mcp-c4d-2025
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- AlicenseAqualityAmaintenanceBridges MCP-compatible clients to Cinema 4D, enabling LLMs to inspect scene hierarchy, author shots, build node materials, and rig animation through a typed, undo-safe tool layer.67207 npm28MIT
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- FlicenseNot gradedqualityAmaintenanceEnables Claude to drive Cinema 4D through natural-language prompts, creating and modifying 3D scenes via tools for primitives, objects, cameras, animation, lights, materials, Redshift inspection, MoGraph cloners and fields, dynamics, and rendering previews or frames. It bridges a Python MCP protocol server to a Cinema 4D socket plugin so users can build, inspect, save, and load scenes conversationally.-
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TDQS
Scored across 82 tools
Most tools are individually well-described, but several groups overlap: render/preview_render/rs_render, create_entity vs rs_create_material, describe vs get_container, and create_render_data vs rs_configure_render can all be reasonable choices for the same task. The descriptions usually resolve the ambiguity, but the boundaries are not always crisp.
The dominant verb_noun snake_case pattern is consistent, and subsystem prefixes like rs_, list_, get_, and set_ are used predictably. Minor deviations exist: remove_ vs delete_, bare verbs like render/undo/batch, and outliers such as new_document, describe, dump_shader, and take_override.
82 tools is well beyond the 25+ threshold and creates a heavy selection surface for agents, even for a broad Cinema 4D automation domain. Several specialized groups, especially the 13 Redshift tools and multiple node-graph/Xpresso variants, could likely be consolidated.
The surface is unusually broad: document lifecycle, scene entity CRUD, params, animation, meshes, layers, selection, rendering, Redshift, node graphs, and Xpresso are all covered, with few dead ends. Minor gaps exist, such as no explicit active-RenderData switcher and no generic Python escape hatch, but most workflows can be assembled from existing tools.