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agtmwebtoon

autocad-mcp

by agtmwebtoon

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
AUTOCAD_MCP_BACKENDNo백엔드 선택 (file_ipc 또는 ezdxf)

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
drawingA

Drawing file management.

Operations: create — Create a new empty drawing. data: {name?} open — Open an existing drawing. data: {path} info — Get drawing extents, entity count, layers, blocks. save — Save current drawing. data: {path?} (saves to path if given, else QSAVE) save_as_dxf — Export as DXF. data: {path} plot_pdf — Plot to PDF. data: {path} purge — Purge unused objects. get_variables — Get system variables. data: {names: [...]} undo — Undo last operation. redo — Redo last undone operation.

entityA

Entity creation, querying, and modification.

Create operations: create_line — x1, y1, x2, y2, layer? create_circle — data: {cx, cy, radius}, layer? create_polyline — points: [[x,y],...], data: {closed?}, layer? create_rectangle — x1, y1, x2, y2, layer? create_arc — data: {cx, cy, radius, start_angle, end_angle}, layer? create_ellipse — data: {cx, cy, major_x, major_y, ratio}, layer? create_mtext — data: {x, y, width, text, height?}, layer? create_hatch — entity_id, data: {pattern?}

Read operations: list — layer? → list entities count — layer? → count entities get — entity_id → entity details

Modify operations: copy — entity_id, data: {dx, dy} move — entity_id, data: {dx, dy} rotate — entity_id, data: {cx, cy, angle} scale — entity_id, data: {cx, cy, factor} mirror — entity_id, x1, y1, x2, y2 offset — entity_id, data: {distance} array — entity_id, data: {rows, cols, row_dist, col_dist} fillet — data: {id1, id2, radius} chamfer — data: {id1, id2, dist1, dist2} erase — entity_id

layerA

Layer creation and management.

Operations: list — List all layers with properties. create — data: {name, color?, linetype?} set_current — data: {name} set_properties — data: {name, color?, linetype?, lineweight?} freeze — data: {name} thaw — data: {name} lock — data: {name} unlock — data: {name}

blockA

Block definition, insertion, and attribute management.

Operations: list — List all block definitions. insert — data: {name, x, y, scale?, rotation?, block_id?} insert_with_attributes — data: {name, x, y, scale?, rotation?, attributes: {tag: value}} get_attributes — data: {entity_id} update_attribute — data: {entity_id, tag, value} define — data: {name, entities: [{type, ...}]}

annotationB

Annotation: text, dimensions, and leaders.

Operations: create_text — data: {x, y, text, height?, rotation?, layer?} create_dimension_linear — data: {x1, y1, x2, y2, dim_x, dim_y} create_dimension_aligned — data: {x1, y1, x2, y2, offset} create_dimension_angular — data: {cx, cy, x1, y1, x2, y2} create_dimension_radius — data: {cx, cy, radius, angle} create_leader — data: {points: [[x,y],...], text}

pidA

P&ID drawing with CTO symbol library.

Operations: setup_layers — Create standard P&ID layers. insert_symbol — data: {category, symbol, x, y, scale?, rotation?} list_symbols — data: {category} draw_process_line — data: {x1, y1, x2, y2} connect_equipment — data: {x1, y1, x2, y2} add_flow_arrow — data: {x, y, rotation?} add_equipment_tag — data: {x, y, tag, description?} add_line_number — data: {x, y, line_num, spec} insert_valve — data: {x, y, valve_type, rotation?, attributes?} insert_instrument — data: {x, y, instrument_type, rotation?, tag_id?, range_value?} insert_pump — data: {x, y, pump_type, rotation?, attributes?} insert_tank — data: {x, y, tank_type, scale?, attributes?}

viewA

Viewport control and screenshot capture.

Operations: zoom_extents — Zoom to show all entities. zoom_window — Zoom to window: x1, y1, x2, y2 get_screenshot — Capture current view as PNG image.

systemB

Server status and management.

Operations: status — Backend info, capabilities, health check. health — Quick health check (ping backend). get_backend — Return current backend name and capabilities. runtime — Return process/runtime details for spawn diagnostics. init — Re-initialize the backend. execute_lisp — Execute arbitrary AutoLISP code (File IPC only). data: {code}

validateA

LLM 모호성 → Branch 후보 생성 → Constraint Tree prune → Deterministic 실행 순서 반환.

Operations: branch — DesignIntent → Branch 후보 생성. data: {intent: {shape_type, params, features?}} check — Branch 후보들 → Constraint Tree 검증 (valid/pruned 분류). data: {branches: [...]} select — Valid Branch 중 best 선택 (min cost + semantic priority + hash). data: {valid_branches: [...]} pipeline — Intent 리스트 → branch/check/select 전 단계 한번에. data: {intents: [{shape_type, params, features?}, ...]}

pipeline 반환 예시 (PASS): {ok: true, selected_branch: {branch_hash, total_cost, commands: [...]}, stats: {...}}

pipeline 반환 예시 (FAIL — 모두 prune): {ok: false, all_pruned: true, failures: [{branch_hash, failed_node, reason, suggestion}]}

selected_branch.commands 를 순서대로 entity/layer/... 툴에 실행하면 항상 동일한 input → 동일한 output 이 보장된다.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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