Minion Comms
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Minion Commsassign roles for the authentication module"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Minion Comms
Multi-agent coordination server inspired by RPG raid mechanics. Built on MCP (Model Context Protocol) — any AI tool that speaks MCP can join the raid: Claude Code, Codex CLI, OpenCode, Gemini, or anything else.
What is this?
AI agents have finite context windows. When multiple agents work on the same codebase, they need coordination — who's doing what, what's been tried, where the traps are, and when someone's about to die (run out of context).
Minion Comms treats multi-agent engineering like an RPG raid. The codebase is the boss. Agents are the raid party. Context is reverse HP — you start full and every action drains you.
Related MCP server: Brainstorm
If you ever raided in WoW or wiped in FF, you already get this
Context windows are HP bars. Compaction is getting dazed mid-fight. A coder exploring the wrong files is a DPS pulling aggro on trash mobs. An oracle who hasn't read the latest intel is a healer with stale buffs. And when the lead goes down, it's a raid wipe — nobody else has the full picture.
This isn't a metaphor bolted on after the fact. The problems are the same problems:
Party composition matters. One buffed coder with oracle support > three coders exploring alone. Same as one geared DPS with a dedicated healer > three undergeared DPS facepulling.
You can't outheal stupid. High activity count on a task means wrong approach — ice spell on an ice boss. Pull back, reassess, change angle.
Loot that isn't picked up is wasted. An agent's findings that aren't written down die when their context window fills. XP that isn't shared is XP lost.
The raid leader's job is fighting entropy. Knowledge wants to die with agents. Lead's job is making sure it doesn't.
Inspired by
World of Warcraft — raid composition, tank/DPS/healer roles, buff coverage, aggro management, zone assignments, raid leader coordination
Final Fantasy —
fenix_down(Phoenix Down) for revival after context death, party class systemMajora's Mask —
moon_crashfor emergency shutdown (the moon is falling, everyone dump and run)Dead Drop Teams — v1 of this system. SQLite message passing with role-based agents. Minion Comms is the evolution.
Vercel/Next.js — filesystem-as-database pattern for convention files
Military comms — brevity codes, CC discipline, chain of command
Core Concepts
5 Classes
Class | Archetype | What they do |
| Commander | Coordinates, routes tasks, manages HP bars |
| DPS | Edits code — the only class that changes source |
| Tank | Runs commands — build, test, deploy. No edits |
| Sage | Holds zone knowledge, answers questions. No edits, no commands |
| Scout | Investigates external intel — web, other repos, ecosystem. Reports back |
Class = capabilities (permanent). Role = assignment (runtime). An oracle assigned to the audio zone becomes oracle-audio.
Two Databases
Database | Stores | Examples |
SQLite ( | Coordination state | Agents, messages, task metadata, file claims, battle plans |
Filesystem ( | Knowledge | Intel, traps, zone notes, task specs, agent loot |
SQLite tracks state. Filesystem stores knowledge. Comms surfaces file locations, agents read the files.
Enforcement Philosophy
Comms enforces what it owns (DB state). Reminds on what it can't verify (battle-time behavior).
Enforced: inbox discipline, context freshness, file claims, task dependencies, class restrictions, result files, battle plan requirement
Reminded: poll.sh running, agents reading files, following specs, HP truthfulness
Role Hierarchy
user (the human)
└── general (puppet — relays user intent)
└── commander (runs the fight — needs brains)
└── zone-lead (owns a section)
└── party (oracle, coder, builder, recon)Key Mechanics
HP — context is reverse HP. Tracked via
set_context. Lead monitors all bars.Fenix Down — dump knowledge to disk before context death. Come back clean.
Moon Crash — emergency shutdown. Everyone fenix_down NOW.
Trigger Words — brevity codes (sitrep, rally, retreat, hot_zone) save HP on both sides.
Activity Count — auto-increments on every task update. High count = wrong approach.
File Claims — prevents friendly fire. Can't edit a file another agent holds.
Intel/Traps — confirmed findings and known hazards in filesystem. Oracle must read them.
Battle Journey — agents must write up what they learned before a task can close.
Transport: Hybrid Terminal + Headless
Agents connect via two transport modes on the same comms network:
Transport | Agent type | Message delivery |
| Human opens Claude Code CLI |
|
| minion-swarm spawns headless | Swarm daemon watches DB, injects on wake |
Human opens terminals for high-value agents they want eyes on. Cheap work goes to swarm daemons. All peers on the same comms — same enforcement, same raid log.
Tools (36)
Phase | Tools |
Core Comms |
|
War Room |
|
Task System |
|
File Safety |
|
Monitoring |
|
Lifecycle |
|
Trigger Words |
|
Install
curl -sSL https://raw.githubusercontent.com/ai-janitor/minion-comms/main/scripts/install.sh | bashThis installs minion-comms via pipx, deploys onboarding docs to ~/.minion-comms/, and configures MCP for Claude Code.
Or install directly:
pipx install git+https://github.com/ai-janitor/minion-comms.gitQuick Start
# Run MCP server (stdio transport)
minion-comms
# Or add to your .mcp.json
{
"mcpServers": {
"minion-comms": {
"command": "minion-comms"
}
}
}Status
Server implementation complete (Phases 0-8). One-liner install, onboarding docs, and MCP auto-config included.
See docs/FRAMEWORK.md for the full design specification.
See PLAN.md for the implementation roadmap.
Lineage
v1: dead-drop-teams — basic message passing + task tracking
v2: minion-comms — RPG-inspired coordination with classes, HP management, knowledge persistence, enforcement philosophy, and trigger words
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