A server that enables AI assistants to understand and interact with Unity projects in real-time, providing access to scene hierarchy, project settings, and the ability to execute code directly in the Unity Editor.
A bridge enabling seamless communication between Unity and Large Language Models via the Model Context Protocol, allowing developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
A Model Context Protocol server that integrates AI assistants like Claude and Cursor directly into the Unity Editor to automate game development workflows. It provides over 40 built-in tools for scene manipulation and project management, while offering a simple C# API for creating custom extensions.
An in-editor MCP server that exposes Unity convenience tools to AI assistants, allowing them to read console logs, execute menu items, dump scene hierarchies, and take screenshots.
An MCP server that connects AI assistants to Unity Editor. It enables executing menu items, manipulating GameObjects, managing scenes, creating materials, running tests, and controlling play mode, all through natural language.