Aseprite MCP Server
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- AlicenseBqualityCmaintenanceEnables AI assistants to create and edit pixel art and animated sprites in Aseprite through 104 tools covering drawing, layers, animation, palettes, tilemaps, exports, visual analysis, and raw Lua scripting.116MIT
- AlicenseNot gradedqualityBmaintenanceEnables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.MIT
- AlicenseCqualityBmaintenanceEnables AI assistants to control Aseprite for drawing and editing images through its API.59543MIT
- AlicenseAqualityCmaintenanceEnables AI sprite generation and semantic tools for Aseprite, allowing LLMs to create pixel art, add animations, and manage projects with visual feedback.61GPL 3.0
- AlicenseAqualityAmaintenanceEnables AI agents to create and edit pixel art in a live Aseprite window, with tools for drawing, selection, transformation, and animation.181MIT
- AlicenseNot gradedqualityBmaintenanceEnables AI to create pixel art in Aseprite through pixel-level drawing primitives, read canvas screenshots, and iterate until satisfied.7MIT
TDQS
Scored across 43 tools
Several inspection tools overlap significantly: aseprite_status and get_sprite_info return nearly identical structural details, and get_canvas, inspect_sprite, and get_pixel_grid_preview all provide visual/pixel inspection with different granularity. Descriptions clarify 'primary' tools, but an agent still faces multiple plausible choices for common tasks like checking sprite state or viewing the canvas.
Names are consistently snake_case and mostly follow a verb_noun pattern (create_frame, list_layers, set_pixel). Minor deviations exist: new_sprite uses 'new' instead of the dominant 'create', aseprite_status is noun-first, and undo/redo are bare verbs.
43 tools is well above the typical 3-15 range and exceeds the 25+ threshold for 'too many' in this rubric. Although Aseprite is feature-rich, several tools are redundant (e.g., get_canvas vs inspect_sprite vs get_pixel_grid; aseprite_status vs get_sprite_info), making the set heavy for an agent to navigate.
Core painting, layer, frame, and file workflows are covered, but several resources lack full lifecycle operations. Tags only support create/list (no delete/rename/update range), palette lacks add/remove/resize operations, and frames have no reorder/move tool, creating notable dead ends for common animation tasks.