Aseprite MCP Server
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- AlicenseNot gradedqualityCmaintenanceEnables AI clients to create and revise editable pixel art in a running Aseprite editor, with live tools for sprites, layers, drawing, animation, palettes, selections, previews, saving, and exporting.72 npmMIT
- AlicenseBqualityCmaintenanceEnables AI assistants to create and edit pixel art and animated sprites in Aseprite through 104 tools covering drawing, layers, animation, palettes, tilemaps, exports, visual analysis, and raw Lua scripting.116MIT
- AlicenseCqualityCmaintenanceEnables AI assistants to create and edit pixel art and sprite animations by driving Aseprite's 73 tools for sprites, layers, frames, cels, drawing, selections, palettes, tags, slices, tilemaps, filters and export, with a generic escape hatch to any of its 183 menu commands or Lua scripting API. It runs either headless in batch mode on files or live against an open Aseprite window so edits are visible and undoable.7372 npmMIT
- AlicenseAqualityAmaintenanceEnables AI assistants to draw live in Aseprite, creating and editing sprites, using drawing tools, managing layers and frames, and viewing results as images.2372 npm8MIT
- AlicenseNot gradedqualityBmaintenanceEnables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.MIT
- AlicenseBqualityBmaintenanceEnables an AI agent to create and edit pixel art directly in Aseprite — building sprites, layers, frames, animation tags and palettes, painting pixels and primitives, inspecting the rendered result, and exporting GIFs or sprite sheets. All work lands on real .aseprite files that can be opened and edited by hand.4372 npm1MIT
TDQS
Scored across 43 tools
Several inspection tools overlap significantly: aseprite_status and get_sprite_info return nearly identical structural details, and get_canvas, inspect_sprite, and get_pixel_grid_preview all provide visual/pixel inspection with different granularity. Descriptions clarify 'primary' tools, but an agent still faces multiple plausible choices for common tasks like checking sprite state or viewing the canvas.
Names are consistently snake_case and mostly follow a verb_noun pattern (create_frame, list_layers, set_pixel). Minor deviations exist: new_sprite uses 'new' instead of the dominant 'create', aseprite_status is noun-first, and undo/redo are bare verbs.
43 tools is well above the typical 3-15 range and exceeds the 25+ threshold for 'too many' in this rubric. Although Aseprite is feature-rich, several tools are redundant (e.g., get_canvas vs inspect_sprite vs get_pixel_grid; aseprite_status vs get_sprite_info), making the set heavy for an agent to navigate.
Core painting, layer, frame, and file workflows are covered, but several resources lack full lifecycle operations. Tags only support create/list (no delete/rename/update range), palette lacks add/remove/resize operations, and frames have no reorder/move tool, creating notable dead ends for common animation tasks.