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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
EXPORT_DIRNoDirectory for exported PNGs (defaults to current working directory)

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
create_canvasA

Create a new named canvas with given dimensions. If a canvas with this name exists, it is replaced.

list_canvasesA

List all active canvases with their dimensions.

set_pixelB

Set a single pixel on the canvas.

get_pixelB

Get the color of a single pixel.

fill_rectB

Fill a rectangle with a solid color.

draw_lineA

Draw a line between two points using Bresenham's algorithm.

clearB

Clear the entire canvas to a color (default: transparent).

export_pngB

Export a canvas to a PNG file.

undoC

Undo the last drawing operation on a canvas.

redoA

Redo the last undone operation on a canvas.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.6/5.0

Scored across 10 tools

Disambiguation5/5

Each tool targets a distinct canvas operation: creation, listing, pixel access, shape drawing, clearing, export, and history control. There is no meaningful overlap or ambiguity between tool purposes.

Naming Consistency4/5

Most tools follow a clear verb_noun pattern like create_canvas, set_pixel, and export_png. A few names like clear, undo, and redo omit an object, but they are still conventional and readable.

Tool Count5/5

Ten tools is a well-scoped size for a pixel-art canvas server. Each tool covers a necessary part of the drawing workflow without unnecessary bloat or missing essentials.

Completeness4/5

The core canvas lifecycle is covered: create, list, draw, manipulate pixels, export, and undo/redo. A notable minor gap is the lack of an explicit delete_canvas operation, especially since canvases are described as 'active'.

Maintenance

ActivityInactive
ResponsivenessNo issues