maya_assign_material
Create and assign a material with specified RGB color and shader type (lambert, blinn, phong, aiStandardSurface) to a target object in Maya.
Instructions
Create a material (lambert, blinn, phong, aiStandardSurface) with RGB color and assign it to an object.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |