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maya_assign_material

Create and assign a material with specified RGB color and shader type (lambert, blinn, phong, aiStandardSurface) to a target object in Maya.

Instructions

Create a material (lambert, blinn, phong, aiStandardSurface) with RGB color and assign it to an object.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description discloses the primary actions (create material, assign to object) but omits behavioral details such as whether existing materials are overwritten, if new nodes are always created, or any side effects. No annotations are present to supplement.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no wasted words, effectively conveying the tool's core function.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the schema's rich parameter descriptions and the presence of an output schema, the description covers the essential purpose and actions. However, it could briefly mention behavior for name generation or handling duplicates.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already provides detailed descriptions for all parameters (e.g., color range, material type list). The description adds minimal extra meaning beyond restating the available types and color attribute.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates a material (listing four specific types) with RGB color and assigns it to an object, distinguishing it from sibling tools like maya_create_light or maya_create_primitive.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit when-to-use or when-not-to-use guidance is provided. The description implies usage for material creation and assignment but lacks differentiation or prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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