VN MCP Blender
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TDQS
Scored across 30 tools
Most tools target clearly distinct resources/actions, and descriptions explicitly disambiguate the tricky pairs (doc_mat_bang_dxf reads vs dung_nha_tu_dxf builds; nhin takes a viewport screenshot vs render_anh does a final render; tao_den adds a light vs anh_sang_moi_truong sets world lighting). The only mild overlap is between the high-level dung_tu_mo_ta / dung_nha_tu_dxf and the individual dung_* primitives, but the abstraction levels are well explained.
Every name is Vietnamese snake_case with a consistent verb prefix tied to intent: dung_ (build), xem_ (view), doc_ (read), tao_ (create), xoa_ (delete). The pattern is predictable and readable throughout.
30 tools is on the heavy side, though the domain genuinely spans modeling primitives, DXF import, materials, lighting, rendering, export, and quantity takeoff. Each tool earns its place, but the surface is large enough to feel burdensome for an agent.
The surface covers a full architectural workflow: build primitives, inspect, modify, duplicate, delete, cut openings, materials, lights, camera, render, export, DXF ingestion, and quantity takeoff. Minor gaps exist (e.g. grouping/parenting or post-build wall editing), but core lifecycle coverage is strong.