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Glama
alicenjr

Dynamic Reincarnation Story

by alicenjr

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
handle_user_messageC

Main entry point - handle any user message and route accordingly

start_storyC

Alternative way to start the story programmatically

ask_guidance_questionsC

Present the three guidance questions to the user

record_answers_and_choose_pathC

Record user's answers and choose their reincarnation path

generate_path_introductionC

Generate the introduction narrative for the chosen path

process_user_inputC

Process user input and generate narrative response with options

get_story_statusC

Get current story status and state

reset_storyC

Reset the story completely

Prompts

Interactive templates invoked by user choice

NameDescription
initial_reincarnation_offerInitial story setup - death and reincarnation offer
three_guidance_questionsThree questions to guide the reincarnation choice
arise_trigger_responseResponse when user types 'Arise' to start the story
generate_narrative_promptGenerate a narrative response based on user input and story context
generate_options_promptGenerate three story progression options based on current narrative
path_introduction_promptGenerate an introduction narrative when a path is chosen

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

C2.9/5.0

Scored across 8 tools

Disambiguation3/5

The tools have some overlapping purposes that could cause confusion, particularly between handle_user_message and process_user_input which both seem to handle user input processing. However, descriptions help clarify distinctions like start_story vs ask_guidance_questions for different initiation methods.

Naming Consistency4/5

Most tools follow a consistent verb_noun pattern (e.g., ask_guidance_questions, generate_path_introduction, get_story_status) with clear action-object relationships. The only minor deviation is handle_user_message which uses 'handle' instead of a more specific verb, but overall naming is predictable and readable.

Tool Count5/5

With 8 tools, this is well-scoped for an interactive story system. Each tool appears to serve a distinct phase in the story lifecycle (initialization, progression, status tracking, reset), and none seem redundant or unnecessary for the domain.

Completeness4/5

The toolset covers the core interactive story workflow well: starting, progressing through user input, tracking status, and resetting. A minor gap might be the lack of tools for modifying story parameters or saving/loading states, but the basic narrative flow is fully supported.

Maintenance

ActivityInactive
ResponsivenessNo issues