets | API | no: downloads need a free account | CC0 |
| [TextureCan](https://www.texturecan.com) | PBR materials and a few models | scrape | yes: 1K-4K zips | CC0 |
| [OpenGameArt](https://opengameart.org) | Community 3D models, textures and 2D sprites | scrape | yes: plain zip / file links | per asset (mostly CC0, CC-BY) |
| [Textures.com](https://www.textures.com) | Photo textures, 3D foliage, decals, skies | JSON API | no: credit system | Textures.com licence |
| [HDRMaps](https://hdrmaps.com) | HDRIs and backplates | WooCommerce API | yes for free HDRIs (EXR) | royalty free |
| [HDRI Hub](https://www.hdri-hub.com) | HDRI environments | scrape | no: checkout | royalty free |
| [CGTrader](https://www.cgtrader.com/free-3d-models) | Free and paid models | JSON listing | no: login | per listing |
| [TurboSquid](https://www.turbosquid.com) | Free and paid models | link only (bot wall) | no | per listing |
| [itch.io](https://itch.io/game-assets) | Indie art, 3D packs, UI, audio | scrape | no: itch's download flow | per listing |

Notes:
- Results without direct downloads still have full metadata and a link to the asset page.
- **CGTrader** sits behind an IP-based bot wall that often blocks cloud and datacenter IPs. It works
from home connections. On a server, run behind a proxy with `NODE_USE_ENV_PROXY=1`. When it is
blocked, the report says so and links to CGTrader's own search.
- Scraped sites can change their HTML. If one breaks, only that source shows as failed; the others
keep working. `npm run test:live` checks every site.
---
## Quick start
Needs Node.js 20 or newer.
```bash
git clone https://github.com/arielshad/3d-asset-server.git
cd 3d-asset-server
npm install
npm run build
npm start # web UI + HTTP API + MCP on http://localhost:8787
node dist/cli.js mcp # MCP over stdio, for Claude Desktop / Claude Code / Cursor
node dist/cli.js search "low poly tree" --type model --free
```
With Docker, using the published image (no build needed):
```bash
docker run -p 8787:8787 ghcr.io/arielshad/3d-asset-server
```
Or build it yourself with `docker build -t 3d-asset-server .`
---
## Web UI
Live at **<https://3d.shep.bot>**, or run `npm start` and open <http://localhost:8787>.
The website lives in [`web/`](web/): Astro with React islands, Tailwind CSS 4, shadcn/ui and Magic UI
components. Every page is pre-rendered HTML, so search engines and AI crawlers see the full content;
only the interactive parts hydrate.
| Page | What it is |
|---|---|
| `/` | Landing page: hero search, sources, agent setup, FAQ |
| `/search` | The search app: type chips, free/direct-download switches, source picker, per-site status, detail sheet with format/resolution picker, download, curl and agent snippets |
| `/docs` | Quick start |
| `/docs/mcp` | Setup for Claude Code, Cursor, VS Code, Windsurf, Codex CLI, Gemini CLI, the Claude apps and any stdio client |
| `/docs/api` | REST API guide with curl, JavaScript and Python examples |
| `/docs/api/reference` | Interactive OpenAPI reference ([Scalar](https://scalar.com), self-hosted) |
| `/docs/sources` | All sources with licences, generated from the provider registry |
| `/assets` | Curated asset collections (see [below](#asset-collections)): an index, four hubs (`/assets/hdris`, `/assets/textures`, `/assets/3d-models`, `/assets/game-assets`) and one page per topic, such as `/assets/free-sunset-hdris` |
| `/sources/<id>` | One page per source: licence, pricing, how it is searched, census numbers and its assets in the collections |
| `/docs/self-hosting` | Docker, Node, configuration, metrics |
- **Search state in the URL.** `/search?q=sunset&type=hdri&free=true` can be bookmarked or shared.
- **Detail sheet.** Licence, author, formats, polygon count and tags; pick a format and resolution to see
exactly which files you'll get and their size; download the file or one zip; copy a curl command or a
prompt for your agent.
- **API key.** If `ASSET_SERVER_API_KEY` is set, the page asks for the key once and remembers it.
### For AI agents
Point an agent at `https://3d.shep.bot` and it finds its way:
| URL | For |
|---|---|
| `/AGENTS.md` | The agent guide: MCP setup, REST workflow, licensing rules, an example |
| `/llms.txt`, `/llms-full.txt` | [llms.txt](https://llmstxt.org) index and every guide in one file |
| `/docs/*.md` | Markdown twin of every docs page |
| `/skill/SKILL.md` | A Claude Code skill (`~/.claude/skills/3d-assets/SKILL.md`) |
| `/openapi.json` | OpenAPI 3.1 |
Requests with `Accept: text/markdown` get markdown instead of HTML (`/` → `/AGENTS.md`, sent with
`Vary: Accept`), unknown paths answer agents with a Markdown 404 that links to the docs, `llms.txt` and
the sitemap, every page advertises its twin with `Link: <…>; rel="alternate"; type="text/markdown"`,
and `curl https://3d.shep.bot` returns a JSON index that points at all of the above. `/about`,
`/contact` and `/privacy` describe who runs the service and what it records; `/docs/api/versioning`
is the versioning, deprecation and rate-limit policy.
---
## MCP: use it from an AI assistant

### Claude Code
```bash
claude mcp add 3d-assets -e ASSET_DOWNLOAD_DIR="$PWD/assets" -- node /path/to/3d-asset-server/dist/cli.js mcp
```
### Claude Desktop, Cursor, or any stdio MCP client
```json
{
"mcpServers": {
"3d-assets": {
"command": "node",
"args": ["/path/to/3d-asset-server/dist/cli.js", "mcp"],
"env": { "ASSET_DOWNLOAD_DIR": "/path/to/your/game/assets" }
}
}
}
```
### Remote (Streamable HTTP)
The public server needs no setup or key:
```bash
claude mcp add --transport http 3d-assets https://3d.shep.bot/mcp
```
Other clients: see <https://3d.shep.bot/docs/mcp>. For your own server, point the client at
`http://<host>:8787/mcp`. If you set `ASSET_SERVER_API_KEY`, send
`Authorization: Bearer <key>`.
Over HTTP, `download_asset` is off by default because it would write to the server's disk, not
yours. Instead, `get_asset` returns direct file URLs plus a one-click `bundleUrl` zip. Set
`ASSET_SERVER_HTTP_DOWNLOADS=true` if the server and the files should live on the same machine.
### Tools
| Tool | What it does |
|---|---|
| `search_assets` | `query`, plus optional `types` (model, texture, material, hdri, sprite, ui, audio, font, pack), `providers`, `free_only`, `downloadable_only`, `limit`, `offset`. Returns ranked results, `also_search_on` links for link-only sites, and any sites that failed. |
| `get_asset` | Details for an id such as `polyhaven:ArmChair_01`: description, licence, available formats and resolutions, and exactly which files a download would fetch for a given `format` / `resolution`. |
| `download_asset` | Saves into `<dest_dir>/<provider>-<id>/` (default `./assets`), keeps companion files in place and extracts zips. Returns the paths, licence and an attribution line when credit is required. |
| `list_providers` | Every source: what it's best for, asset types, pricing, licence, and whether it supports direct downloads. |
---
## HTTP API
| Endpoint | |
|---|---|
| `GET /v1/search?q=&type=&providers=&free=&downloadable=&limit=&offset=` | Ranked, merged results plus a per-site report (`ok`, `error`, `timeout`, `skipped`, `link`). |
| `GET /v1/providers` | The source catalogue. |
| `GET /og/query.png?q=&type=&free=` · `GET /og/asset.png?id=` | 1200×630 share cards for search and asset links (see below). |
| `GET /v1/catalog` | Catalog census, counted daily: listings per source, by asset type, licence and category, free and CC0 counts, the last 30 days' releases, most downloaded assets. Same as `/catalog.json`; daily history at `/catalog-history.json`. |
| `GET /v1/stats` | Usage totals (searches by surface, downloads, MCP tool calls, top clients and asset types) and per-source health (success rate, p50/p95 latency). Shown on [/stats](https://3d.shep.bot/stats). |
| `GET /v1/assets/{provider}:{id}` | Full details, including every file. |
| `GET /v1/assets/{id}/files?format=&resolution=&maps=&all=` | The files a download would fetch. |
| `GET /v1/assets/{id}/download?format=&resolution=` | `302` to the file when it is one self-contained file; otherwise a streamed zip with its companions. |
| `POST /mcp` | MCP endpoint (Streamable HTTP, stateless). |
| `GET /openapi.json` | OpenAPI 3.1 description. |
| `GET /` | Web UI in a browser; a JSON index of endpoints for API clients. |
| `GET /health` | Liveness check. |
```bash
curl 'localhost:8787/v1/search?q=brick+wall&type=material&free=true&limit=5'
curl -OJ 'localhost:8787/v1/assets/polyhaven:WoodenChair_01/download?format=gltf&resolution=1k'
```
Search response (shortened):
```json
{
"query": "brick wall",
"results": [
{
"id": "polyhaven:brick_wall_001",
"title": "Brick Wall 001",
"type": "material",
"url": "https://polyhaven.com/a/brick_wall_001",
"license": { "name": "CC0", "commercialUse": true, "attributionRequired": false },
"price": { "free": true },
"resolutions": ["1k", "2k", "4k", "8k"],
"downloadable": true,
"score": 1
}
],
"providers": [
{ "provider": "polyhaven", "status": "ok", "count": 5, "tookMs": 210 },
{ "provider": "fab", "status": "link", "searchUrl": "https://www.fab.com/search?q=brick+wall&is_free=1" }
]
}
```
---
## CLI
```
$ node dist/cli.js search "low poly tree" --type model --free --limit 5
1.00 model free blenderkit:72fac4cb-901c-4a48-8fc8-84a0baa0bd21
Low poly tree — https://www.blendkit.com/asset-gallery-detail/72fac4cb-.../
0.93 model free cgtrader:lowpoly-tree-collection-01-200-trees-lowpoly-collection
Low Poly Trees Mega Pack - 200 Trees — https://www.cgtrader.com/free-3d-models/...
0.93 model free itchio:brokenvector/low-poly-tree-pack
Low Poly Tree Pack — https://brokenvector.itch.io/low-poly-tree-pack
0.91 model free blenderkit:346d99d8-36fb-4f9d-a4a1-2f9ad9233e79
Low poly tree — https://www.blendkit.com/asset-gallery-detail/346d99d8-.../
0.84 model free itchio:mark-auman/low-poly-trees-asset-pack
Low-Poly Trees Asset Pack — https://mark-auman.itch.io/low-poly-trees-asset-pack
Sources:
polyhaven ok 1
blenderkit ok 5
fab link 0 https://www.fab.com/search?q=low+poly+tree&is_free=1
kenney ok 2
quaternius ok 5
cgtrader ok 5
turbosquid link 0 https://www.turbosquid.com/Search/3D-Models/free/low-poly-tree
itchio ok 5
...
```
```
3d-asset-server serve HTTP API + web UI + MCP at /mcp
3d-asset-server mcp MCP over stdio
3d-asset-server search <query> [--type model,hdri] [--providers a,b] [--free] [--limit N]
```
---
## Downloads
Unless you say otherwise, a download picks game- and web-friendly files:
| Asset type | Preferred format, in order | Resolution |
|---|---|---|
| model | glb → gltf → fbx → obj → blend | closest to 2k |
| hdri | hdr → exr | closest to 2k |
| material | jpg maps → png maps → zip | closest to 2k |
| texture | jpg → png → zip → exr | closest to 2k |
| pack | zip (extracted) | – |
Companion files keep their relative paths, so a glTF loads straight away:
```text
assets/
└── polyhaven-WoodenChair_01/
├── WoodenChair_01_2k.gltf
├── WoodenChair_01.bin
└── textures/
├── WoodenChair_01_diff_2k.jpg
├── WoodenChair_01_nor_gl_2k.jpg
└── WoodenChair_01_arm_2k.jpg
assets/
└── kenney-nature-kit/ ← zip downloaded and extracted
└── kenney_nature-kit/
├── Models/GLTF format/...
└── License.txt
```
Safety:
- Only `http(s)` URLs to public hosts are fetched. Private and loopback addresses are refused, including
host names that resolve to one and IPv4-mapped IPv6 literals. Redirects are followed by hand and every
hop is checked again.
- Paths that try to escape the target folder (zip-slip, `../`) are rejected or skipped.
- Each download has a size guard (`ASSET_SERVER_MAX_DOWNLOAD_BYTES`, default 2 GiB), also applied to
zip bundles streamed by `/download` and to what an extracted zip expands to. Zips are extracted by
streaming, with at most `ASSET_SERVER_MAX_ZIP_ENTRIES` files.
- Downloads are not cut off after a fixed time; they abort when no bytes arrive for
`ASSET_SERVER_DOWNLOAD_IDLE_MS` (default 30 s).
- Login, checkout and hotlink protection are never bypassed.
---
## Configuration
| Variable | Default | |
|---|---|---|
| `PORT` / `HOST` | `8787` / `0.0.0.0` | HTTP bind address |
| `ASSET_SERVER_API_KEY` | – | Require `Authorization: Bearer <key>` or `x-api-key: <key>` on `/v1/*` and `/mcp` (headers only; see the note below) |
| `ASSET_SERVER_PUBLIC_URL` | request origin | Base URL used in links handed to MCP clients |
| `ASSET_SERVER_PROVIDERS` | all | Comma list to enable only some sources, e.g. `polyhaven,ambientcg,kenney` |
| `ASSET_DOWNLOAD_DIR` | `./assets` | Default download folder for MCP |
| `ASSET_SERVER_HTTP_DOWNLOADS` | `false` | Expose `download_asset` on the HTTP MCP endpoint (writes to the server's disk) |
| `ASSET_SERVER_HTTP_MCP` | `true` | Set to `false` to turn off MCP over HTTP at `/mcp`. The website and `/v1` API keep working, and the stdio MCP server is unaffected |
| `ASSET_SERVER_MAX_DOWNLOAD_BYTES` | 2 GiB | Per-download size guard (also caps zip bundles and zip extraction) |
| `ASSET_SERVER_MAX_ZIP_ENTRIES` | `20000` | Most files extracted from one zip |
| `ASSET_SERVER_DOWNLOAD_IDLE_MS` | `30000` | Abort a download when no bytes arrive for this long |
| `ASSET_SERVER_PROVIDER_TIMEOUT_MS` | `12000` | Per-site search timeout |
| `ASSET_SERVER_HTTP_TIMEOUT_MS` | `15000` | Per-request HTTP timeout |
| `ASSET_SERVER_CACHE_TTL_MS` | 10 min | In-memory HTTP cache TTL |
| `ASSET_SERVER_USER_AGENT` | `3d-asset-server/0.1` | User-Agent sent to the sites |
| `BLENDERKIT_API_KEY` | – | Optional; unlocks plan and purchased BlenderKit assets |
| `NODE_USE_ENV_PROXY` | – | Set to `1` so Node's `fetch` uses `HTTPS_PROXY` |
| `ASSET_SERVER_RATE_LIMIT` | `120` | Requests per client per window on `/v1/*` and `/mcp`; responses carry `RateLimit-Policy` / `RateLimit` (+ `RateLimit-Limit/Remaining/Reset`), and `429` adds `Retry-After`. `0` = off |
| `ASSET_SERVER_RATE_LIMIT_WINDOW` | `60` | Rate-limit window in seconds |
| `ASSET_SERVER_TRUSTED_PROXIES` | – | How the client address (rate limits, network labels) is read. Unset: the leftmost `X-Forwarded-For` entry, which is only right behind an edge proxy that replaces the header (as on 3d.shep.bot). `0`: ignore forwarding headers and use the socket address (server exposed directly). `N`: N proxies append to `X-Forwarded-For`, so the client is the Nth entry from the right. Set it when self-hosting, or clients can pick their own rate-limit bucket |
| `METRICS_PORT` | – | Serve Prometheus metrics on this port at `/metrics` and log one JSON line per search, download and MCP tool call (see below) |
| `PROMETHEUS_URL` | – | Prometheus that scrapes `METRICS_PORT`. `/v1/stats` (and the `/stats` page) then report the last 24 hours and 7 days across replicas; without it they count this process since it started |
| `MAXMIND_ACCOUNT_ID`, `MAXMIND_LICENSE_KEY` | – | With `METRICS_PORT`: download MaxMind's free GeoLite2-ASN database (refreshed weekly) to label MCP callers by network; see [MCP client attribution](#mcp-client-attribution) |
| `ASSET_SERVER_ASN_DB` | – | Path to a GeoLite2-ASN `.mmdb` file to use instead of downloading one |
| `ASSET_SERVER_SESSION_SECRET` | random | Signs the MCP session IDs that carry the client's declared name. Set it so sessions keep their label across restarts |
| `ASSET_SERVER_TELEMETRY` | on | `0` (or `false`/`off`) turns off anonymous usage telemetry; see [Telemetry](#telemetry) |
| `DO_NOT_TRACK` | – | `1` also turns telemetry off |
| `UMAMI_WEBSITE_ID` | – | With `UMAMI_HOST`: send web page views to your own [Umami](https://umami.is) instead (cookieless; honours Do Not Track; only `utm_*` query parameters are sent, never search text). The page CSP allows that one origin |
| `UMAMI_HOST` | – | Origin serving the Umami tracker (`/script.js`) and its collect endpoint (`/api/send`) |
> The API key is accepted in headers only. The `?api_key=` query parameter was removed because keys in
> URLs end up in browser history, server logs and `Referer` headers; requests that use it now get `401`.
> The web UI sends the key as a header for downloads too. The key is compared in constant time.
### Analytics
With `METRICS_PORT` set ([`src/core/analytics.ts`](src/core/analytics.ts)), metrics are served on that
separate port (never on the public listener), with bounded labels only:
| Metric | Labels |
|---|---|
| `asset_server_searches_total` | surface (`web`, `api`, `mcp`), client family, type, free_only, has_results |
| `asset_server_search_duration_seconds`, `asset_server_search_results` | surface |
| `asset_server_provider_requests_total`, `asset_server_provider_duration_seconds` | provider, status |
| `asset_server_downloads_total`, `asset_server_asset_views_total` | surface, client, provider |
| `asset_server_mcp_tool_calls_total` | tool, client (claude-code, cursor, vscode, …), outcome, network, consistency |
| `asset_server_mcp_tool_duration_seconds` | tool |
| `asset_server_mcp_connects_total` | declared client, client_version (major, or `0.<minor>`), network |
| `asset_server_mcp_new_callers_total` | client, network (first tool call of the day per caller; `increase(...[1d])` ≈ distinct callers) |
| `asset_server_http_requests_total`, `asset_server_page_views_total` | route / page |
Each search also logs `{"event":"search","query":…,"results":…,"surface":…}` to stdout for top-query and
zero-result analysis in a log store, and each MCP connect logs `{"event":"mcp_connect","client_name":…}`.
No IPs, keys or cookies are recorded. In the shep.bot cluster a
ServiceMonitor ([`deploy/servicemonitor.yaml`](deploy/servicemonitor.yaml)) feeds Prometheus, Loki
collects the event lines, and the *3D Asset Server* Grafana dashboard shows both.
The public [/stats](https://3d.shep.bot/stats) page reads the same counters back through `GET /v1/stats`
([`src/core/stats.ts`](src/core/stats.ts)): from Prometheus when `PROMETHEUS_URL` is set (cached for a
minute), otherwise from in-process tallies since the last restart. It shows aggregate counts only.
### MCP client attribution
Which AI tool is calling `/mcp`, and from where ([`src/mcp/attribution.ts`](src/mcp/attribution.ts),
[`src/core/network.ts`](src/core/network.ts)). Everything here is for metrics only and never changes a
response.
- **Client.** MCP clients declare their name and version in `initialize`. The endpoint is stateless, so
the reply hands them back in a signed `Mcp-Session-Id`, which clients send on every later request. Tool
calls are labelled with that declared client, or with the User-Agent family when no session is sent.
`claude-ai` covers claude.ai and Claude Desktop connectors, which both call from Anthropic's cloud.
- **Network.** The caller's address is sorted into `anthropic` and `openai` (their published egress
ranges; OpenAI's are fetched daily), `aws` / `gcp` / `azure` / `cloud` (other hosting) / `isp` (home,
office or mobile) from MaxMind's GeoLite2-ASN database, `private`, or `unknown`. Without a MaxMind
account only the first two and `private` are labelled. The address is looked up, never stored.
- **Consistency.** `consistent`; `mismatch` when the signals disagree (the User-Agent and the declared
client name different products, or a claude.ai / ChatGPT User-Agent calls from outside that vendor's
network); `no_session` (no session ID sent: curl, scripts, older clients); `bad_session` (a session ID
this server did not sign, for example from before a restart without `ASSET_SERVER_SESSION_SECRET`).
A mismatch is a hint, not proof: only signed requests can prove who a caller is.
- **Distinct callers.** The first tool call of the day from each caller increments
`asset_server_mcp_new_callers_total`. A caller is a hash of address and User-Agent with a random salt
that changes every UTC day and is never stored. Callers behind one vendor egress address count once.
This product includes GeoLite2 data created by MaxMind, available from https://www.maxmind.com.
### Telemetry
`serve` and `mcp` send anonymous usage telemetry by default, so we can see how the project is used
outside 3d.shep.bot. It goes to the project's self-hosted [Umami](https://umami.is) at `stats.shep.bot`
([`src/core/telemetry.ts`](src/core/telemetry.ts)), and the server prints a one-line notice to stderr
when it starts.
- **Events:** one per search, asset lookup, download and MCP tool call, one when an MCP client connects,
plus one at start. Each carries only bounded labels: interface (`web`, `api`, `mcp`), client family
(`claude-code`, `cursor`, …) and its major version, source, asset-type filter, whether anything was
found, outcome, version, mode and OS.
- **Web UI page views,** when you open the bundled website: page path and title, screen size, browser
and language. The host name is reported as `self-hosted`, and no referrer is sent.
- **Never sent:** search text, asset IDs, file paths, URLs, API keys or your machine's name. Umami
derives a country from your IP address and does not store the address. No cookies.
Turn it off with `ASSET_SERVER_TELEMETRY=0` or `DO_NOT_TRACK=1`. Sending never blocks a request, and the
process stops trying after a few failures in a row (for example when offline).
### Catalog census
[`.github/workflows/catalog-census.yml`](.github/workflows/catalog-census.yml) runs
[`scripts/census.mjs`](scripts/census.mjs) daily: every provider's `census()` counts what its site
holds in a few requests (API totals, catalogues, WordPress `X-WP-Total`, result counts or sitemaps; see
[`src/core/census.ts`](src/core/census.ts)). The result is committed to `web/src/data/catalog.json` with
one point per day in `catalog-history.json`, then CI deploys it. It feeds the
[/stats](https://3d.shep.bot/stats) page, the homepage numbers, `llms.txt`, `/v1/catalog` and a
schema.org `Dataset`.
- Counts the source caps (BlenderKit stops at 10,000 per type) are marked as lower bounds.
- A source whose count fails keeps its last good numbers, marked `stale`.
The same workflow then refreshes the [asset collections](#asset-collections)
(`scripts/snapshot-collections.mjs`) and commits both.
### Asset collections
Search pages (`/search?q=…`) are `noindex`: they are share links, not landing pages. The pages that rank
are the collections: one page per thing people search for ("free sunset HDRIs", "free brick textures",
"free low-poly trees"), pre-rendered with real results, editorial copy, an FAQ and `CollectionPage` /
`ItemList` / `FAQPage` JSON-LD, plus a Markdown twin for agents (`/assets/<slug>.md`, with asset ids).
- **Topic:** [`web/src/content/collections/<slug>.md`](web/src/content/collections/). The frontmatter holds
the title, description, hub, the search (`q`, `types`, `free`, and an `exclude` list of title phrases
or asset ids that never belong on the page), aliases, related pages and the FAQ. The body is the copy.
[`scripts/lib/topics.mjs`](scripts/lib/topics.mjs) holds the editorial rules (lengths, links, FAQ), and
the tests apply them to every topic.
- **Results:** `web/src/data/collections/<slug>.json`, written by
[`scripts/snapshot-collections.mjs`](scripts/snapshot-collections.mjs) (logic in
[`src/core/collections.ts`](src/core/collections.ts)). It keeps relevant, free results that have a
working thumbnail, at most 40% from one source. Assets already on a page keep their place, so pages
don't reshuffle daily, and `updatedAt` (the sitemap's `lastmod`) moves only when the list changes. A
page with fewer than 12 assets or a single source is `noindex` and left out of the sitemap.
- **Adding one by hand:** write the topic file, run `npm run build:server && node scripts/snapshot-collections.mjs <slug>`,
read the titles in the snapshot, add `exclude` phrases for anything off-topic, and commit both files.
#### Weekly drafting
[`.github/workflows/draft-collections.yml`](.github/workflows/draft-collections.yml) proposes up to 3 new
collections every Monday:
1. [`scripts/collection-ideas.mjs`](scripts/collection-ideas.mjs) reads the last week's searches from
Loki through Grafana. It keeps queries made at least 3 times that look like plain topics and that no
collection or open pull request covers.
2. A Claude Code agent ([`prompts/draft-collections.md`](prompts/draft-collections.md)) writes the topic
files and checks their results. It works in a read-only checkout, and its transcript stays out of the
public log because it reads search terms.
3. A job without Claude credentials gates the patch
([`scripts/collection-gate.mjs`](scripts/collection-gate.mjs): new topic files only, editorial rules,
no duplicates). It re-runs each search itself, withdraws topics with too few results, runs the build,
typecheck and tests, and opens a pull request labelled `collections`.
4. A second Claude Code run reviews the pages ([`prompts/review-collections.md`](prompts/review-collections.md)).
Approved pages are squash-merged and deployed. Otherwise the pull request is labelled `needs-editor`
and left for a human.
It needs the same Claude secret as source discovery. It also needs the repository setting **Allow GitHub
Actions to create and approve pull requests** (Settings → Actions → General). The optional
`GRAFANA_TOKEN` secret is a Viewer service-account token for grafana.shep.bot; without it, the agent
picks topics from its own research.
### Share previews (Open Graph)
Every page has its own 1200×630 card (`og:image` = `/og/<page>.png`), rendered at build time by
[`web/integrations/og-images.mjs`](web/integrations/og-images.mjs) from the page's title and
description, with matching `og:image:alt`, `twitter:*` tags and a `primaryImageOfPage` ImageObject in
the JSON-LD. Share links get cards rendered on request ([`src/og/render.ts`](src/og/render.ts): satori +
resvg, Geist font; [`src/api/og.ts`](src/api/og.ts): LRU cache, two renders at a time, rate-limited):
- `/search?q=brick+wall&type=material`: title, description, `og:url` and a card for the query
(`/og/query.png?…`).
- `/search?asset=polyhaven:ArmChair_01`: opens that asset in the search app (the detail panel's
**Share** button copies this link) and unfurls with the asset's title, licence, formats and thumbnail
(`/og/asset.png?id=…`; the thumbnail is fetched from public hosts only and re-encoded with sharp).
### Daily source discovery
[`.github/workflows/discover-integrations.yml`](.github/workflows/discover-integrations.yml) runs once a
day (and on demand from the Actions tab):
1. A Claude Code agent follows [`prompts/discover-integrations.md`](prompts/discover-integrations.md). It
searches the web for 3D asset sites that are not yet in
[`integrations/registry.json`](integrations/registry.json), checks their robots.txt and terms,
integrates the best one as a provider with offline and live tests, and records the others as
rejected with a reason. It works in a read-only checkout and hands over a patch.
2. A separate job without Claude credentials applies the patch and gates it
([`scripts/integration-gate.mjs`](scripts/integration-gate.mjs)):
- only provider, test, fixture, registry and docs files may change;
- nothing may be deleted, and existing tests may not be edited;
- at most one new source per run.
It then runs the build, typecheck, the full test suite and the new source's live test.
3. If everything passes, it commits to `main` and dispatches CI, which builds the image and pins it in
`deploy/`, so ArgoCD rolls the new source out to 3d.shep.bot. If a check fails, the site is recorded
as rejected with a 30-day recheck instead.
It needs one repository secret: `CLAUDE_CODE_OAUTH_TOKEN` (from `claude setup-token`) or
`ANTHROPIC_API_KEY`.
---
## Project layout
```text
src/
├── cli.ts serve | mcp | search
├── index.ts library exports
├── core/
│ ├── types.ts Asset, AssetFile, Provider, SearchQuery ...
│ ├── http.ts fetch wrapper: UA, timeouts, LRU cache, in-flight dedupe
│ ├── service.ts fan-out search, ranking, per-site reports
│ ├── download.ts file selection, safe downloads, zip extraction, zip streaming
│ └── util.ts matching/scoring, type inference, helpers
├── providers/ one adapter per site, plus index.ts (the registry)
│ ├── polyhaven.ts ambientcg.ts blenderkit.ts kenney.ts quaternius.ts
│ ├── itchio.ts cgtrader.ts texturescom.ts threedtextures.ts hdrmaps.ts
│ ├── sharetextures.ts cgbookcase.ts texturecan.ts hdrihub.ts
│ └── linked.ts Fab, Poliigon, TurboSquid (link-only)
├── api/
│ ├── app.ts Hono REST API, website, MCP Streamable HTTP mount, request metrics
│ ├── site.ts serves the pre-rendered site: caching, 404, markdown twins for agents
│ └── openapi.ts OpenAPI 3.1 with full schemas (rendered at /docs/api/reference)
├── core/analytics.ts Prometheus metrics + JSON event log
├── core/network.ts caller network label: vendor ranges + GeoLite2-ASN
├── core/collections.ts collection snapshots: relevance, stable order, thumbnail checks
├── core/stats.ts /v1/stats: Prometheus queries or in-process tallies
└── mcp/
├── server.ts MCP tool definitions (shared by stdio and HTTP)
└── attribution.ts signed session IDs, consistency check, distinct callers
web/ the website (Astro + React + Tailwind + shadcn/ui)
├── src/pages/ index, search, stats, assets (collections), sources, docs (markdown), API reference, 404
├── src/components/ ui/ (shadcn + Magic UI), search/ (the search app), home/
├── src/content/ AGENTS.md, the Claude Code skill and collections/ (one topic per page)
├── src/data/ generated data: providers, census, collections/ (saved results)
├── src/lib/ site constants, schema.org JSON-LD, agent client configs, FAQ
└── integrations/ emits AGENTS.md, llms.txt, llms-full.txt, markdown twins, Scalar bundle
deploy/ Kubernetes manifests for 3d.shep.bot (synced by ArgoCD)
integrations/ registry.json: live sources (with date added) and evaluated/rejected sites
prompts/ instructions for the source-discovery, collection-drafting and review agents
scripts/ site data export, census, collection snapshots/ideas, integration and collection gates
test/
├── providers/ offline tests per site, against trimmed fixtures
├── live/ live smoke tests (LIVE=1)
└── service.test.ts ranking, downloads, API, MCP
```
Adding a source: implement the `Provider` interface (see
[docs/PROVIDERS_GUIDE.md](docs/PROVIDERS_GUIDE.md)), add it to `src/providers/index.ts`, and add an
offline test with fixtures.
```ts
interface Provider {
id, name, homepage, description, assetTypes
access: "api" | "scrape" | "link"
pricing, license
search(query, ctx): { assets, total?, searchUrl? }
getAsset?(id, ctx): { ...asset, files[] } | null
buildSearchUrl(query): string // the same search on the site
}
```
---
## Development
```bash
npm ci && npm --prefix web ci
npm test # offline tests (fixtures, no network)
npm run test:live # live smoke tests against the real sites
npm run typecheck # server + website (astro check)
npm run build # server to dist/, then the website to dist/web
npm run dev # watch-mode server
npm --prefix web run dev # website dev server; proxies /v1 and /mcp to `npm start` on :8787
```
CI (`.github/workflows/ci.yml`) runs build, typecheck and tests on every push and pull request; on
`main` it also publishes the image and pins it in `deploy/`, which ArgoCD rolls out to 3d.shep.bot.
---
## Licences & etiquette
> [!IMPORTANT]
> This server finds and fetches assets. It does not own them. Every result shows its licence:
> respect it, and credit authors when it says so.
- Sites are queried gently: responses are cached, there are a few requests per search, and the
User-Agent identifies the server.
- Paid, login-gated and hotlink-protected content is never bypassed; those results link to the
source site.
- ShareTextures' terms forbid automated downloads, so it is search-only.
The server's own code is licensed under [Apache-2.0](LICENSE).
This server cannot be deployed
Maintenance
ActivityMaintained
ResponsivenessUnresponsive