BlenderMCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| BLENDER_HOST | No | Host address for Blender socket server | localhost |
| BLENDER_PORT | No | Port number for Blender socket server | 9876 |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_scene_infoB | Get detailed information about the current Blender scene |
| get_object_infoB | Get detailed information about a specific object in the Blender scene. Parameters:
|
| get_viewport_screenshotA | Capture a screenshot of the current Blender 3D viewport. Parameters:
Returns the screenshot as an Image. |
| execute_blender_codeB | Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks. Parameters:
|
| get_polyhaven_categoriesA | Get a list of categories for a specific asset type on Polyhaven. Parameters:
|
| search_polyhaven_assetsA | Search for assets on Polyhaven with optional filtering. Parameters:
Returns a list of matching assets with basic information. |
| download_polyhaven_assetA | Download and import a Polyhaven asset into Blender. Parameters:
Returns a message indicating success or failure. |
| set_textureA | Apply a previously downloaded Polyhaven texture to an object. Parameters:
Returns a message indicating success or failure. |
| get_polyhaven_statusA | Check if PolyHaven integration is enabled in Blender. Returns a message indicating whether PolyHaven features are available. |
| get_hyper3d_statusA | Check if Hyper3D Rodin integration is enabled in Blender. Returns a message indicating whether Hyper3D Rodin features are available. Don't emphasize the key type in the returned message, but sliently remember it. |
| get_sketchfab_statusA | Check if Sketchfab integration is enabled in Blender. Returns a message indicating whether Sketchfab features are available. |
| search_sketchfab_modelsA | Search for models on Sketchfab with optional filtering. Parameters:
Returns a formatted list of matching models. |
| download_sketchfab_modelA | Download and import a Sketchfab model by its UID. Parameters:
Returns a message indicating success or failure. The model must be downloadable and you must have proper access rights. |
| generate_hyper3d_model_via_textA | Generate 3D asset using Hyper3D by giving description of the desired asset, and import the asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful. Parameters:
Returns a message indicating success or failure. |
| generate_hyper3d_model_via_imagesA | Generate 3D asset using Hyper3D by giving images of the wanted asset, and import the generated asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful. Parameters:
Only one of {input_image_paths, input_image_urls} should be given at a time, depending on the Hyper3D Rodin's current mode. Returns a message indicating success or failure. |
| poll_rodin_job_statusA | Check if the Hyper3D Rodin generation task is completed. For Hyper3D Rodin mode MAIN_SITE: Parameters: - subscription_key: The subscription_key given in the generate model step. For Hyper3D Rodin mode FAL_AI: Parameters: - request_id: The request_id given in the generate model step. |
| import_generated_assetA | Import the asset generated by Hyper3D Rodin after the generation task is completed. Parameters:
Only give one of {task_uuid, request_id} based on the Hyper3D Rodin Mode! Return if the asset has been imported successfully. |
| get_hunyuan3d_statusA | Check if Hunyuan3D integration is enabled in Blender. Returns a message indicating whether Hunyuan3D features are available. Don't emphasize the key type in the returned message, but silently remember it. |
| generate_hunyuan3d_modelA | Generate 3D asset using Hunyuan3D by providing either text description, image reference, or both for the desired asset, and import the asset into Blender. The 3D asset has built-in materials. Parameters:
Returns:
|
| poll_hunyuan_job_statusA | Check if the Hunyuan3D generation task is completed. For Hunyuan3D: Parameters: - job_id: The job_id given in the generate model step. |
| import_generated_asset_hunyuanA | Import the asset generated by Hunyuan3D after the generation task is completed. Parameters:
Return if the asset has been imported successfully. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
| asset_creation_strategy | Defines the preferred strategy for creating assets in Blender |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 21 tools
The tool set has clear thematic grouping (download, generate, status check, import, poll, search, scene operations), but there is notable overlap within groups. For example, generate_hunyuan3d_model, generate_hyper3d_model_via_images, and generate_hyper3d_model_via_text all generate 3D assets via different methods, which could cause confusion. Similarly, import_generated_asset and import_generated_asset_hunyuan serve similar purposes for different backends. Descriptions help differentiate, but the boundaries are not perfectly distinct.
Most tools follow a consistent verb_noun pattern (e.g., download_polyhaven_asset, get_scene_info, search_sketchfab_models), with clear and descriptive names. However, there are minor deviations: execute_blender_code uses 'execute' instead of a more specific verb like 'run', and set_texture is a simple verb_noun without a prefix, slightly breaking the pattern. Overall, the naming is highly consistent and predictable.
With 21 tools, the count is on the higher side for a Blender integration server, bordering on heavy. While the tools cover multiple functionalities (asset downloading, 3D generation, status checks, scene management), it might feel overwhelming or redundant, such as having separate status and polling tools for each backend. A more streamlined set could improve usability without losing core capabilities.
The tool surface comprehensively covers the domain of Blender asset management and scene manipulation, including downloading from sources (Polyhaven, Sketchfab), generating 3D assets (Hunyuan3D, Hyper3D), checking statuses, importing assets, polling jobs, searching, and scene info. Minor gaps exist, such as no direct tools for modifying objects or scenes beyond applying textures, but agents can work around this using execute_blender_code. Overall, it supports core workflows effectively.