get_pipeline_state
Retrieve the full graphics pipeline state at any event ID, including bound shaders, resources, samplers, constant buffers, and render targets for graphics debugging.
Instructions
Get the full graphics pipeline state at a specific event.
Args: event_id: The event ID to get pipeline state at
Returns detailed pipeline state including:
Bound shaders with entry points for each stage
Shader resources (SRVs): textures and buffers with dimensions, format, slot, name
UAVs (RWTextures/RWBuffers): resource details with dimensions and format
Samplers: addressing modes, filter settings, LOD parameters
Constant buffers: slot, size, variable count
Render targets and depth target
Viewports and input assembly state
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| event_id | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||